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https://github.com/space-syndicate/space-station-14.git
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* Add CryoPodWindow (placeholder) * Change HealthAnalyzerWindow: split off reusable HealthAnalyzerControl for cryo pod UI * Improve CryoPodWindow: add health analyzer * Improve CryoPodWindow: add eject button This wasn't requested in the issue but I implemented it as practice with the UI system. * Rewrote GasAnalyzerWindow, split off reusable gas mix viewer for cryo pod * Change GasAnalyzerWindow: change back to three columns With two rows you get a layouting bug when there's a lot of different gases, which looks somewhat bad. I didn't feel like fixing the layouting bug (it's an engine issue) so we're going back to three columns. That way you don't ever get two rows in practice. * Change GasAnalyzerWindow: simplify by disabling Resizable I added a lot of complexity to make resizable work nicely with a derived max & min size, but it's not necessary. * Change GasAnalyzerWindow: file-wide namespace * Change GasAnalyzerSystem: add GenerateGasMixEntry * Split HealthAnalyzerUiState from HealthAnalyzerScannedUserMessage * Rewrote CryoPodWindow, add atmos info * Improve CryoPodWindow: add loading placeholder * Improve CryoPodWindow: add internationalization support * Fix GasAnalyzerControl: add missing translation * Improve CryoPodWindow: add beaker info, high temperature warning * Improve CryoPodWindow/System: inject button in window + necessary system changes * Fix CryoPodWindow: Entering cryopod now closes window This way you can't heal yourself with a cryopod. * Change CryoPodWindow: add & update comments * Change HealthAnalyzerComponent: remove `uiKey` property (no longer necessary) * Tiny fixes * Improve CryoPodUiMessage: replace string with enum * Change GasAnalyzerWindow: simplify Measure code * Change CryoPodComponent: rename Injecting to InjectionBuffer * Change CryoPodBUI: tiny code simplification * Fix HealthAnalyzerComponent: Removed stray import * Improve CryoPodWindow: Prettier, concise atmos * Improve CryoPodWindow: Chemicals bar chart * Improve CryoPodWindow: Add Ruler to reagents * Change CryoPodWindow: More horizontal layout * Improve CryoPodWindow: Reduce height jiggling The health analyzer's height changes a lot, which can be annoying with the buttons (for example when the oxygen damage label is popping in and out) * Improve CryoPodWindow: Add setup checklist This is mostly here to fill vertical space in the new horizontal layout. * Improve CryoPodWindow: Eject beaker button * Improve CryoPodWindow: Localization * Improve CryoPodWindow: Add BeakerBarChart An animated version of the chemicals chart * Fix CryoPodSystem: Ejecting beaker no longer clears injection buffer * Improve BeakerBarChart: Not animated on first frame * Fix CryoPodWindow: Fix broken translation * Improve CryoPodWindow: Reorder sections * Fix BeakerBarChart: Tooltips now show up * Change BeakerBarChart: Reorder functions * Change CryoPodWindow: Reorder sections, change margins * Change CryoPodWindow: Edit flavor text * Revert changes to GasAnalyzerWindow Since GasAnalyzerControl is no longer used in CryoPodWindow, these changes are no longer relevant to this PR. * Tidy CryoPodWindow: Remove old workarounds These are old layouting bug workarounds from the older version of CryoPodWindow that had a ScrollContainer in it. They're no longer necessary. Less ScrollContainers less problems. * Tidy up: Remove unused imports * Remove LabelledSplitBar It was replaced by BeakerBarChart, which is a lot fancier. * Tidy up: Tiny code style fix * Change CryoPodSystem: Move code from server to shared This is still without adding UI prediction * move a ton of stuff to shared. * one last thing * Improve BeakerBarChart: Keep visual entry width when swapping beakers * Improve BeakerBarChart: Respect beaker order of reagents * Improve CryoPodWindow: Ensure space for injection buffer We need to keep space on the chart for the injection buffer after swapping to a full beaker. * Improve CryoPodWindow: Prettier ejection error * Improve CryoPodWindow: Add "Cooling patient" status * BeakerBarChart: Fix UI scale bug * BeakerBarChart: Fix bluespace beaker ugliness * BeakerBarChart: Add more pod status strings * HealthAnalyzerControl: Filewide namespace, sort imports * Style fix: Replace `bool x = y` with `var x = y` * CryoPodUiMessage: Split off separate class for inject * SharedCryoPodSystem: Move message-related code into Subs.BuiEvents --------- Co-authored-by: Princess Cheeseballs <66055347+Pronana@users.noreply.github.com>
242 lines
8.4 KiB
C#
242 lines
8.4 KiB
C#
using System.Linq;
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using System.Numerics;
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using Content.Shared.Atmos;
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using Content.Shared.Damage.Components;
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using Content.Shared.Damage.Prototypes;
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using Content.Shared.FixedPoint;
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using Content.Shared.Humanoid;
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using Content.Shared.Humanoid.Prototypes;
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using Content.Shared.IdentityManagement;
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using Content.Shared.MedicalScanner;
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using Content.Shared.Mobs;
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using Content.Shared.Mobs.Components;
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using Robust.Client.AutoGenerated;
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using Robust.Client.GameObjects;
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using Robust.Client.Graphics;
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using Robust.Client.ResourceManagement;
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using Robust.Client.UserInterface.Controls;
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using Robust.Client.UserInterface.XAML;
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using Robust.Shared.Prototypes;
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using Robust.Shared.Utility;
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namespace Content.Client.HealthAnalyzer.UI;
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// Health analyzer UI is split from its window because it's used by both the
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// health analyzer item and the cryo pod UI.
