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https://github.com/space-syndicate/space-station-14.git
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22a547c7c8
* Replace usages of EntityQuery with dependency injected ones in Content.Server * Remove unused EntityQuery dependencies * Restore CheckPressureAndFire override method * Revert EntityQuery refactor changes to DisposalTubeSystem.cs & DisposableSystem.cs * Infer Transform/Metadata directly instead of passing (#43479) * Resolve RA0049, RA0051 errors (#43479) * Resolve RA0049, RA0051 errors (#43479) * Apply suggestions from code review Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com> --------- Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
287 lines
9.8 KiB
C#
287 lines
9.8 KiB
C#
using Content.Server.Fluids.EntitySystems;
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using Content.Server.Objectives.Components;
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using Content.Server.Objectives.Systems;
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using Content.Server.Popups;
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using Content.Shared.Actions;
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using Content.Shared.Chemistry.Components;
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using Content.Shared.Dragon;
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using Content.Shared.Gibbing;
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using Content.Shared.Maps;
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using Content.Shared.Mind;
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using Content.Shared.Mobs;
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using Content.Shared.Mobs.Systems;
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using Content.Shared.Movement.Systems;
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using Content.Shared.NPC.Systems;
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using Content.Shared.Zombies;
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using Robust.Shared.Audio.Systems;
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using Robust.Shared.Map;
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using Robust.Shared.Map.Components;
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namespace Content.Server.Dragon;
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public sealed partial class DragonSystem : EntitySystem
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{
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[Dependency] private CarpRiftsConditionSystem _carpRifts = default!;
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[Dependency] private SharedMindSystem _mind = default!;
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[Dependency] private MovementSpeedModifierSystem _movement = default!;
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[Dependency] private NpcFactionSystem _faction = default!;
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[Dependency] private PopupSystem _popup = default!;
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[Dependency] private SharedActionsSystem _actions = default!;
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[Dependency] private SharedAudioSystem _audio = default!;
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[Dependency] private SharedTransformSystem _transform = default!;
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[Dependency] private SharedMapSystem _map = default!;
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[Dependency] private MobStateSystem _mobState = default!;
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[Dependency] private TurfSystem _turf = default!;
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[Dependency] private GibbingSystem _gibbing = default!;
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[Dependency] private SmokeSystem _smoke = default!;
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[Dependency] private EntityQuery<CarpRiftsConditionComponent> _carpRiftsConditionQuery = default!;
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/// <summary>
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/// Minimum distance between 2 rifts allowed.
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/// </summary>
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private const int RiftRange = 15;
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/// <summary>
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/// Radius of tiles
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/// </summary>
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private const int RiftTileRadius = 2;
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private const int RiftsAllowed = 3;
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public override void Initialize()
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{
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base.Initialize();
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SubscribeLocalEvent<DragonComponent, MapInitEvent>(OnInit);
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SubscribeLocalEvent<DragonComponent, ComponentShutdown>(OnShutdown);
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SubscribeLocalEvent<DragonComponent, DragonSpawnRiftActionEvent>(OnSpawnRift);
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SubscribeLocalEvent<DragonComponent, RefreshMovementSpeedModifiersEvent>(OnDragonMove);
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SubscribeLocalEvent<DragonComponent, MobStateChangedEvent>(OnMobStateChanged);
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SubscribeLocalEvent<DragonComponent, EntityZombifiedEvent>(OnZombified);
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}
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public override void Update(float frameTime)
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{
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base.Update(frameTime);
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var query = EntityQueryEnumerator<DragonComponent>();
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while (query.MoveNext(out var uid, out var comp))
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{
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if (comp.WeakenedAccumulator > 0f)
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{
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comp.WeakenedAccumulator -= frameTime;
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// No longer weakened.
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if (comp.WeakenedAccumulator < 0f)
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{
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comp.WeakenedAccumulator = 0f;
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_movement.RefreshMovementSpeedModifiers(uid);
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}
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}
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// At max rifts
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if (comp.Rifts.Count >= RiftsAllowed)
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continue;
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// If there's an active rift don't accumulate.
