Files
space-station-14/Content.IntegrationTests/Tests/Atmos/DeltaPressureTest.cs

342 lines
13 KiB
C#

using System.Numerics;
using Content.Server.Atmos;
using Content.Server.Atmos.Components;
using Content.Server.Atmos.EntitySystems;
using Content.Shared.Atmos;
using Content.Shared.Atmos.Components;
using Robust.Shared.GameObjects;
using Robust.Shared.Map;
using Robust.Shared.Utility;
namespace Content.IntegrationTests.Tests.Atmos;
/// <summary>
/// Tests for AtmosphereSystem.DeltaPressure and surrounding systems
/// handling the DeltaPressureComponent.
/// </summary>
[TestFixture]
[TestOf(typeof(DeltaPressureSystem))]
public sealed class DeltaPressureTest : AtmosTest
{
#region Prototypes
[TestPrototypes]
private const string Prototypes = @"
- type: entity
parent: BaseStructure
id: DeltaPressureSolidTest
placement:
mode: SnapgridCenter
snap:
- Wall
components:
- type: Physics
bodyType: Static
- type: Fixtures
fixtures:
fix1:
shape:
!type:PhysShapeAabb
bounds: ""-0.5,-0.5,0.5,0.5""
mask:
- FullTileMask
layer:
- WallLayer
density: 1000
- type: Airtight
- type: DeltaPressure
minPressure: 15000
minPressureDelta: 10000
scalingType: Threshold
baseDamage:
types:
Structural: 1000
- type: Damageable
- type: Destructible
thresholds:
- trigger:
!type:DamageTrigger
damage: 300
behaviors:
- !type:SpawnEntitiesBehavior
spawn:
Girder:
min: 1
max: 1
- !type:DoActsBehavior
acts: [ ""Destruction"" ]
- type: entity
parent: DeltaPressureSolidTest
id: DeltaPressureSolidTestNoAutoJoin
components:
- type: DeltaPressure
autoJoinProcessingList: false
- type: entity
parent: DeltaPressureSolidTest
id: DeltaPressureSolidTestAbsolute
components:
- type: DeltaPressure
minPressure: 10000
minPressureDelta: 15000
scalingType: Threshold
baseDamage:
types:
Structural: 1000
";
#endregion
protected override ResPath? TestMapPath => new("Maps/Test/Atmospherics/DeltaPressure/deltapressuretest.yml");
// TODO ATMOS TESTS
// - Check for directional windows (partial airtight ents) properly computing pressure differences
// - Check for multi-tick damage (window with n damage threshold should take n ticks to destroy)
// - Check that all maps do not explode into a million pieces on load due to dP
// - Ensure that all tests work for a map that has an origin at a non zero coordinate
/// <summary>
/// Asserts that an entity with a DeltaPressureComponent with autoJoinProcessingList
/// set to true is automatically added to the DeltaPressure processing list
/// on the grid's GridAtmosphereComponent.
///
/// Also asserts that an entity with a DeltaPressureComponent with autoJoinProcessingList
/// set to false is not automatically added to the DeltaPressure processing list.
/// </summary>
[Test]
public async Task ProcessingListAutoJoinTest()
{
await Server.WaitAssertion(() =>
{
var uid = SEntMan.SpawnAtPosition("DeltaPressureSolidTest", new EntityCoordinates(ProcessEnt, Vector2.Zero));
var dpEnt = new Entity<DeltaPressureComponent>(uid, SEntMan.GetComponent<DeltaPressureComponent>(uid));
Assert.That(SAtmos.IsDeltaPressureEntityInList(RelevantAtmos, dpEnt), "Entity was not in processing list when it should have automatically joined!");
SEntMan.DeleteEntity(uid);
Assert.That(!SAtmos.IsDeltaPressureEntityInList(RelevantAtmos, dpEnt), "Entity was still in processing list after deletion!");
});
}
/// <summary>
/// Asserts that an entity that doesn't need to be damaged by DeltaPressure
/// is not damaged by DeltaPressure.
