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Refactors EntityManager to not do any networking. (#1695)
* Refactors EntityManager to not do any networking. ServerEntityManager and ClientEntityManager now do the networking instead. * Rename property for "backwards compat." * Remove comented out code in robust server simulation
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@@ -97,7 +97,7 @@ namespace Robust.Client.GameObjects
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private void DispatchInputCommand(FullInputCmdMessage message)
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{
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_stateManager.InputCommandDispatched(message);
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EntityNetworkManager.SendSystemNetworkMessage(message, message.InputSequence);
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EntityManager.EntityNetManager?.SendSystemNetworkMessage(message, message.InputSequence);
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}
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public override void Initialize()
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