Massive Namespace Cleanup (#1544)

* Removed the Interfaces folder.
* All objects inside the GameObjects subfolders are now in the GameObjects namespace.
* Added a Resharper DotSettings file to mark the GameObjects subfolders as not providing namespaces.
* Simplified Robust.client.Graphics namespace.
* Automated remove redundant using statements.
This commit is contained in:
Acruid
2021-02-10 23:27:19 -08:00
committed by GitHub
parent cbf01f0aa5
commit 2183cd7ca1
649 changed files with 1409 additions and 2396 deletions

View File

@@ -5,21 +5,16 @@ using System.Linq;
using System.Threading;
using System.Threading.Tasks;
using Prometheus;
using Robust.Server.Interfaces;
using Robust.Server.Interfaces.Player;
using Robust.Shared.Configuration;
using Robust.Shared.Enums;
using Robust.Shared.GameObjects;
using Robust.Shared.GameStates;
using Robust.Shared.Input;
using Robust.Shared.Interfaces.GameObjects;
using Robust.Shared.Interfaces.Map;
using Robust.Shared.Interfaces.Network;
using Robust.Shared.Interfaces.Reflection;
using Robust.Shared.Interfaces.Timing;
using Robust.Shared.IoC;
using Robust.Shared.Map;
using Robust.Shared.Network;
using Robust.Shared.Network.Messages;
using Robust.Shared.Reflection;
using Robust.Shared.Timing;
using Robust.Shared.Utility;
using Robust.Shared.ViewVariables;