Files
space-station-14/Content.Client/Chemistry/Visualizers/SolutionContainerVisualsSystem.cs
T
Perry Fraser b6479b8b21 Fix error texture for harmpack hand solution visuals (#39442)
* fix: check for inhand sprite's existence

* refactor: simplify solution container visuals code

this made my brain hurt but I think I didn't break anything
2026-05-22 20:47:14 +00:00

222 lines
8.6 KiB
C#

using Content.Client.Items.Systems;
using Content.Shared.Chemistry;
using Content.Shared.Chemistry.Components;
using Content.Shared.Chemistry.Reagent;
using Content.Shared.Clothing;
using Content.Shared.Clothing.Components;
using Content.Shared.Hands;
using Content.Shared.Item;
using Content.Shared.Rounding;
using Robust.Client.GameObjects;
using Robust.Shared.Prototypes;
namespace Content.Client.Chemistry.Visualizers;
public sealed partial class SolutionContainerVisualsSystem : VisualizerSystem<SolutionContainerVisualsComponent>
{
[Dependency] private IPrototypeManager _prototype = default!;
[Dependency] private ItemSystem _itemSystem = default!;
public override void Initialize()
{
base.Initialize();
SubscribeLocalEvent<SolutionContainerVisualsComponent, MapInitEvent>(OnMapInit);
SubscribeLocalEvent<SolutionContainerVisualsComponent, GetInhandVisualsEvent>(OnGetHeldVisuals);
SubscribeLocalEvent<SolutionContainerVisualsComponent, GetEquipmentVisualsEvent>(OnGetClothingVisuals);
}
private void OnMapInit(EntityUid uid, SolutionContainerVisualsComponent component, MapInitEvent args)
{
component.InitialDescription = MetaData(uid).EntityDescription;
}
protected override void OnAppearanceChange(EntityUid uid, SolutionContainerVisualsComponent component, ref AppearanceChangeEvent args)
{
if (args.Sprite == null)
return;
// Check if the solution that was updated is the one set as represented
if (!string.IsNullOrEmpty(component.SolutionName)
&& AppearanceSystem.TryGetData(uid, SolutionContainerVisuals.SolutionName, out string name, args.Component)
&& name != component.SolutionName)
return;
if (!AppearanceSystem.TryGetData(uid,
SolutionContainerVisuals.FillFraction,
out float fraction,
args.Component))
return;
// C# moment; setting it as nullable (even though it's not) avoids a
// gazillion .AsNullable calls.
Entity<SpriteComponent?> ent = (uid, args.Sprite);
if (!SpriteSystem.LayerMapTryGet(ent, component.Layer, out var fillLayer, false))
return;
var maxFillLevels = component.MaxFillLevels;
var fillBaseName = component.FillBaseName;
var changeColor = component.ChangeColor;
var fillSprite = component.MetamorphicDefaultSprite;
// Currently some solution methods such as overflowing will try to update appearance with a
// volume greater than the max volume. We'll clamp it so players don't see
// a giant error sign and error for debug.
if (fraction > 1f)
{
Log.Error($"Attempted to set solution container visuals volume ratio on {ToPrettyString(uid)} to a "
+ $"value greater than 1. Volume should never be greater than max volume!");
fraction = 1f;
}
if (!component.Metamorphic)
SpriteSystem.LayerSetVisible(ent, fillLayer, true);
else
{
var reagentProto = MetamorphicChanged(uid, component, args, ent, fillLayer);
if (reagentProto?.MetamorphicMaxFillLevels > 0)
{
SpriteSystem.LayerSetVisible(ent, fillLayer, true);
maxFillLevels = reagentProto.MetamorphicMaxFillLevels;
fillBaseName = reagentProto.MetamorphicFillBaseName;
changeColor = reagentProto.MetamorphicChangeColor;
fillSprite = reagentProto.MetamorphicSprite ?? fillSprite;
}
else
SpriteSystem.LayerSetVisible(ent, fillLayer, false);
}
var closestFillSprite = ContentHelpers.RoundToLevels(fraction, 1, maxFillLevels + 1);
if (closestFillSprite > 0)
{
if (fillBaseName == null)
return;
if (fillSprite != null)
SpriteSystem.LayerSetSprite(ent, fillLayer, fillSprite);
