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# Conflicts: # .github/CODEOWNERS # Content.Client/Entry/EntryPoint.cs # Content.Server/Arcade/Components/SpaceVillainArcadeComponent.cs # Content.Server/Zombies/ZombifyOnDeathSystem.cs # Resources/Prototypes/Corvax/Roles/Jobs/Engineering/chief_engineer.yml # Resources/Prototypes/Datasets/Names/cargo_shuttle.yml # Resources/Prototypes/Datasets/tips.yml # Resources/Prototypes/Entities/Clothing/Head/hardsuit-helmets.yml # Resources/Prototypes/Entities/Mobs/Species/base.yml # Resources/Prototypes/Entities/Structures/Doors/Airlocks/base_structureairlocks.yml # Resources/Prototypes/Roles/Jobs/Cargo/quartermaster.yml # Resources/Prototypes/Roles/Jobs/Command/captain.yml # Resources/Prototypes/Roles/Jobs/Command/head_of_personnel.yml # Resources/Prototypes/Roles/Jobs/Medical/chief_medical_officer.yml # Resources/Prototypes/Roles/Jobs/Science/research_director.yml # Resources/Prototypes/Roles/Jobs/Security/head_of_security.yml # Resources/Prototypes/Voice/speech_emotes.yml # Resources/ServerInfo/Guidebook/Science/Robotics.xml # Resources/Textures/Clothing/Head/Bandanas/brown.rsi/meta.json # Resources/Textures/Clothing/Head/Helmets/syndicate.rsi/equipped-HELMET.png # Resources/Textures/Clothing/Head/Helmets/syndicate.rsi/headlight-equipped-HELMET.png # Resources/Textures/Clothing/Head/Helmets/syndicate.rsi/headlight-inhand-left.png # Resources/Textures/Clothing/Head/Helmets/syndicate.rsi/headlight-inhand-right.png # Resources/Textures/Clothing/Head/Helmets/syndicate.rsi/headlight.png # Resources/Textures/Clothing/Head/Helmets/syndicate.rsi/icon.png # Resources/Textures/Clothing/Head/Helmets/syndicate.rsi/inhand-left.png # Resources/Textures/Clothing/Head/Helmets/syndicate.rsi/inhand-right.png # Resources/Textures/Clothing/Head/Helmets/syndicate.rsi/meta.json # Resources/Textures/Clothing/Head/Helmets/syndicate.rsi/visorlit-equipped-HELMET.png # Resources/Textures/Clothing/Head/Helmets/syndicate.rsi/visorlit-inhand-left.png # Resources/Textures/Clothing/Head/Helmets/syndicate.rsi/visorlit-inhand-right.png # Resources/Textures/Clothing/Head/Helmets/syndicate.rsi/visorlit.png # Resources/Textures/Clothing/OuterClothing/Suits/syndicate.rsi/equipped-OUTERCLOTHING.png # Resources/Textures/Clothing/OuterClothing/Suits/syndicate.rsi/icon.png # Resources/Textures/Clothing/OuterClothing/Suits/syndicate.rsi/inhand-left.png # Resources/Textures/Clothing/OuterClothing/Suits/syndicate.rsi/inhand-right.png # Resources/Textures/Effects/speech.rsi/meta.json # Resources/Textures/Objects/Misc/bureaucracy.rsi/meta.json # Resources/Textures/Objects/Misc/stock_parts.rsi/adv_capacitor.png # Resources/Textures/Objects/Misc/stock_parts.rsi/advanced_matter_bin.png # Resources/Textures/Objects/Misc/stock_parts.rsi/bluespace_matter_bin.png # Resources/Textures/Objects/Misc/stock_parts.rsi/capacitor.png # Resources/Textures/Objects/Misc/stock_parts.rsi/femto_mani.png # Resources/Textures/Objects/Misc/stock_parts.rsi/matter_bin.png # Resources/Textures/Objects/Misc/stock_parts.rsi/micro_mani.png # Resources/Textures/Objects/Misc/stock_parts.rsi/nano_mani.png # Resources/Textures/Objects/Misc/stock_parts.rsi/pico_mani.png # Resources/Textures/Objects/Misc/stock_parts.rsi/quadratic_capacitor.png # Resources/Textures/Objects/Misc/stock_parts.rsi/super_capacitor.png # Resources/Textures/Objects/Misc/stock_parts.rsi/super_matter_bin.png # Resources/Textures/Structures/Furniture/chairs.rsi/meta.json
218 lines
10 KiB
C#
218 lines
10 KiB
C#
using Content.Client.Administration.Managers;
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using Content.Client.Changelog;
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using Content.Client.Chat.Managers;
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using Content.Client.Corvax.DiscordAuth;
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using Content.Client.Corvax.JoinQueue;
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using Content.Client.Corvax.Sponsors;
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using Content.Client.Corvax.TTS;
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using Content.Client.Options;
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using Content.Client.Eui;
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using Content.Client.Flash;
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using Content.Client.GhostKick;
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using Content.Client.Guidebook;
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using Content.Client.Info;
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using Content.Client.Input;
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using Content.Client.IoC;
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using Content.Client.Launcher;
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using Content.Client.MainMenu;
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using Content.Client.Parallax.Managers;
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using Content.Client.Players.PlayTimeTracking;
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using Content.Client.Preferences;
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using Content.Client.Radiation.Overlays;
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using Content.Client.Replay;
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using Content.Client.Screenshot;
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using Content.Client.Singularity;
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using Content.Client.Stylesheets;
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using Content.Client.Viewport;
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using Content.Client.Voting;
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using Content.Shared.Administration;
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using Content.Shared.AME;
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using Content.Shared.Gravity;
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using Content.Shared.Localizations;
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using Robust.Client;
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using Robust.Client.Graphics;
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using Robust.Client.Input;
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using Robust.Client.State;
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using Robust.Client.UserInterface;
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using Robust.Shared.Configuration;
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using Robust.Shared.ContentPack;
