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Remove some Logger usages from client.
About all I could muster before I got bored.
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@@ -25,6 +25,7 @@ namespace Robust.Shared.GameObjects
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#region Dependencies
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[Dependency] protected readonly IPrototypeManager PrototypeManager = default!;
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[Dependency] protected readonly ILogManager LogManager = default!;
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[Dependency] private readonly IEntitySystemManager _entitySystemManager = default!;
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[Dependency] private readonly IMapManager _mapManager = default!;
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[Dependency] private readonly IGameTiming _gameTiming = default!;
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@@ -102,8 +103,8 @@ namespace Robust.Shared.GameObjects
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InitializeComponents();
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_xformName = _componentFactory.GetComponentName(typeof(TransformComponent));
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_metaName = _componentFactory.GetComponentName(typeof(MetaDataComponent));
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_sawmill = Logger.GetSawmill("entity");
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_resolveSawmill = Logger.GetSawmill("resolve");
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_sawmill = LogManager.GetSawmill("entity");
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_resolveSawmill = LogManager.GetSawmill("resolve");
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Initialized = true;
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}
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