/// </summary>
[Test]
public async Task ProcessingDeltaStandbyTest()
{
Entity<DeltaPressureComponent> dpEnt = default;
TileAtmosphere tile = null!;
AtmosDirection direction = default;
// Load our test map in and assert that it exists.
await Server.WaitPost(() =>
{
var uid = SEntMan.SpawnAtPosition("DeltaPressureSolidTest", new EntityCoordinates(ProcessEnt, Vector2.Zero));
dpEnt = new Entity<DeltaPressureComponent>(uid, SEntMan.GetComponent<DeltaPressureComponent>(uid));
Assert.That(SAtmos.IsDeltaPressureEntityInList(ProcessEnt, dpEnt), "Entity was not in processing list when it should have been added!");
});
for (var i = 0; i < Atmospherics.Directions; i++)
{
await Server.WaitPost(() =>
{
var indices = Transform.GetGridOrMapTilePosition(dpEnt);
direction = (AtmosDirection)(1 << i);
var offsetIndices = indices.Offset(direction);
tile = RelevantAtmos.Comp.Tiles[offsetIndices];
Assert.That(tile.Air, Is.Not.Null, $"Tile at {offsetIndices} should have air!");
var toPressurize = dpEnt.Comp!.MinPressureDelta - 10;
var moles = (toPressurize * tile.Air.Volume) / (Atmospherics.R * Atmospherics.T20C);
tile.Air!.AdjustMoles(Gas.Nitrogen, moles);
});
await Server.WaitRunTicks(30);
// Entity should exist, if it took one tick of damage then it should be instantly destroyed.
await Server.WaitAssertion(() =>
{
Assert.That(!SEntMan.Deleted(dpEnt), $"{dpEnt} should still exist after experiencing non-threshold pressure from {direction} side!");
tile.Air!.Clear();
});
await Server.WaitRunTicks(30);
}
}
/// <summary>
/// Asserts that an entity that needs to be damaged by DeltaPressure
/// is damaged by DeltaPressure when the pressure is above the threshold.
/// </summary>
[Test]
public async Task ProcessingDeltaDamageTest()
{
Entity<DeltaPressureComponent> dpEnt = default;
AtmosDirection direction = default;
// Load our test map in and assert that it exists.
await Server.WaitPost(() =>
{
SAtmos.SetAtmosphereSimulation(ProcessEnt, false);
});
for (var i = 0; i < Atmospherics.Directions; i++)
{
/*
RUNNING REGULAR TICKS USING WaitRunTicks AND GUESSING AS TO HOW MANY ATMOS SIMULATION TICKS ARE HAPPENING
WILL CAUSE A RACE CONDITION THAT IS A PAIN IN THE ASS TO DEBUG
AN ENTITY MAY BE REMOVED AND ADDED BETWEEN A SUBTICK. IF LINDA PROCESSING IS ENABLED IT MIGHT CAUSE
AN EQUALIZATION TO PUT AIR IN OTHER TILES IN THE SMALL WINDOW WHERE THE TILE IS NOT AIRTIGHT
WHICH WILL THROW OFF DELTAS
*/
await Server.WaitPost(() =>
{
SAtmos.RunProcessingFull(ProcessEnt,ProcessEnt.Owner, SAtmos.AtmosTickRate);
});
await Server.WaitPost(() =>
{
// Need to spawn an entity each run to ensure it works for all directions.
var uid = SEntMan.SpawnAtPosition("DeltaPressureSolidTest", new EntityCoordinates(ProcessEnt.Owner, Vector2.Zero));
dpEnt = new Entity<DeltaPressureComponent>(uid, SEntMan.GetComponent<DeltaPressureComponent>(uid));
Assert.That(SAtmos.IsDeltaPressureEntityInList(ProcessEnt.Owner, dpEnt), "Entity was not in processing list when it should have been added!");
var indices = Transform.GetGridOrMapTilePosition(dpEnt);
direction = (AtmosDirection)(1 << i);
var offsetIndices = indices.Offset(direction);
var tile = ProcessEnt.Comp1.Tiles[offsetIndices];
Assert.That(tile.Air, Is.Not.Null, $"Tile at {offsetIndices} should have air!");
var toPressurize = dpEnt.Comp!.MinPressureDelta + 10;
var moles = (toPressurize * tile.Air.Volume) / (Atmospherics.R * Atmospherics.T20C);
tile.Air!.AdjustMoles(Gas.Nitrogen, moles);
});
// get jiggy with it! hit that dance white boy!
await Server.WaitPost(() =>
{
SAtmos.RunProcessingFull(ProcessEnt,ProcessEnt.Owner, SAtmos.AtmosTickRate);
});
// need to run some ticks as deleted entities are queued for removal
// and not removed instantly
await Server.WaitRunTicks(30);
// Entity shouldn't exist, if it took one tick of damage then it should be instantly destroyed.
await Server.WaitAssertion(() =>
{
Assert.That(SEntMan.Deleted(dpEnt), $"{dpEnt} still exists after experiencing threshold pressure from {direction} side!");
// Double whammy: in case any unintended gas leak occured due to a race condition,
// clear out all the tiles.
foreach (var mix in SAtmos.GetAllMixtures(ProcessEnt))
{
mix.Clear();
}
});
}
}
/// <summary>
/// Asserts that an entity that doesn't need to be damaged by DeltaPressure
/// is not damaged by DeltaPressure when using absolute pressure thresholds.
