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38 lines
1.3 KiB
C#
38 lines
1.3 KiB
C#
using Content.Shared.NameModifier.EntitySystems;
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using Robust.Shared.Prototypes;
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namespace Content.Shared.NameIdentifier;
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/// <summary>
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/// Handles unique name identifiers for entities e.g. `monkey (MK-912)`
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/// </summary>
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public abstract class SharedNameIdentifierSystem : EntitySystem
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{
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[Dependency] private readonly IPrototypeManager _prototypeManager = default!;
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public override void Initialize()
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{
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base.Initialize();
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SubscribeLocalEvent<NameIdentifierComponent, RefreshNameModifiersEvent>(OnRefreshNameModifiers);
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}
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private void OnRefreshNameModifiers(Entity<NameIdentifierComponent> ent, ref RefreshNameModifiersEvent args)
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{
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if (ent.Comp.Group is null)
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return;
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// Don't apply the modifier if the component is being removed
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if (ent.Comp.LifeStage > ComponentLifeStage.Running)
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return;
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if (!_prototypeManager.Resolve(ent.Comp.Group, out var group))
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return;
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var format = group.FullName ? "name-identifier-format-full" : "name-identifier-format-append";
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// We apply the modifier with a low priority to keep it near the base name
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// "Beep (Si-4562) the zombie" instead of "Beep the zombie (Si-4562)"
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args.AddModifier(format, -10, ("identifier", ent.Comp.FullIdentifier));
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}
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}
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