mirror of
https://github.com/space-syndicate/space-station-14.git
synced 2026-02-15 00:54:51 +01:00
* Create TurfSystem equivalent for and obsolete TurfHelpers.GetTileRef * Fix EntitySystem uses of TurfHelpers.GetTileRef * Fix EntitySystem uses of TurfHelpers.TryGetTileRef * Fix construction condition uses of TurfHelpers.GetTileRef * Fix last use of TurfHelpers.IsBlockedTurf * Create TurfSystem equivalent to and obsolete TurfHelpers.GetContentTileDefinition * Fix uses of TurfHelpers.GetContentTileDefinition(TileRef) * Fix uses of TurfHelpers.GetContentTileDefinition(Tile) * Create TurfSystem equivalent to and obsolete TurfHelpers.IsSpace * Fix EntitySystem uses of TurfHelpers.IsSpace(Tile) * Fix EntitySystem uses of TurfHelpers.IsSpace(TileRef) * Fix remaining uses of TurfHelpers.IsSpace * Fix uses of TurfHelpers.GetEntitiesInTile * Delete TurfHelpers.cs * Add GetEntitiesInTile lookup methods * Convert some GetEntitiesInTile methods to LookupSystem extension methods * Use new GetEntitiesInTile methods * Recycle spiderweb hashset * Recycle floor tile hashset
52 lines
1.7 KiB
C#
52 lines
1.7 KiB
C#
using Content.Server.Worldgen.Components.Debris;
|
|
using Content.Shared.Maps;
|
|
using Robust.Shared.Map;
|
|
using Robust.Shared.Map.Components;
|
|
using Robust.Shared.Random;
|
|
|
|
namespace Content.Server.Worldgen.Systems.Debris;
|
|
|
|
/// <summary>
|
|
/// This handles populating simple structures, simply using a loot table for each tile.
|
|
/// </summary>
|
|
public sealed class SimpleFloorPlanPopulatorSystem : BaseWorldSystem
|
|
{
|
|
[Dependency] private readonly IRobustRandom _random = default!;
|
|
[Dependency] private readonly ITileDefinitionManager _tileDefinition = default!;
|
|
[Dependency] private readonly SharedMapSystem _map = default!;
|
|
[Dependency] private readonly TurfSystem _turf = default!;
|
|
|
|
/// <inheritdoc />
|
|
public override void Initialize()
|
|
{
|
|
SubscribeLocalEvent<SimpleFloorPlanPopulatorComponent, LocalStructureLoadedEvent>(OnFloorPlanBuilt);
|
|
}
|
|
|
|
private void OnFloorPlanBuilt(EntityUid uid, SimpleFloorPlanPopulatorComponent component,
|
|
LocalStructureLoadedEvent args)
|
|
{
|
|
var placeables = new List<string?>(4);
|
|
var grid = Comp<MapGridComponent>(uid);
|
|
var enumerator = _map.GetAllTilesEnumerator(uid, grid);
|
|
while (enumerator.MoveNext(out var tile))
|
|
{
|
|
var coords = _map.GridTileToLocal(uid, grid, tile.Value.GridIndices);
|
|
var selector = _turf.GetContentTileDefinition(tile.Value).ID;
|
|
if (!component.Caches.TryGetValue(selector, out var cache))
|
|
continue;
|
|
|
|
placeables.Clear();
|
|
cache.GetSpawns(_random, ref placeables);
|
|
|
|
foreach (var proto in placeables)
|
|
{
|
|
if (proto is null)
|
|
continue;
|
|
|
|
Spawn(proto, coords);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|