/*
* Farseer Physics Engine:
* Copyright (c) 2012 Ian Qvist
*
* Original source Box2D:
* Copyright (c) 2006-2011 Erin Catto http://www.box2d.org
*
* This software is provided 'as-is', without any express or implied
* warranty.  In no event will the authors be held liable for any damages
* arising from the use of this software.
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
* 3. This notice may not be removed or altered from any source distribution.
*/

using Robust.Shared.GameObjects;
using Robust.Shared.Maths;
using Robust.Shared.Physics.Components;
using Robust.Shared.ViewVariables;

namespace Robust.Shared.Physics.Dynamics;

public sealed class FixtureProxy
{
    public EntityUid Entity;
    public PhysicsComponent Body { get; internal set; }

    public TransformComponent Xform { get; internal set; }

/// <summary>
    ///     Grid-based AABB of this proxy.
    /// </summary>
    [ViewVariables]
    public Box2 AABB;

    [ViewVariables]
    public int ChildIndex;

    public string FixtureId;

    /// <summary>
    ///     Our parent fixture
    /// </summary>
    public Fixture Fixture;

    /// <summary>
    ///     ID of this proxy in the broadphase dynamictree.
    /// </summary>
    [ViewVariables]
    public DynamicTree.Proxy ProxyId = DynamicTree.Proxy.Free;

    internal FixtureProxy(EntityUid uid, PhysicsComponent body, TransformComponent xform, Box2 aabb, string fixtureId, Fixture fixture, int childIndex)
    {
        Entity = uid;
        Body = body;
        Xform = xform;
        AABB = aabb;
        FixtureId = fixtureId;
        Fixture = fixture;
        ChildIndex = childIndex;
    }
}
