Files
space-station-14/Content.Client/HealthAnalyzer/UI/HealthAnalyzerControl.xaml.cs
Fruitsalad 4f997f2069 Cryo pod UI (#41850)
* Add CryoPodWindow (placeholder)

* Change HealthAnalyzerWindow: split off reusable HealthAnalyzerControl for cryo pod UI

* Improve CryoPodWindow: add health analyzer

* Improve CryoPodWindow: add eject button

This wasn't requested in the issue but I implemented it as practice with the UI system.

* Rewrote GasAnalyzerWindow, split off reusable gas mix viewer for cryo pod

* Change GasAnalyzerWindow: change back to three columns

With two rows you get a layouting bug when there's a lot of different gases, which looks somewhat bad. I didn't feel like fixing the layouting bug (it's an engine issue) so we're going back to three columns. That way you don't ever get two rows in practice.

* Change GasAnalyzerWindow: simplify by disabling Resizable

I added a lot of complexity to make resizable work nicely with a derived max & min size, but it's not necessary.

* Change GasAnalyzerWindow: file-wide namespace

* Change GasAnalyzerSystem: add GenerateGasMixEntry

* Split HealthAnalyzerUiState from HealthAnalyzerScannedUserMessage

* Rewrote CryoPodWindow, add atmos info

* Improve CryoPodWindow: add loading placeholder

* Improve CryoPodWindow: add internationalization support

* Fix GasAnalyzerControl: add missing translation

* Improve CryoPodWindow: add beaker info, high temperature warning

* Improve CryoPodWindow/System: inject button in window + necessary system changes

* Fix CryoPodWindow: Entering cryopod now closes window

This way you can't heal yourself with a cryopod.

* Change CryoPodWindow: add & update comments

* Change HealthAnalyzerComponent: remove `uiKey` property (no longer necessary)

* Tiny fixes

* Improve CryoPodUiMessage: replace string with enum

* Change GasAnalyzerWindow: simplify Measure code

* Change CryoPodComponent: rename Injecting to InjectionBuffer

* Change CryoPodBUI: tiny code simplification

* Fix HealthAnalyzerComponent: Removed stray import

* Improve CryoPodWindow: Prettier, concise atmos

* Improve CryoPodWindow: Chemicals bar chart

* Improve CryoPodWindow: Add Ruler to reagents

* Change CryoPodWindow: More horizontal layout

* Improve CryoPodWindow: Reduce height jiggling

The health analyzer's height changes a lot, which can be annoying with the buttons (for example when the oxygen damage label is popping in and out)

* Improve CryoPodWindow: Add setup checklist

This is mostly here to fill vertical space in the new horizontal layout.

* Improve CryoPodWindow: Eject beaker button

* Improve CryoPodWindow: Localization

* Improve CryoPodWindow: Add BeakerBarChart

An animated version of the chemicals chart

* Fix CryoPodSystem: Ejecting beaker no longer clears injection buffer

* Improve BeakerBarChart: Not animated on first frame

* Fix CryoPodWindow: Fix broken translation

* Improve CryoPodWindow: Reorder sections

* Fix BeakerBarChart: Tooltips now show up

* Change BeakerBarChart: Reorder functions

* Change CryoPodWindow: Reorder sections, change margins

* Change CryoPodWindow: Edit flavor text

* Revert changes to GasAnalyzerWindow

Since GasAnalyzerControl is no longer used in CryoPodWindow, these changes are no longer relevant to this PR.

* Tidy CryoPodWindow: Remove old workarounds

These are old layouting bug workarounds from the older version of CryoPodWindow that had a ScrollContainer in it. They're no longer necessary. Less ScrollContainers less problems.

* Tidy up: Remove unused imports

* Remove LabelledSplitBar

It was replaced by BeakerBarChart, which is a lot fancier.

* Tidy up: Tiny code style fix

* Change CryoPodSystem: Move code from server to shared

This is still without adding UI prediction

* move a ton of stuff to shared.

* one last thing

* Improve BeakerBarChart: Keep visual entry width when swapping beakers

* Improve BeakerBarChart: Respect beaker order of reagents

* Improve CryoPodWindow: Ensure space for injection buffer

 We need to keep space on the chart for the injection buffer after swapping to a full beaker.

