Files
space-station-14/Content.Client/Trigger/Systems/LightBehaviorOnTriggerSystem.cs
T
Princess Cheeseballs 76801bd8b2 Tweak Traitor Uplink - The Rest of the Uplink (#42582)
* jaws of death

* I hate YAML

* open the gate

* I forgot about this one

* I forgor

* Fix croissant

* this didn't work actually rip

* made lights look better and undo on the boxing gloves

* small change

* Update Resources/Prototypes/Entities/Clothing/Hands/gloves.yml

Co-authored-by: IProduceWidgets <107586145+IProduceWidgets@users.noreply.github.com>

* baguette contraband, eat your evidence.

* suffix

---------

Co-authored-by: Princess Cheeseballs <66055347+Pronana@users.noreply.github.com>
Co-authored-by: IProduceWidgets <107586145+IProduceWidgets@users.noreply.github.com>
2026-01-24 00:11:19 +00:00

22 lines
735 B
C#

using Content.Client.Light.EntitySystems;
using Content.Shared.Trigger;
using Content.Shared.Trigger.Components.Effects;
using Robust.Shared.Timing;
namespace Content.Client.Trigger.Systems;
/// <summary>
/// This handles...
/// </summary>
public sealed class LightBehaviorOnTriggerSystem : XOnTriggerSystem<LightBehaviorOnTriggerComponent>
{
[Dependency] private readonly IGameTiming _timing = default!;
[Dependency] private readonly LightBehaviorSystem _light = default!;
protected override void OnTrigger(Entity<LightBehaviorOnTriggerComponent> ent, EntityUid target, ref TriggerEvent args)
{
if (_timing.IsFirstTimePredicted)
_light.StartLightBehaviour(target, ent.Comp.Behavior);
}
}