Files
space-station-14/Content.Client/Disposal/Unit/DisposalUnitBoundUserInterface.cs
T
chromiumboy 2ca5d9d81a Disposals refactor (#40540)
* Initial commit

* Added pods

* Transit tubes should no longer connect with disposal pipes

* Updated the transit tube sprites

* Revisited how the transit tubes work

* Fixing merge conflict

* Updated sprites

* Simplified disposal component collections and updated yaml

* Moved the majority of the disposals code to Shared

* Move disposed ents via physics

* Disposal unit now use generic visualizers

* Followers of disposed entities have predicted movement

* Made BeingDisposedSystem shared

* Added documentation for some components

* Code clean up

* Removed unneeded container entries, tubes use directions instead of angles

* Many EntityUid/Comp -> Entity<Comp> changes

* Updated DisposableSystem

* Review of DisposalTubeSystem

* Review of DisposalUnitSystem

* Review of DisposalSignalRouterSystem

* Unit updates

* Fixing merge conflict

* Merge conflict resolved

* Re-organization of systems and components

* Allow trapped entities to escape endless loops

* Fix for item ejection

* UI updates

* Minor tweak

* Fixes for transit tubes

* Removed placeholder sprite

* Removed transit tubes (for now)

* Moved exit stun time to DisposalHolderComponent

* Added a limit on the amount of damage that can sustained from disposals travel

* Fix for PVS-related sound issues

* Added a limit on the number of entities that can be inserted into units

* Clean up

* Undid file scoping

* Fixed test fail

* Fixed test fail

* Increased min default capacity of disposal units

* Fixed audio spam occurring when dumping multiple items into a disposal unit

* Tile prying now occurs whenever exiting an open pipe

* Prevent attacking and interactions while traveling through disposals

* Added generic verbs for entering/exiting disposal units

* Fixed UI prediction bug

* Bug fixes

* Small improvements

* Moved the disposal holder prototype from the disposal entry to the unit

* Minor clean up

* Added support for a disposal holder despawn effect

* Added prediction guard

* Test fail fix

* Re-added new escape behavior

* Removed outdated PVS code

* Clean up

* More escape behavior changes

* More clean up

* Updated exit selection logic

* Bug fix

* More clean up

* Split up disposal unit code

* Cleaned up disposal units some more

* Adjusted exit throw distance

* Capitalized disposal and mailing unit window titles

* Bug fixes

* Taggers and routers show existing tags when the UI opens

* Fixed test fail

* test fail fix

* Minor performance improvement

* Minor improvement in pathing

* merge conflicts

* Fix heisentest

* Fixed mispredict

* Updated system referencing conventions

* Updated to account for changes made to the code

* Attempting to fix submodule issue

* Addressing test fails

* Additional fixes for tests

* Addressing reviewer comments

* Cleaned up exit randomization

* T-ray can see disposal pipes when in 'pipe' mode

* Fix for flush animation flickering

* mild thing

* fix both

---------

Co-authored-by: Princess Cheeseballs <66055347+Pronana@users.noreply.github.com>
2026-05-27 04:38:03 +00:00

75 lines
2.8 KiB
C#

using Content.Client.Power.EntitySystems;
using Content.Shared.Disposal.Components;
using JetBrains.Annotations;
using Robust.Client.UserInterface;
namespace Content.Client.Disposal.Unit
{
[UsedImplicitly]
public sealed class DisposalUnitBoundUserInterface : BoundUserInterface
{
[ViewVariables]
private DisposalUnitWindow? _disposalUnitWindow;
public DisposalUnitBoundUserInterface(EntityUid owner, Enum uiKey) : base(owner, uiKey)
{
}
private void ButtonPressed(DisposalUnitUiButton button)
{
SendPredictedMessage(new DisposalUnitUiButtonPressedMessage(button));
}
protected override void Open()
{
base.Open();
_disposalUnitWindow = this.CreateWindow<DisposalUnitWindow>();
_disposalUnitWindow.OpenCenteredRight();
_disposalUnitWindow.Eject.OnPressed += _ => ButtonPressed(DisposalUnitUiButton.Eject);
_disposalUnitWindow.Engage.OnPressed += _ => ButtonPressed(DisposalUnitUiButton.Engage);
_disposalUnitWindow.Power.OnPressed += _ => ButtonPressed(DisposalUnitUiButton.Power);
if (EntMan.TryGetComponent(Owner, out DisposalUnitComponent? component))
{
Refresh((Owner, component));
}
}
public override void Update()
{
base.Update();
if (EntMan.TryGetComponent(Owner, out DisposalUnitComponent? component))
{
Refresh((Owner, component));
}
}
public void Refresh(Entity<DisposalUnitComponent> entity)
{
if (_disposalUnitWindow == null)
return;
var name = EntMan.GetComponent<MetaDataComponent>(entity.Owner).EntityName;
_disposalUnitWindow.Title = Loc.GetString("ui-disposal-unit-title", ("name", name));
if (!EntMan.TryGetComponent(entity.Owner, out DisposalUnitComponent? disposals))
return;
var disposalUnit = EntMan.System<DisposalUnitSystem>();
var disposalState = disposalUnit.GetState(entity);
var fullPressure = disposalUnit.EstimatedFullPressure((Owner, disposals));
var pressurePerSecond = disposals.PressurePerSecond;
_disposalUnitWindow.UnitState.Text = Loc.GetString($"disposal-unit-state-{disposalState}");
_disposalUnitWindow.FullPressure = disposalUnit.EstimatedFullPressure(entity);
_disposalUnitWindow.PressurePerSecond = entity.Comp.PressurePerSecond;
_disposalUnitWindow.PressureBar.UpdatePressure(fullPressure, pressurePerSecond);
_disposalUnitWindow.Power.Pressed = EntMan.System<PowerReceiverSystem>().IsPowered(Owner);
_disposalUnitWindow.Engage.Pressed = entity.Comp.Engaged;
}
}
}