* Improve CryoPodWindow: Prettier ejection error

* Improve CryoPodWindow: Add "Cooling patient" status

* BeakerBarChart: Fix UI scale bug

* BeakerBarChart: Fix bluespace beaker ugliness

* BeakerBarChart: Add more pod status strings

* HealthAnalyzerControl: Filewide namespace, sort imports

* Style fix: Replace `bool x = y` with `var x = y`

* CryoPodUiMessage: Split off separate class for inject

* SharedCryoPodSystem: Move message-related code into Subs.BuiEvents

---------

Co-authored-by: Princess Cheeseballs <66055347+Pronana@users.noreply.github.com>
2026-01-15 17:52:03 +00:00

242 lines
8.4 KiB
C#

using System.Linq;
using System.Numerics;
using Content.Shared.Atmos;
using Content.Shared.Damage.Components;
using Content.Shared.Damage.Prototypes;
using Content.Shared.FixedPoint;
using Content.Shared.Humanoid;
using Content.Shared.Humanoid.Prototypes;
using Content.Shared.IdentityManagement;
using Content.Shared.MedicalScanner;
using Content.Shared.Mobs;
using Content.Shared.Mobs.Components;
using Robust.Client.AutoGenerated;
using Robust.Client.GameObjects;
using Robust.Client.Graphics;
using Robust.Client.ResourceManagement;
using Robust.Client.UserInterface.Controls;
using Robust.Client.UserInterface.XAML;
using Robust.Shared.Prototypes;
using Robust.Shared.Utility;
namespace Content.Client.HealthAnalyzer.UI;
// Health analyzer UI is split from its window because it's used by both the
// health analyzer item and the cryo pod UI.
[GenerateTypedNameReferences]
public sealed partial class HealthAnalyzerControl : BoxContainer
{
private readonly IEntityManager _entityManager;
private readonly SpriteSystem _spriteSystem;
private readonly IPrototypeManager _prototypes;
private readonly IResourceCache _cache;
public HealthAnalyzerControl()
{
RobustXamlLoader.Load(this);
var dependencies = IoCManager.Instance!;
_entityManager = dependencies.Resolve<IEntityManager>();
_spriteSystem = _entityManager.System<SpriteSystem>();
_prototypes = dependencies.Resolve<IPrototypeManager>();
_cache = dependencies.Resolve<IResourceCache>();
}
public void Populate(HealthAnalyzerUiState state)
{
var target = _entityManager.GetEntity(state.TargetEntity);
if (target == null
|| !_entityManager.TryGetComponent<DamageableComponent>(target, out var damageable))
{
NoPatientDataText.Visible = true;
return;
}
NoPatientDataText.Visible = false;
// Scan Mode
ScanModeLabel.Text = state.ScanMode.HasValue
? state.ScanMode.Value
? Loc.GetString("health-analyzer-window-scan-mode-active")
: Loc.GetString("health-analyzer-window-scan-mode-inactive")
: Loc.GetString("health-analyzer-window-entity-unknown-text");
ScanModeLabel.FontColorOverride = state.ScanMode.HasValue && state.ScanMode.Value ? Color.Green : Color.Red;
// Patient Information
SpriteView.SetEntity(target.Value);
SpriteView.Visible = state.ScanMode.HasValue && state.ScanMode.Value;
NoDataTex.Visible = !SpriteView.Visible;
var name = new FormattedMessage();
name.PushColor(Color.White);
name.AddText(_entityManager.HasComponent<MetaDataComponent>(target.Value)
? Identity.Name(target.Value, _entityManager)
: Loc.GetString("health-analyzer-window-entity-unknown-text"));
NameLabel.SetMessage(name);
SpeciesLabel.Text =
_entityManager.TryGetComponent<HumanoidAppearanceComponent>(target.Value,
out var humanoidAppearanceComponent)
? Loc.GetString(_prototypes.Index<SpeciesPrototype>(humanoidAppearanceComponent.Species).Name)
: Loc.GetString("health-analyzer-window-entity-unknown-species-text");
// Basic Diagnostic
TemperatureLabel.Text = !float.IsNaN(state.Temperature)
? $"{state.Temperature - Atmospherics.T0C:F1} °C ({state.Temperature:F1} K)"
: Loc.GetString("health-analyzer-window-entity-unknown-value-text");
BloodLabel.Text = !float.IsNaN(state.BloodLevel)
? $"{state.BloodLevel * 100:F1} %"
