Files
space-station-14/Content.Shared/Tiles/FloorTileSystem.cs
Velken 418b2b70b0 Allow station tiles to be placed on solid ground and other platings. (#38898)
* WORK IN PROGRESS 1

* ITS ALIVE, ALIVE!!!!

* clean up

* WIP 1

* fix small oversight

* big diff of doom

* added CVAR to tile history stack size

* component time

* filescoped namespaces + remove redundant nametag

* fix silly little mistakes

* typo

* TileStacksTest

* bweeeeeeh :P

* nuke cvar

* :3

* WIP2025

* Fix submodule

* It's beginning to look a lot like Christmas

* It's the Most Wonderful Time of the Year

* tiny fix

* fixed extra spacing on yaml

* slightly improve tilestacking test

* Part 1 out of 2 (part 2 tomorrow)

* Part 2

* add a simple tile construction test for tilestacking

* guh

* address reviews (no documentation yet)

* documentation be upon ye

* remove extra spaces

* prediction fix

* dirt

* oops :p

---------

Co-authored-by: Killerqu00 <killerqueen1777@gmail.com>
Co-authored-by: Killerqu00 <47712032+Killerqu00@users.noreply.github.com>
Co-authored-by: ScarKy0 <scarky0@onet.eu>
2026-01-13 13:51:40 +00:00