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[GenerateTypedNameReferences]
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public sealed partial class HealthAnalyzerControl : BoxContainer
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{
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private readonly IEntityManager _entityManager;
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private readonly SpriteSystem _spriteSystem;
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private readonly IPrototypeManager _prototypes;
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private readonly IResourceCache _cache;
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public HealthAnalyzerControl()
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{
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RobustXamlLoader.Load(this);
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var dependencies = IoCManager.Instance!;
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_entityManager = dependencies.Resolve<IEntityManager>();
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_spriteSystem = _entityManager.System<SpriteSystem>();
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_prototypes = dependencies.Resolve<IPrototypeManager>();
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_cache = dependencies.Resolve<IResourceCache>();
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}
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public void Populate(HealthAnalyzerUiState state)
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{
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var target = _entityManager.GetEntity(state.TargetEntity);
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if (target == null
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|| !_entityManager.TryGetComponent<DamageableComponent>(target, out var damageable))
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{
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NoPatientDataText.Visible = true;
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return;
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}
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NoPatientDataText.Visible = false;
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// Scan Mode
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ScanModeLabel.Text = state.ScanMode.HasValue
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? state.ScanMode.Value
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? Loc.GetString("health-analyzer-window-scan-mode-active")
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: Loc.GetString("health-analyzer-window-scan-mode-inactive")
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: Loc.GetString("health-analyzer-window-entity-unknown-text");
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ScanModeLabel.FontColorOverride = state.ScanMode.HasValue && state.ScanMode.Value ? Color.Green : Color.Red;
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// Patient Information
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SpriteView.SetEntity(target.Value);
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SpriteView.Visible = state.ScanMode.HasValue && state.ScanMode.Value;
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NoDataTex.Visible = !SpriteView.Visible;
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var name = new FormattedMessage();
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name.PushColor(Color.White);
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name.AddText(_entityManager.HasComponent<MetaDataComponent>(target.Value)
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? Identity.Name(target.Value, _entityManager)
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: Loc.GetString("health-analyzer-window-entity-unknown-text"));
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NameLabel.SetMessage(name);
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SpeciesLabel.Text =
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_entityManager.TryGetComponent<HumanoidAppearanceComponent>(target.Value,
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out var humanoidAppearanceComponent)
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? Loc.GetString(_prototypes.Index<SpeciesPrototype>(humanoidAppearanceComponent.Species).Name)
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: Loc.GetString("health-analyzer-window-entity-unknown-species-text");
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// Basic Diagnostic
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TemperatureLabel.Text = !float.IsNaN(state.Temperature)
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? $"{state.Temperature - Atmospherics.T0C:F1} °C ({state.Temperature:F1} K)"
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: Loc.GetString("health-analyzer-window-entity-unknown-value-text");
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BloodLabel.Text = !float.IsNaN(state.BloodLevel)
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? $"{state.BloodLevel * 100:F1} %"
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: Loc.GetString("health-analyzer-window-entity-unknown-value-text");
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StatusLabel.Text =
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_entityManager.TryGetComponent<MobStateComponent>(target.Value, out var mobStateComponent)
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? GetStatus(mobStateComponent.CurrentState)
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: Loc.GetString("health-analyzer-window-entity-unknown-text");
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// Total Damage
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DamageLabel.Text = damageable.TotalDamage.ToString();
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// Alerts
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var showAlerts = state.Unrevivable == true || state.Bleeding == true;
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AlertsDivider.Visible = showAlerts;
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AlertsContainer.Visible = showAlerts;
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if (showAlerts)
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AlertsContainer.RemoveAllChildren();
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if (state.Unrevivable == true)
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AlertsContainer.AddChild(new RichTextLabel
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{
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Text = Loc.GetString("health-analyzer-window-entity-unrevivable-text"),
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Margin = new Thickness(0, 4),
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MaxWidth = 300
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});
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if (state.Bleeding == true)
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AlertsContainer.AddChild(new RichTextLabel
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{
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Text = Loc.GetString("health-analyzer-window-entity-bleeding-text"),
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Margin = new Thickness(0, 4),
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MaxWidth = 300
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});