/// </summary>
[Test]
public async Task ProcessingAbsoluteStandbyTest()
{
Entity<DeltaPressureComponent> dpEnt = default;
TileAtmosphere tile = null!;
AtmosDirection direction = default;
await Server.WaitPost(() =>
{
var uid = SEntMan.SpawnAtPosition("DeltaPressureSolidTestAbsolute", new EntityCoordinates(ProcessEnt.Owner, Vector2.Zero));
dpEnt = new Entity<DeltaPressureComponent>(uid, SEntMan.GetComponent<DeltaPressureComponent>(uid));
Assert.That(SAtmos.IsDeltaPressureEntityInList(ProcessEnt.Owner, dpEnt), "Entity was not in processing list when it should have been added!");
});
for (var i = 0; i < Atmospherics.Directions; i++)
{
await Server.WaitPost(() =>
{
var indices = Transform.GetGridOrMapTilePosition(dpEnt);
var gridAtmosComp = SEntMan.GetComponent<GridAtmosphereComponent>(ProcessEnt);
direction = (AtmosDirection)(1 << i);
var offsetIndices = indices.Offset(direction);
tile = gridAtmosComp.Tiles[offsetIndices];
Assert.That(tile.Air, Is.Not.Null, $"Tile at {offsetIndices} should have air!");
var toPressurize = dpEnt.Comp!.MinPressure - 10; // just below absolute threshold
var moles = (toPressurize * tile.Air.Volume) / (Atmospherics.R * Atmospherics.T20C);
tile.Air!.AdjustMoles(Gas.Nitrogen, moles);
});
await Server.WaitRunTicks(30);
await Server.WaitAssertion(() =>
{
Assert.That(!SEntMan.Deleted(dpEnt), $"{dpEnt} should still exist after experiencing non-threshold absolute pressure from {direction} side!");
tile.Air!.Clear();
});
await Server.WaitRunTicks(30);
}
}
/// <summary>
/// Asserts that an entity that needs to be damaged by DeltaPressure
/// is damaged by DeltaPressure when the pressure is above the absolute threshold.
/// </summary>
[Test]
public async Task ProcessingAbsoluteDamageTest()
{
Entity<DeltaPressureComponent> dpEnt = default;
TileAtmosphere tile = null!;
AtmosDirection direction = default;
for (var i = 0; i < Atmospherics.Directions; i++)
{
await Server.WaitPost(() =>
{
// Spawn fresh entity each iteration to verify all directions work
var uid = SEntMan.SpawnAtPosition("DeltaPressureSolidTestAbsolute", new EntityCoordinates(ProcessEnt.Owner, Vector2.Zero));
dpEnt = new Entity<DeltaPressureComponent>(uid, SEntMan.GetComponent<DeltaPressureComponent>(uid));
Assert.That(SAtmos.IsDeltaPressureEntityInList(ProcessEnt.Owner, dpEnt), "Entity was not in processing list when it should have been added!");
var indices = Transform.GetGridOrMapTilePosition(dpEnt);
var gridAtmosComp = SEntMan.GetComponent<GridAtmosphereComponent>(ProcessEnt);
direction = (AtmosDirection)(1 << i);
var offsetIndices = indices.Offset(direction);
tile = gridAtmosComp.Tiles[offsetIndices];
Assert.That(tile.Air, Is.Not.Null, $"Tile at {offsetIndices} should have air!");
// Above absolute threshold but below delta threshold to ensure absolute alone causes damage
var toPressurize = dpEnt.Comp!.MinPressure + 10;
var moles = (toPressurize * tile.Air.Volume) / (Atmospherics.R * Atmospherics.T20C);
tile.Air!.AdjustMoles(Gas.Nitrogen, moles);
});
await Server.WaitRunTicks(30);
await Server.WaitAssertion(() =>
{
Assert.That(SEntMan.Deleted(dpEnt), $"{dpEnt} still exists after experiencing threshold absolute pressure from {direction} side!");
tile.Air!.Clear();
});
await Server.WaitRunTicks(30);
}
}
}