mirror of
https://github.com/space-syndicate/space-station-14.git
synced 2026-06-09 15:06:34 +02:00
7f15e77954
* verb category * voltage toggle comp * move stuff * add simple prototype * implement verb action * switch expression * fixed the node not updating * charge the battery * fixed battery not charging * spawn on battery level system * finally works * swap commentary position * can only anchor the extractor on the station * popup message for trying to anchor outside of station * default placement for unanchored version * ops * fix body type * commentary * update visuals of power consumer * add custom sprite * fix light layer not changing * xenoborg circuit * fix xenoborg circuit * add tag * add hand to hold xenoborg circuits * move to material * add xenoborg circuit material * add recipe to mothership core * add a hand to hold circuits to the mothership core * to not confuse * update * ops * another ops * update mothership * update guidebook * update values * more info * fix stack * can store xenoborg circuits * description * also update description * circuit -> crytal * not modified from anything * update description * Revert "update mothership" This reverts commit 84974c56afadac2a99ed2a166244a668d83fff48. * update empty label * small update to sprite * not necessary code * remove empty line * color * make it explode when destroyed * change values * update sprite * update sprite * make it eletrified * flavor text * simplify to only use charge * subscribe to event * new line * remove popup * no need for the setter * no longer networked * feedback popups * Minor tweaks * better to understand * better now? --------- Co-authored-by: beck-thompson <beck314159@hotmail.com>
23 lines
792 B
C#
23 lines
792 B
C#
using Content.Server.Power.Components;
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using Content.Shared.Power.Components;
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namespace Content.Server.Power.EntitySystems;
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public sealed class PowerConsumerBatteryChargerSystem : EntitySystem
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{
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[Dependency] private readonly BatterySystem _battery = default!;
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public override void Update(float frameTime)
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{
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var query = EntityQueryEnumerator<PowerConsumerBatteryChargerComponent, PowerConsumerComponent, BatteryComponent, TransformComponent>();
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while (query.MoveNext(out var entity, out _, out var powerConsumerComp, out var battery, out var transform))
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{
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if (!transform.Anchored)
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continue;
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_battery.ChangeCharge((entity, battery), powerConsumerComp.NetworkLoad.ReceivingPower * frameTime);
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}
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}
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}
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