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// Damage Groups
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var damageSortedGroups =
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damageable.DamagePerGroup.OrderByDescending(damage => damage.Value)
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.ToDictionary(x => x.Key, x => x.Value);
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IReadOnlyDictionary<string, FixedPoint2> damagePerType = damageable.Damage.DamageDict;
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DrawDiagnosticGroups(damageSortedGroups, damagePerType);
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}
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private static string GetStatus(MobState mobState)
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{
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return mobState switch
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{
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MobState.Alive => Loc.GetString("health-analyzer-window-entity-alive-text"),
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MobState.Critical => Loc.GetString("health-analyzer-window-entity-critical-text"),
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MobState.Dead => Loc.GetString("health-analyzer-window-entity-dead-text"),
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_ => Loc.GetString("health-analyzer-window-entity-unknown-text"),
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};
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}
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private void DrawDiagnosticGroups(
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Dictionary<string, FixedPoint2> groups,
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IReadOnlyDictionary<string, FixedPoint2> damageDict)
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{
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GroupsContainer.RemoveAllChildren();
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foreach (var (damageGroupId, damageAmount) in groups)
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{
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if (damageAmount == 0)
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continue;
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var groupTitleText = $"{Loc.GetString(
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"health-analyzer-window-damage-group-text",
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("damageGroup", _prototypes.Index<DamageGroupPrototype>(damageGroupId).LocalizedName),
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("amount", damageAmount)
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)}";
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var groupContainer = new BoxContainer
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{
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Align = AlignMode.Begin,
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Orientation = LayoutOrientation.Vertical,
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};
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groupContainer.AddChild(CreateDiagnosticGroupTitle(groupTitleText, damageGroupId));
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GroupsContainer.AddChild(groupContainer);
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// Show the damage for each type in that group.
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var group = _prototypes.Index<DamageGroupPrototype>(damageGroupId);
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foreach (var type in group.DamageTypes)
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{
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if (!damageDict.TryGetValue(type, out var typeAmount) || typeAmount <= 0)
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continue;
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var damageString = Loc.GetString(
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"health-analyzer-window-damage-type-text",
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("damageType", _prototypes.Index<DamageTypePrototype>(type).LocalizedName),
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("amount", typeAmount)
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);
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groupContainer.AddChild(CreateDiagnosticItemLabel(damageString.Insert(0, " · ")));
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}
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}
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}
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private Texture GetTexture(string texture)
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{
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var rsiPath = new ResPath("/Textures/Objects/Devices/health_analyzer.rsi");
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var rsiSprite = new SpriteSpecifier.Rsi(rsiPath, texture);
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var rsi = _cache.GetResource<RSIResource>(rsiSprite.RsiPath).RSI;
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if (!rsi.TryGetState(rsiSprite.RsiState, out var state))
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{
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rsiSprite = new SpriteSpecifier.Rsi(rsiPath, "unknown");
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}
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return _spriteSystem.Frame0(rsiSprite);
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}
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private static Label CreateDiagnosticItemLabel(string text)
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{
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return new Label
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{
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Text = text,
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};
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}
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private BoxContainer CreateDiagnosticGroupTitle(string text, string id)
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{
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var rootContainer = new BoxContainer
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{
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Margin = new Thickness(0, 6, 0, 0),
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VerticalAlignment = VAlignment.Bottom,
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Orientation = LayoutOrientation.Horizontal,
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};
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rootContainer.AddChild(new TextureRect
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{
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SetSize = new Vector2(30, 30),
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Texture = GetTexture(id.ToLower())
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});
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rootContainer.AddChild(CreateDiagnosticItemLabel(text));
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return rootContainer;
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}
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}
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