223 lines
8.8 KiB
C#

using System.Diagnostics.CodeAnalysis;
using System.Linq;
using System.Numerics;
using Content.Shared.Administration.Logs;
using Content.Shared.Database;
using Content.Shared.Interaction;
using Content.Shared.Maps;
using Content.Shared.Physics;
using Content.Shared.Popups;
using Content.Shared.Stacks;
using Robust.Shared.Audio;
using Robust.Shared.Audio.Systems;
using Robust.Shared.Map;
using Robust.Shared.Map.Components;
using Robust.Shared.Network;
using Robust.Shared.Physics;
using Robust.Shared.Physics.Components;
using Robust.Shared.Physics.Systems;
using Robust.Shared.Prototypes;
using Robust.Shared.Timing;
namespace Content.Shared.Tiles;
public sealed class FloorTileSystem : EntitySystem
{
[Dependency] private readonly IGameTiming _timing = default!;
[Dependency] private readonly IMapManager _mapManager = default!;
[Dependency] private readonly INetManager _netManager = default!;
[Dependency] private readonly ITileDefinitionManager _tileDefinitionManager = default!;
[Dependency] private readonly ISharedAdminLogManager _adminLogger = default!;
[Dependency] private readonly EntityLookupSystem _lookup = default!;
[Dependency] private readonly SharedAudioSystem _audio = default!;
[Dependency] private readonly SharedPopupSystem _popup = default!;
[Dependency] private readonly SharedStackSystem _stackSystem = default!;
[Dependency] private readonly SharedTransformSystem _transform = default!;
[Dependency] private readonly TileSystem _tile = default!;
[Dependency] private readonly SharedPhysicsSystem _physics = default!;
[Dependency] private readonly SharedMapSystem _map = default!;
[Dependency] private readonly TurfSystem _turf = default!;
private static readonly Vector2 CheckRange = new(1f, 1f);
/// <summary>
/// A recycled hashset used to check for walls when trying to place tiles on turfs.
/// </summary>
private readonly HashSet<EntityUid> _turfCheck = [];
public override void Initialize()
{
base.Initialize();
SubscribeLocalEvent<FloorTileComponent, AfterInteractEvent>(OnAfterInteract);
}
private void OnAfterInteract(EntityUid uid, FloorTileComponent component, AfterInteractEvent args)
{
if (!args.CanReach || args.Handled)
return;
if (!TryComp<StackComponent>(uid, out var stack))
return;
if (component.Outputs == null)
return;
// this looks a bit sussy but it might be because it needs to be able to place off of grids and expand them
var location = args.ClickLocation.AlignWithClosestGridTile();
var locationMap = _transform.ToMapCoordinates(location);
if (locationMap.MapId == MapId.Nullspace)
return;
var physicQuery = GetEntityQuery<PhysicsComponent>();
var transformQuery = GetEntityQuery<TransformComponent>();
var map = _transform.ToMapCoordinates(location);
// Disallow placement close to grids.
// FTLing close is okay but this makes alignment too finnicky.
// While you may already have a tile close you want to replace when we get half-tiles that may also be finnicky
// so we're just gon with this for now.
const bool inRange = true;
var state = (inRange, location.EntityId);
_mapManager.FindGridsIntersecting(map.MapId, new Box2(map.Position - CheckRange, map.Position + CheckRange), ref state,
static (EntityUid entityUid, MapGridComponent grid, ref (bool weh, EntityUid EntityId) tuple) =>
{
if (tuple.EntityId == entityUid)
return true;
tuple.weh = false;
return false;
});
if (!state.inRange)
{
if (_netManager.IsClient && _timing.IsFirstTimePredicted)
_popup.PopupEntity(Loc.GetString("invalid-floor-placement"), args.User);
return;
}
var userPos = _transform.ToMapCoordinates(transformQuery.GetComponent(args.User).Coordinates).Position;
var dir = userPos - map.Position;
var canAccessCenter = false;
if (dir.LengthSquared() > 0.01)
{
var ray = new CollisionRay(map.Position, dir.Normalized(), (int) CollisionGroup.Impassable);
var results = _physics.IntersectRay(locationMap.MapId, ray, dir.Length(), returnOnFirstHit: true);
canAccessCenter = !results.Any();
}
// if user can access tile center then they can place floor
// otherwise check it isn't blocked by a wall
if (!canAccessCenter && _turf.TryGetTileRef(location, out var tileRef))
{
_turfCheck.Clear();
_lookup.GetEntitiesInTile(tileRef.Value, _turfCheck);
foreach (var ent in _turfCheck)
{
if (physicQuery.TryGetComponent(ent, out var phys) &&
phys.BodyType == BodyType.Static &&
phys.Hard &&
(phys.CollisionLayer & (int)CollisionGroup.Impassable) != 0)
{
return;
}
}
}
TryComp<MapGridComponent>(location.EntityId, out var mapGrid);
foreach (var currentTile in component.Outputs)
{
var currentTileDefinition = (ContentTileDefinition) _tileDefinitionManager[currentTile];
if (mapGrid != null)
{
var gridUid = location.EntityId;
var tile = _map.GetTileRef(gridUid, mapGrid, location);
if (!CanPlaceTile(gridUid, mapGrid, tile.GridIndices, out var reason))
{
_popup.PopupClient(reason, args.User, args.User);
return;
}
var baseTurf = (ContentTileDefinition) _tileDefinitionManager[tile.Tile.TypeId];
if (CanPlaceOn(currentTileDefinition, baseTurf.ID))
{
if (!_stackSystem.TryUse((uid, stack), 1))
continue;
PlaceAt(args.User, gridUid, mapGrid, location, currentTileDefinition.TileId, component.PlaceTileSound);
args.Handled = true;
return;
}
}
else if (HasBaseTurf(currentTileDefinition, new ProtoId<ContentTileDefinition>(ContentTileDefinition.SpaceID)))
{
if (!_stackSystem.TryUse((uid, stack), 1))
continue;
args.Handled = true;
if (_netManager.IsClient)
return;
var grid = _mapManager.CreateGridEntity(locationMap.MapId);
var gridXform = Transform(grid);
_transform.SetWorldPosition((grid, gridXform), locationMap.Position);
location = new EntityCoordinates(grid, Vector2.Zero);
PlaceAt(args.User, grid, grid.Comp, location, _tileDefinitionManager[component.Outputs[0]].TileId, component.PlaceTileSound, grid.Comp.TileSize / 2f);
return;
}
}
}
public bool HasBaseTurf(ContentTileDefinition tileDef, ProtoId<ContentTileDefinition> baseTurf)
{
return tileDef.BaseTurf == baseTurf;
}
private bool CanPlaceOn(ContentTileDefinition tileDef, ProtoId<ContentTileDefinition> currentTurfId)
{
//Check exact BaseTurf match
if (tileDef.BaseTurf == currentTurfId)
return true;
// Check whitelist match
if (tileDef.BaseWhitelist.Count > 0 && tileDef.BaseWhitelist.Contains(currentTurfId))
return true;
return false;
}
private void PlaceAt(EntityUid user, EntityUid gridUid, MapGridComponent mapGrid, EntityCoordinates location,
ushort tileId, SoundSpecifier placeSound, float offset = 0)
{
_adminLogger.Add(LogType.Tile, LogImpact.Low, $"{ToPrettyString(user):actor} placed tile {_tileDefinitionManager[tileId].Name} at {ToPrettyString(gridUid)} {location}");
var tileDef = (ContentTileDefinition) _tileDefinitionManager[tileId];
var random = new System.Random((int)_timing.CurTick.Value);
var variant = _tile.PickVariant(tileDef, random);
var tileRef = _map.GetTileRef(gridUid, mapGrid, location.Offset(new Vector2(offset, offset)));
_tile.ReplaceTile(tileRef, tileDef, gridUid, mapGrid, variant: variant);
_audio.PlayPredicted(placeSound, location, user);
}
public bool CanPlaceTile(EntityUid gridUid, MapGridComponent component, Vector2i gridIndices, [NotNullWhen(false)] out string? reason)
{
var ev = new FloorTileAttemptEvent(gridIndices);
RaiseLocalEvent(gridUid, ref ev);
if (ev.Cancelled)
{
reason = Loc.GetString("invalid-floor-placement");
return false;
}
reason = null;
return true;
}
}