: Loc.GetString("health-analyzer-window-entity-unknown-value-text");
StatusLabel.Text =
_entityManager.TryGetComponent<MobStateComponent>(target.Value, out var mobStateComponent)
? GetStatus(mobStateComponent.CurrentState)
: Loc.GetString("health-analyzer-window-entity-unknown-text");
// Total Damage
DamageLabel.Text = damageable.TotalDamage.ToString();
// Alerts
var showAlerts = state.Unrevivable == true || state.Bleeding == true;
AlertsDivider.Visible = showAlerts;
AlertsContainer.Visible = showAlerts;
if (showAlerts)
AlertsContainer.RemoveAllChildren();
if (state.Unrevivable == true)
AlertsContainer.AddChild(new RichTextLabel
{
Text = Loc.GetString("health-analyzer-window-entity-unrevivable-text"),
Margin = new Thickness(0, 4),
MaxWidth = 300
});
if (state.Bleeding == true)
AlertsContainer.AddChild(new RichTextLabel
{
Text = Loc.GetString("health-analyzer-window-entity-bleeding-text"),
Margin = new Thickness(0, 4),
MaxWidth = 300
});
// Damage Groups
var damageSortedGroups =
damageable.DamagePerGroup.OrderByDescending(damage => damage.Value)
.ToDictionary(x => x.Key, x => x.Value);
IReadOnlyDictionary<string, FixedPoint2> damagePerType = damageable.Damage.DamageDict;
DrawDiagnosticGroups(damageSortedGroups, damagePerType);
}
private static string GetStatus(MobState mobState)
{
return mobState switch
{
MobState.Alive => Loc.GetString("health-analyzer-window-entity-alive-text"),
MobState.Critical => Loc.GetString("health-analyzer-window-entity-critical-text"),
MobState.Dead => Loc.GetString("health-analyzer-window-entity-dead-text"),
_ => Loc.GetString("health-analyzer-window-entity-unknown-text"),
};
}
private void DrawDiagnosticGroups(
Dictionary<string, FixedPoint2> groups,
IReadOnlyDictionary<string, FixedPoint2> damageDict)
{
GroupsContainer.RemoveAllChildren();
foreach (var (damageGroupId, damageAmount) in groups)
{
if (damageAmount == 0)
continue;
var groupTitleText = $"{Loc.GetString(
"health-analyzer-window-damage-group-text",
("damageGroup", _prototypes.Index<DamageGroupPrototype>(damageGroupId).LocalizedName),
("amount", damageAmount)
)}";
var groupContainer = new BoxContainer
{
Align = AlignMode.Begin,
Orientation = LayoutOrientation.Vertical,
};
groupContainer.AddChild(CreateDiagnosticGroupTitle(groupTitleText, damageGroupId));
GroupsContainer.AddChild(groupContainer);
// Show the damage for each type in that group.
var group = _prototypes.Index<DamageGroupPrototype>(damageGroupId);
foreach (var type in group.DamageTypes)
{
if (!damageDict.TryGetValue(type, out var typeAmount) || typeAmount <= 0)
continue;
var damageString = Loc.GetString(
"health-analyzer-window-damage-type-text",
("damageType", _prototypes.Index<DamageTypePrototype>(type).LocalizedName),
("amount", typeAmount)
);
groupContainer.AddChild(CreateDiagnosticItemLabel(damageString.Insert(0, " · ")));
}
}
}
private Texture GetTexture(string texture)
{
var rsiPath = new ResPath("/Textures/Objects/Devices/health_analyzer.rsi");
var rsiSprite = new SpriteSpecifier.Rsi(rsiPath, texture);
var rsi = _cache.GetResource<RSIResource>(rsiSprite.RsiPath).RSI;
if (!rsi.TryGetState(rsiSprite.RsiState, out var state))
{
rsiSprite = new SpriteSpecifier.Rsi(rsiPath, "unknown");
}
return _spriteSystem.Frame0(rsiSprite);
}
private static Label CreateDiagnosticItemLabel(string text)
{
return new Label
{
Text = text,
};
}
private BoxContainer CreateDiagnosticGroupTitle(string text, string id)
{
var rootContainer = new BoxContainer
{
Margin = new Thickness(0, 6, 0, 0),
VerticalAlignment = VAlignment.Bottom,
Orientation = LayoutOrientation.Horizontal,
};
rootContainer.AddChild(new TextureRect
{
SetSize = new Vector2(30, 30),
Texture = GetTexture(id.ToLower())
});
rootContainer.AddChild(CreateDiagnosticItemLabel(text));
return rootContainer;
}
}