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Massive Namespace Cleanup (#1544)
* Removed the Interfaces folder. * All objects inside the GameObjects subfolders are now in the GameObjects namespace. * Added a Resharper DotSettings file to mark the GameObjects subfolders as not providing namespaces. * Simplified Robust.client.Graphics namespace. * Automated remove redundant using statements.
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@@ -1,6 +1,6 @@
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using System;
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using System.Collections.Generic;
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using Robust.Client.GameObjects.Components.Animations;
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using Robust.Client.GameObjects;
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namespace Robust.Client.Animations
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{
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@@ -1,7 +1,7 @@
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using System;
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using JetBrains.Annotations;
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using Robust.Shared.Animations;
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using Robust.Shared.Interfaces.GameObjects;
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using Robust.Shared.GameObjects;
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namespace Robust.Client.Animations
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{
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@@ -1,8 +1,7 @@
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using System;
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using Robust.Client.Animations;
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using Robust.Shared.Animations;
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namespace Content.Client.Animations
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namespace Robust.Client.Animations
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{
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public class AnimationTrackControlProperty : AnimationTrackProperty
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{
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@@ -1,11 +1,8 @@
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using System;
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using System.Collections.Generic;
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using Robust.Client.GameObjects.EntitySystems;
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using Robust.Client.GameObjects;
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using Robust.Shared.Audio;
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using Robust.Shared.GameObjects.Systems;
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using Robust.Shared.Interfaces.GameObjects;
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using Robust.Shared.IoC;
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using Robust.Shared.Utility;
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using Robust.Shared.GameObjects;
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namespace Robust.Client.Animations
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{
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@@ -1,8 +1,8 @@
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using System;
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using System.Collections.Generic;
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using Robust.Client.GameObjects;
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using Robust.Client.Graphics;
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using Robust.Client.Interfaces.GameObjects.Components;
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using Robust.Shared.Interfaces.GameObjects;
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using Robust.Shared.GameObjects;
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using Robust.Shared.Utility;
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namespace Robust.Client.Animations
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