SpriteSystem.LayerSetRsiState(ent, fillLayer, fillBaseName + closestFillSprite);
if (changeColor
&& AppearanceSystem.TryGetData(uid, SolutionContainerVisuals.Color, out Color color, args.Component))
SpriteSystem.LayerSetColor(ent, fillLayer, color);
else
SpriteSystem.LayerSetColor(ent, fillLayer, Color.White);
}
else
{
if (component.EmptySpriteName == null)
SpriteSystem.LayerSetVisible(ent, fillLayer, false);
else
{
SpriteSystem.LayerSetRsiState(ent, fillLayer, component.EmptySpriteName);
SpriteSystem.LayerSetColor(ent, fillLayer, changeColor ? component.EmptySpriteColor : Color.White);
}
}
// in-hand visuals
_itemSystem.VisualsChanged(uid);
}
private ReagentPrototype? MetamorphicChanged(EntityUid uid,
SolutionContainerVisualsComponent component,
AppearanceChangeEvent args,
Entity<SpriteComponent?> ent,
int fillLayer)
{
if (!AppearanceSystem.TryGetData(uid,
SolutionContainerVisuals.BaseOverride,
out string baseOverride,
args.Component))
return null;
var reagentProto = _prototype.Index<ReagentPrototype>(baseOverride);
if (SpriteSystem.LayerMapTryGet(ent, component.OverlayLayer, out var overlayLayer, false))
SpriteSystem.LayerSetVisible(ent, overlayLayer, reagentProto.MetamorphicSprite is not null);
if (!SpriteSystem.LayerMapTryGet(ent, component.BaseLayer, out var baseLayer, false))
return null;
if (reagentProto.MetamorphicSprite is { } sprite)
SpriteSystem.LayerSetSprite(ent, baseLayer, sprite);
else
{
SpriteSystem.LayerSetVisible(ent, fillLayer, true);
if (component.MetamorphicDefaultSprite != null)
SpriteSystem.LayerSetSprite(ent, baseLayer, component.MetamorphicDefaultSprite);
}
return reagentProto;
}
private void OnGetHeldVisuals(Entity<SolutionContainerVisualsComponent> ent, ref GetInhandVisualsEvent args)
{
if (ent.Comp.InHandsFillBaseName == null)
return;
if (!TryComp<ItemComponent>(ent, out var item))
return;
var inhandPrefix = item.HeldPrefix == null ? "inhand-" : $"{item.HeldPrefix}-inhand-";
var layerKeyPrefix = inhandPrefix + args.Location.ToString().ToLowerInvariant() + ent.Comp.InHandsFillBaseName;
if (GetVisualsLayer(ent, layerKeyPrefix, ent.Comp.InHandsMaxFillLevels) is { } layer)
args.Layers.Add(layer);
}
private void OnGetClothingVisuals(Entity<SolutionContainerVisualsComponent> ent, ref GetEquipmentVisualsEvent args)
{
if (ent.Comp.EquippedFillBaseName == null)
return;
if (!TryComp<ClothingComponent>(ent, out var clothing))
return;
var equippedPrefix = clothing.EquippedPrefix == null
? $"equipped-{args.Slot}"
: $" {clothing.EquippedPrefix}-equipped-{args.Slot}";
var layerKeyPrefix = equippedPrefix + ent.Comp.EquippedFillBaseName;
if (GetVisualsLayer(ent, layerKeyPrefix, ent.Comp.EquippedMaxFillLevels) is { } layer)
args.Layers.Add(layer);
}
private (string Key, PrototypeLayerData Layer)? GetVisualsLayer(Entity<SolutionContainerVisualsComponent> ent,
string layerKeyPrefix,
int maxFillLevels)
{
if (!TryComp<AppearanceComponent>(ent, out var appearance))
return null;
if (!AppearanceSystem.TryGetData<float>(ent,
SolutionContainerVisuals.FillFraction,
out var fraction,
appearance))
return null;
var closestFillSprite = ContentHelpers.RoundToLevels(fraction, 1, maxFillLevels + 1);
if (closestFillSprite <= 0)
return null;
var layer = new PrototypeLayerData();
var key = layerKeyPrefix + closestFillSprite;
// Make sure the sprite state is valid so we don't show a big red error message
// This saves us from having to make fill level sprites for every possible slot the item could be in (including pockets).
if (!TryComp<SpriteComponent>(ent, out var sprite)
|| sprite.BaseRSI?.TryGetState(key, out _) != true)
return null;
layer.State = key;
if (ent.Comp.ChangeColor
&& AppearanceSystem.TryGetData<Color>(ent, SolutionContainerVisuals.Color, out var color, appearance))
layer.Color = color;
return (key, layer);
}
}