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Multithread SerializationManager initialize.
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@@ -590,7 +590,7 @@ namespace Robust.UnitTesting
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(CVars.DiscordEnabled.Name, "false"),
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// Avoid preloading textures.
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(CVars.TexturePreloadingEnabled.Name, "false"),
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(CVars.ResTexturePreloadingEnabled.Name, "false"),
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});
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GameLoop = new IntegrationGameLoop(DependencyCollection.Resolve<IGameTiming>(),
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