mirror of
https://github.com/space-syndicate/space-station-14.git
synced 2026-02-15 00:54:51 +01:00
* Add RequireActivated bool * Fix paramedic voidsuit * Remove explicit check This is actually unnecessarily verbose. * Improve comment * Update Content.Shared/Clothing/ClothingSpeedModifierSystem.cs Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com> * Add cref linking * Change reference from system to component * Fix missing closing tag before anyone notices * Add clarity about when this field is used. * Add early return if not affected by toggling --------- Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
46 lines
1.3 KiB
C#
46 lines
1.3 KiB
C#
using Robust.Shared.GameStates;
|
|
using Robust.Shared.Serialization;
|
|
|
|
namespace Content.Shared.Clothing;
|
|
|
|
/// <summary>
|
|
/// Modifies speed when worn and activated.
|
|
/// Supports <see cref="ItemToggleComponent"/>.
|
|
/// </summary>
|
|
[RegisterComponent, NetworkedComponent, Access(typeof(ClothingSpeedModifierSystem))]
|
|
public sealed partial class ClothingSpeedModifierComponent : Component
|
|
{
|
|
[DataField]
|
|
public float WalkModifier = 1.0f;
|
|
|
|
[DataField]
|
|
public float SprintModifier = 1.0f;
|
|
|
|
/// <summary>
|
|
/// Defines if the speed modifier requires <see cref="ItemToggleComponent"/> activation to apply.
|
|
/// This will have no effect without an <see cref="ItemToggleComponent"/> on the entity.
|
|
/// </summary>
|
|
[DataField]
|
|
public bool RequireActivated = true;
|
|
|
|
/// <summary>
|
|
/// An optional required standing state.
|
|
/// Set to true if you need to be standing, false if you need to not be standing, null if you don't care.
|
|
/// </summary>
|
|
[DataField]
|
|
public bool? Standing;
|
|
}
|
|
|
|
[Serializable, NetSerializable]
|
|
public sealed class ClothingSpeedModifierComponentState : ComponentState
|
|
{
|
|
public float WalkModifier;
|
|
public float SprintModifier;
|
|
|
|
public ClothingSpeedModifierComponentState(float walkModifier, float sprintModifier)
|
|
{
|
|
WalkModifier = walkModifier;
|
|
SprintModifier = sprintModifier;
|
|
}
|
|
}
|