Files
space-station-14/Content.Client/Medical/Cryogenics/CryoPodSystem.cs
Fruitsalad 4f997f2069 Cryo pod UI (#41850)
* Add CryoPodWindow (placeholder)

* Change HealthAnalyzerWindow: split off reusable HealthAnalyzerControl for cryo pod UI

* Improve CryoPodWindow: add health analyzer

* Improve CryoPodWindow: add eject button

This wasn't requested in the issue but I implemented it as practice with the UI system.

* Rewrote GasAnalyzerWindow, split off reusable gas mix viewer for cryo pod

* Change GasAnalyzerWindow: change back to three columns

With two rows you get a layouting bug when there's a lot of different gases, which looks somewhat bad. I didn't feel like fixing the layouting bug (it's an engine issue) so we're going back to three columns. That way you don't ever get two rows in practice.

* Change GasAnalyzerWindow: simplify by disabling Resizable

I added a lot of complexity to make resizable work nicely with a derived max & min size, but it's not necessary.

* Change GasAnalyzerWindow: file-wide namespace

* Change GasAnalyzerSystem: add GenerateGasMixEntry

* Split HealthAnalyzerUiState from HealthAnalyzerScannedUserMessage

* Rewrote CryoPodWindow, add atmos info

* Improve CryoPodWindow: add loading placeholder

* Improve CryoPodWindow: add internationalization support

* Fix GasAnalyzerControl: add missing translation

* Improve CryoPodWindow: add beaker info, high temperature warning

* Improve CryoPodWindow/System: inject button in window + necessary system changes

* Fix CryoPodWindow: Entering cryopod now closes window

This way you can't heal yourself with a cryopod.

* Change CryoPodWindow: add & update comments

* Change HealthAnalyzerComponent: remove `uiKey` property (no longer necessary)

* Tiny fixes

* Improve CryoPodUiMessage: replace string with enum

* Change GasAnalyzerWindow: simplify Measure code

* Change CryoPodComponent: rename Injecting to InjectionBuffer

* Change CryoPodBUI: tiny code simplification

* Fix HealthAnalyzerComponent: Removed stray import

* Improve CryoPodWindow: Prettier, concise atmos

* Improve CryoPodWindow: Chemicals bar chart

* Improve CryoPodWindow: Add Ruler to reagents

* Change CryoPodWindow: More horizontal layout

* Improve CryoPodWindow: Reduce height jiggling

The health analyzer's height changes a lot, which can be annoying with the buttons (for example when the oxygen damage label is popping in and out)

* Improve CryoPodWindow: Add setup checklist

This is mostly here to fill vertical space in the new horizontal layout.

* Improve CryoPodWindow: Eject beaker button

* Improve CryoPodWindow: Localization

* Improve CryoPodWindow: Add BeakerBarChart

An animated version of the chemicals chart

* Fix CryoPodSystem: Ejecting beaker no longer clears injection buffer

* Improve BeakerBarChart: Not animated on first frame

* Fix CryoPodWindow: Fix broken translation

* Improve CryoPodWindow: Reorder sections

* Fix BeakerBarChart: Tooltips now show up

* Change BeakerBarChart: Reorder functions

* Change CryoPodWindow: Reorder sections, change margins

* Change CryoPodWindow: Edit flavor text

* Revert changes to GasAnalyzerWindow

Since GasAnalyzerControl is no longer used in CryoPodWindow, these changes are no longer relevant to this PR.

* Tidy CryoPodWindow: Remove old workarounds

These are old layouting bug workarounds from the older version of CryoPodWindow that had a ScrollContainer in it. They're no longer necessary. Less ScrollContainers less problems.

* Tidy up: Remove unused imports

* Remove LabelledSplitBar

It was replaced by BeakerBarChart, which is a lot fancier.

* Tidy up: Tiny code style fix

* Change CryoPodSystem: Move code from server to shared

This is still without adding UI prediction

* move a ton of stuff to shared.

* one last thing

* Improve BeakerBarChart: Keep visual entry width when swapping beakers

* Improve BeakerBarChart: Respect beaker order of reagents

* Improve CryoPodWindow: Ensure space for injection buffer

 We need to keep space on the chart for the injection buffer after swapping to a full beaker.

* Improve CryoPodWindow: Prettier ejection error

* Improve CryoPodWindow: Add "Cooling patient" status

* BeakerBarChart: Fix UI scale bug

* BeakerBarChart: Fix bluespace beaker ugliness

* BeakerBarChart: Add more pod status strings

* HealthAnalyzerControl: Filewide namespace, sort imports

* Style fix: Replace `bool x = y` with `var x = y`

* CryoPodUiMessage: Split off separate class for inject

* SharedCryoPodSystem: Move message-related code into Subs.BuiEvents

---------

Co-authored-by: Princess Cheeseballs <66055347+Pronana@users.noreply.github.com>
2026-01-15 17:52:03 +00:00

78 lines
2.5 KiB
C#

using System.Numerics;
using Content.Shared.Medical.Cryogenics;
using Robust.Client.GameObjects;
namespace Content.Client.Medical.Cryogenics;
public sealed class CryoPodSystem : SharedCryoPodSystem
{
[Dependency] private readonly SpriteSystem _sprite = default!;
public override void Initialize()
{
base.Initialize();
SubscribeLocalEvent<CryoPodComponent, AppearanceChangeEvent>(OnAppearanceChange);
SubscribeLocalEvent<InsideCryoPodComponent, ComponentStartup>(OnCryoPodInsertion);
SubscribeLocalEvent<InsideCryoPodComponent, ComponentRemove>(OnCryoPodRemoval);
}
private void OnCryoPodInsertion(EntityUid uid, InsideCryoPodComponent component, ComponentStartup args)
{
if (!TryComp<SpriteComponent>(uid, out var spriteComponent))
{
return;
}
component.PreviousOffset = spriteComponent.Offset;
_sprite.SetOffset((uid, spriteComponent), new Vector2(0, 1));
}
private void OnCryoPodRemoval(EntityUid uid, InsideCryoPodComponent component, ComponentRemove args)
{
if (!TryComp<SpriteComponent>(uid, out var spriteComponent))
{
return;
}
_sprite.SetOffset((uid, spriteComponent), component.PreviousOffset);
}
private void OnAppearanceChange(EntityUid uid, CryoPodComponent component, ref AppearanceChangeEvent args)
{
if (args.Sprite == null)
{
return;
}
if (!Appearance.TryGetData<bool>(uid, CryoPodVisuals.ContainsEntity, out var isOpen, args.Component)
|| !Appearance.TryGetData<bool>(uid, CryoPodVisuals.IsOn, out var isOn, args.Component))
{
return;
}
if (isOpen)
{
_sprite.LayerSetRsiState((uid, args.Sprite), CryoPodVisualLayers.Base, "pod-open");
_sprite.LayerSetVisible((uid, args.Sprite), CryoPodVisualLayers.Cover, false);
}
else
{
_sprite.LayerSetRsiState((uid, args.Sprite), CryoPodVisualLayers.Base, isOn ? "pod-on" : "pod-off");
_sprite.LayerSetRsiState((uid, args.Sprite), CryoPodVisualLayers.Cover, isOn ? "cover-on" : "cover-off");
_sprite.LayerSetVisible((uid, args.Sprite), CryoPodVisualLayers.Cover, true);
}
}
protected override void UpdateUi(Entity<CryoPodComponent> cryoPod)
{
// Atmos and health scanner aren't predicted currently...
}
}
public enum CryoPodVisualLayers : byte
{
Base,
Cover,
}