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using Robust.Shared.Map;
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using Robust.Shared.Prototypes;
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namespace Content.Client.Entry
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{
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public sealed class EntryPoint : GameClient
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{
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[Dependency] private readonly IBaseClient _baseClient = default!;
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[Dependency] private readonly IGameController _gameController = default!;
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[Dependency] private readonly IStateManager _stateManager = default!;
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[Dependency] private readonly IComponentFactory _componentFactory = default!;
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[Dependency] private readonly IPrototypeManager _prototypeManager = default!;
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[Dependency] private readonly IClientAdminManager _adminManager = default!;
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[Dependency] private readonly IParallaxManager _parallaxManager = default!;
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[Dependency] private readonly IConfigurationManager _configManager = default!;
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[Dependency] private readonly IStylesheetManager _stylesheetManager = default!;
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[Dependency] private readonly IScreenshotHook _screenshotHook = default!;
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[Dependency] private readonly ChangelogManager _changelogManager = default!;
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[Dependency] private readonly RulesManager _rulesManager = default!;
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[Dependency] private readonly ViewportManager _viewportManager = default!;
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[Dependency] private readonly IUserInterfaceManager _userInterfaceManager = default!;
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[Dependency] private readonly IInputManager _inputManager = default!;
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[Dependency] private readonly IOverlayManager _overlayManager = default!;
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[Dependency] private readonly IChatManager _chatManager = default!;
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[Dependency] private readonly IClientPreferencesManager _clientPreferencesManager = default!;
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[Dependency] private readonly EuiManager _euiManager = default!;
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[Dependency] private readonly IVoteManager _voteManager = default!;
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[Dependency] private readonly DocumentParsingManager _documentParsingManager = default!;
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[Dependency] private readonly GhostKickManager _ghostKick = default!;
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[Dependency] private readonly ExtendedDisconnectInformationManager _extendedDisconnectInformation = default!;
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[Dependency] private readonly JobRequirementsManager _jobRequirements = default!;
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[Dependency] private readonly ContentLocalizationManager _contentLoc = default!;
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[Dependency] private readonly SponsorsManager _sponsorsManager = default!; // Corvax-Sponsors
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[Dependency] private readonly JoinQueueManager _queueManager = default!; // Corvax-Queue
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[Dependency] private readonly TTSManager _ttsManager = default!; // Corvax-TTS
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[Dependency] private readonly DiscordAuthManager _discordAuthManager = default!; // Corvax-DiscordAuth
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[Dependency] private readonly ContentReplayPlaybackManager _playbackMan = default!;
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public override void Init()
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{
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ClientContentIoC.Register();
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foreach (var callback in TestingCallbacks)
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{
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var cast = (ClientModuleTestingCallbacks) callback;
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cast.ClientBeforeIoC?.Invoke();
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}
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IoCManager.BuildGraph();
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IoCManager.InjectDependencies(this);
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_contentLoc.Initialize();
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_componentFactory.DoAutoRegistrations();
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_componentFactory.IgnoreMissingComponents();
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// Do not add to these, they are legacy.
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_componentFactory.RegisterClass<SharedGravityGeneratorComponent>();
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_componentFactory.RegisterClass<SharedAMEControllerComponent>();
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// Do not add to the above, they are legacy
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_prototypeManager.RegisterIgnore("utilityQuery");
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_prototypeManager.RegisterIgnore("utilityCurvePreset");
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_prototypeManager.RegisterIgnore("accent");
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_prototypeManager.RegisterIgnore("material");
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_prototypeManager.RegisterIgnore("reaction"); //Chemical reactions only needed by server. Reactions checks are server-side.
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_prototypeManager.RegisterIgnore("gasReaction");
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_prototypeManager.RegisterIgnore("seed"); // Seeds prototypes are server-only.
