Files
space-station-14/Content.Client/Weapons/Ranged/Systems/GunSystem.SpentAmmo.cs
mq 4920c9e907 Update (MOST) instances of EntityUid, Component in GunSystem to Entity<T> (#41966)
* Entity<T>, skipping Magazine and ChamberMagazine

* missed some

* AUGH!!

* ballistic examine

* dotnet hates me

* WHY ARE YOU CALLED THAT!!!!

* cheers aada
2026-01-01 19:00:49 +00:00

36 lines
1.0 KiB
C#

using Content.Client.Weapons.Ranged.Components;
using Content.Shared.Weapons.Ranged.Systems;
using Robust.Client.GameObjects;
namespace Content.Client.Weapons.Ranged.Systems;
public sealed partial class GunSystem
{
private void InitializeSpentAmmo()
{
SubscribeLocalEvent<SpentAmmoVisualsComponent, AppearanceChangeEvent>(OnSpentAmmoAppearance);
}
private void OnSpentAmmoAppearance(Entity<SpentAmmoVisualsComponent> ent, ref AppearanceChangeEvent args)
{
var sprite = args.Sprite;
if (sprite == null) return;
if (!args.AppearanceData.TryGetValue(AmmoVisuals.Spent, out var varSpent))
{
return;
}
var spent = (bool)varSpent;
string state;
if (spent)
state = ent.Comp.Suffix ? $"{ent.Comp.State}-spent" : "spent";
else
state = ent.Comp.State;
_sprite.LayerSetRsiState((ent, sprite), AmmoVisualLayers.Base, state);
_sprite.RemoveLayer((ent, sprite), AmmoVisualLayers.Tip, false);
}
}