mirror of
https://github.com/space-syndicate/space-station-14.git
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2ca5d9d81a
* Initial commit * Added pods * Transit tubes should no longer connect with disposal pipes * Updated the transit tube sprites * Revisited how the transit tubes work * Fixing merge conflict * Updated sprites * Simplified disposal component collections and updated yaml * Moved the majority of the disposals code to Shared * Move disposed ents via physics * Disposal unit now use generic visualizers * Followers of disposed entities have predicted movement * Made BeingDisposedSystem shared * Added documentation for some components * Code clean up * Removed unneeded container entries, tubes use directions instead of angles * Many EntityUid/Comp -> Entity<Comp> changes * Updated DisposableSystem * Review of DisposalTubeSystem * Review of DisposalUnitSystem * Review of DisposalSignalRouterSystem * Unit updates * Fixing merge conflict * Merge conflict resolved * Re-organization of systems and components * Allow trapped entities to escape endless loops * Fix for item ejection * UI updates * Minor tweak * Fixes for transit tubes * Removed placeholder sprite * Removed transit tubes (for now) * Moved exit stun time to DisposalHolderComponent * Added a limit on the amount of damage that can sustained from disposals travel * Fix for PVS-related sound issues * Added a limit on the number of entities that can be inserted into units * Clean up * Undid file scoping * Fixed test fail * Fixed test fail * Increased min default capacity of disposal units * Fixed audio spam occurring when dumping multiple items into a disposal unit * Tile prying now occurs whenever exiting an open pipe * Prevent attacking and interactions while traveling through disposals * Added generic verbs for entering/exiting disposal units * Fixed UI prediction bug * Bug fixes * Small improvements * Moved the disposal holder prototype from the disposal entry to the unit * Minor clean up * Added support for a disposal holder despawn effect * Added prediction guard * Test fail fix * Re-added new escape behavior * Removed outdated PVS code * Clean up * More escape behavior changes * More clean up * Updated exit selection logic * Bug fix * More clean up * Split up disposal unit code * Cleaned up disposal units some more * Adjusted exit throw distance * Capitalized disposal and mailing unit window titles * Bug fixes * Taggers and routers show existing tags when the UI opens * Fixed test fail * test fail fix * Minor performance improvement * Minor improvement in pathing * merge conflicts * Fix heisentest * Fixed mispredict * Updated system referencing conventions * Updated to account for changes made to the code * Attempting to fix submodule issue * Addressing test fails * Additional fixes for tests * Addressing reviewer comments * Cleaned up exit randomization * T-ray can see disposal pipes when in 'pipe' mode * Fix for flush animation flickering * mild thing * fix both --------- Co-authored-by: Princess Cheeseballs <66055347+Pronana@users.noreply.github.com>
75 lines
2.8 KiB
C#
75 lines
2.8 KiB
C#
using Content.Client.Power.EntitySystems;
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using Content.Shared.Disposal.Components;
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using JetBrains.Annotations;
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using Robust.Client.UserInterface;
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namespace Content.Client.Disposal.Unit
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{
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[UsedImplicitly]
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public sealed class DisposalUnitBoundUserInterface : BoundUserInterface
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{
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[ViewVariables]
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private DisposalUnitWindow? _disposalUnitWindow;
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public DisposalUnitBoundUserInterface(EntityUid owner, Enum uiKey) : base(owner, uiKey)
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{
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}
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private void ButtonPressed(DisposalUnitUiButton button)
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{
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SendPredictedMessage(new DisposalUnitUiButtonPressedMessage(button));
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}
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protected override void Open()
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{
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base.Open();
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_disposalUnitWindow = this.CreateWindow<DisposalUnitWindow>();
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_disposalUnitWindow.OpenCenteredRight();
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_disposalUnitWindow.Eject.OnPressed += _ => ButtonPressed(DisposalUnitUiButton.Eject);
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_disposalUnitWindow.Engage.OnPressed += _ => ButtonPressed(DisposalUnitUiButton.Engage);
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_disposalUnitWindow.Power.OnPressed += _ => ButtonPressed(DisposalUnitUiButton.Power);
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if (EntMan.TryGetComponent(Owner, out DisposalUnitComponent? component))
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{
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Refresh((Owner, component));
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}
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}
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public override void Update()
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{
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base.Update();
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if (EntMan.TryGetComponent(Owner, out DisposalUnitComponent? component))
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{
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Refresh((Owner, component));
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}
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}
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public void Refresh(Entity<DisposalUnitComponent> entity)
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{
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if (_disposalUnitWindow == null)
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return;
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var name = EntMan.GetComponent<MetaDataComponent>(entity.Owner).EntityName;
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_disposalUnitWindow.Title = Loc.GetString("ui-disposal-unit-title", ("name", name));
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if (!EntMan.TryGetComponent(entity.Owner, out DisposalUnitComponent? disposals))
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return;
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var disposalUnit = EntMan.System<DisposalUnitSystem>();
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var disposalState = disposalUnit.GetState(entity);
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var fullPressure = disposalUnit.EstimatedFullPressure((Owner, disposals));
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var pressurePerSecond = disposals.PressurePerSecond;
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_disposalUnitWindow.UnitState.Text = Loc.GetString($"disposal-unit-state-{disposalState}");
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_disposalUnitWindow.FullPressure = disposalUnit.EstimatedFullPressure(entity);
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_disposalUnitWindow.PressurePerSecond = entity.Comp.PressurePerSecond;
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_disposalUnitWindow.PressureBar.UpdatePressure(fullPressure, pressurePerSecond);
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_disposalUnitWindow.Power.Pressed = EntMan.System<PowerReceiverSystem>().IsPowered(Owner);
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_disposalUnitWindow.Engage.Pressed = entity.Comp.Engaged;
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}
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}
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}
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