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_prototypeManager.RegisterIgnore("barSign");
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_prototypeManager.RegisterIgnore("objective");
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_prototypeManager.RegisterIgnore("holiday");
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_prototypeManager.RegisterIgnore("aiFaction");
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_prototypeManager.RegisterIgnore("htnCompound");
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_prototypeManager.RegisterIgnore("htnPrimitive");
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_prototypeManager.RegisterIgnore("gameMap");
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_prototypeManager.RegisterIgnore("gameMapPool");
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_prototypeManager.RegisterIgnore("faction");
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_prototypeManager.RegisterIgnore("lobbyBackground");
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_prototypeManager.RegisterIgnore("advertisementsPack");
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_prototypeManager.RegisterIgnore("metabolizerType");
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_prototypeManager.RegisterIgnore("metabolismGroup");
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_prototypeManager.RegisterIgnore("salvageMap");
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_prototypeManager.RegisterIgnore("salvageFaction");
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_prototypeManager.RegisterIgnore("gamePreset");
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_prototypeManager.RegisterIgnore("noiseChannel");
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_prototypeManager.RegisterIgnore("spaceBiome");
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_prototypeManager.RegisterIgnore("worldgenConfig");
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_prototypeManager.RegisterIgnore("gcQueue");
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_prototypeManager.RegisterIgnore("gameRule");
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_prototypeManager.RegisterIgnore("worldSpell");
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_prototypeManager.RegisterIgnore("entitySpell");
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_prototypeManager.RegisterIgnore("instantSpell");
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_prototypeManager.RegisterIgnore("roundAnnouncement");
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_prototypeManager.RegisterIgnore("wireLayout");
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_prototypeManager.RegisterIgnore("alertLevels");
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_prototypeManager.RegisterIgnore("nukeopsRole");
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_prototypeManager.RegisterIgnore("stationGoal"); // Corvax-StationGoal
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_prototypeManager.RegisterIgnore("loadout"); // Corvax-Loadout
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_prototypeManager.RegisterIgnore("flavor");
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_componentFactory.GenerateNetIds();
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_adminManager.Initialize();
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_screenshotHook.Initialize();
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_changelogManager.Initialize();
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_rulesManager.Initialize();
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_viewportManager.Initialize();
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_ghostKick.Initialize();
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_extendedDisconnectInformation.Initialize();
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_jobRequirements.Initialize();
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_playbackMan.Initialize();
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//AUTOSCALING default Setup!
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_configManager.SetCVar("interface.resolutionAutoScaleUpperCutoffX", 1080);
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_configManager.SetCVar("interface.resolutionAutoScaleUpperCutoffY", 720);
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_configManager.SetCVar("interface.resolutionAutoScaleLowerCutoffX", 520);
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_configManager.SetCVar("interface.resolutionAutoScaleLowerCutoffY", 240);
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_configManager.SetCVar("interface.resolutionAutoScaleMinimum", 0.5f);
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}
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public override void PostInit()
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{
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base.PostInit();
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_stylesheetManager.Initialize();
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// Setup key contexts
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ContentContexts.SetupContexts(_inputManager.Contexts);
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_parallaxManager.LoadDefaultParallax();
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_overlayManager.AddOverlay(new SingularityOverlay());
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_overlayManager.AddOverlay(new FlashOverlay());
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_overlayManager.AddOverlay(new RadiationPulseOverlay());
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_chatManager.Initialize();
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_clientPreferencesManager.Initialize();
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_euiManager.Initialize();
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_voteManager.Initialize();
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_userInterfaceManager.SetDefaultTheme("SS14DefaultTheme");
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_sponsorsManager.Initialize(); // Corvax-Sponsors
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_queueManager.Initialize(); // Corvax-Queue
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_ttsManager.Initialize(); // Corvax-TTS
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_discordAuthManager.Initialize(); // Corvax-DiscordAuth
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_documentParsingManager.Initialize();
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_baseClient.RunLevelChanged += (_, args) =>
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{
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if (args.NewLevel == ClientRunLevel.Initialize)
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{
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SwitchToDefaultState(args.OldLevel == ClientRunLevel.Connected ||
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args.OldLevel == ClientRunLevel.InGame);
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}
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};
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// Disable engine-default viewport since we use our own custom viewport control.
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_userInterfaceManager.MainViewport.Visible = false;
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SwitchToDefaultState();
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}
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private void SwitchToDefaultState(bool disconnected = false)
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{
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// Fire off into state dependent on launcher or not.
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if (_gameController.LaunchState.FromLauncher)
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{
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_stateManager.RequestStateChange<LauncherConnecting>();
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var state = (LauncherConnecting) _stateManager.CurrentState;
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if (disconnected)
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{
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state.SetDisconnected();
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}
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}
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else
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{
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_stateManager.RequestStateChange<MainScreen>();
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}
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}
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}
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}
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