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if (comp.Rifts.Count > 0)
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{
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var lastRift = comp.Rifts[^1];
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if (TryComp<DragonRiftComponent>(lastRift, out var rift) && rift.State != DragonRiftState.Finished)
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{
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comp.RiftAccumulator = 0f;
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continue;
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}
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}
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if (!_mobState.IsDead(uid))
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comp.RiftAccumulator += frameTime;
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// Gib it, naughty dragon!
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if (comp.RiftAccumulator >= comp.RiftMaxAccumulator)
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{
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Roar(uid, comp, Transform(uid).Coordinates);
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var smoke = Spawn(comp.SmokePrototype, Transform(uid).Coordinates);
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if (TryComp<SmokeComponent>(smoke, out var smokeComp))
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_smoke.StartSmoke(smoke, comp.SmokeSolution, smokeComp.Duration, smokeComp.SpreadAmount, smokeComp);
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_gibbing.Gib(uid);
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}
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}
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}
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private void OnInit(EntityUid uid, DragonComponent component, MapInitEvent args)
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{
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Roar(uid, component);
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_actions.AddAction(uid, ref component.SpawnRiftActionEntity, component.SpawnRiftAction);
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}
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private void OnShutdown(EntityUid uid, DragonComponent component, ComponentShutdown args)
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{
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DeleteRifts(uid, false, component);
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}
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private void OnSpawnRift(EntityUid uid, DragonComponent component, DragonSpawnRiftActionEvent args)
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{
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if (component.Weakened)
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{
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_popup.PopupEntity(Loc.GetString("carp-rift-weakened"), uid, uid);
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return;
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}
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if (component.Rifts.Count >= RiftsAllowed)
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{
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_popup.PopupEntity(Loc.GetString("carp-rift-max"), uid, uid);
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return;
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}
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if (component.Rifts.Count > 0 && TryComp<DragonRiftComponent>(component.Rifts[^1], out var rift) && rift.State != DragonRiftState.Finished)
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{
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_popup.PopupEntity(Loc.GetString("carp-rift-duplicate"), uid, uid);
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return;
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}
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var xform = Transform(uid);
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// Have to be on a grid fam
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if (!TryComp<MapGridComponent>(xform.GridUid, out var grid))
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{
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_popup.PopupEntity(Loc.GetString("carp-rift-anchor"), uid, uid);
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return;
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}
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// cant stack rifts near eachother
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foreach (var (_, riftXform) in EntityQuery<DragonRiftComponent, TransformComponent>(true))
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{
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if (_transform.InRange(riftXform.Coordinates, xform.Coordinates, RiftRange))
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{
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_popup.PopupEntity(Loc.GetString("carp-rift-proximity", ("proximity", RiftRange)), uid, uid);
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return;
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}
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}
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// cant put a rift on solars
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foreach (var tile in _map.GetTilesIntersecting(xform.GridUid.Value, grid, new Circle(_transform.GetWorldPosition(xform), RiftTileRadius), false))
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{
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if (!_turf.IsSpace(tile))
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continue;
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_popup.PopupEntity(Loc.GetString("carp-rift-space-proximity", ("proximity", RiftTileRadius)), uid, uid);
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return;
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}
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var carpUid = Spawn(component.RiftPrototype, _transform.GetMapCoordinates(uid, xform: xform));
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Transform(carpUid).LocalRotation = Angle.Zero;
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component.Rifts.Add(carpUid);
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Comp<DragonRiftComponent>(carpUid).Dragon = uid;
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}
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// TODO: just make this a move speed modifier component???
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private void OnDragonMove(EntityUid uid, DragonComponent component, RefreshMovementSpeedModifiersEvent args)
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{
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if (component.Weakened)
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{
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args.ModifySpeed(0.5f, 0.5f);
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}
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}
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private void OnMobStateChanged(EntityUid uid, DragonComponent component, MobStateChangedEvent args)
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{
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// Deletes all rifts after dying
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if (args.NewMobState != MobState.Dead)
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return;
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if (component.SoundDeath != null)
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_audio.PlayPvs(component.SoundDeath, uid);
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// objective is explicitly not reset so that it will show how many you got before dying in round end text
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DeleteRifts(uid, false, component);
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}
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private void OnZombified(Entity<DragonComponent> ent, ref EntityZombifiedEvent args)
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{
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// prevent carp attacking zombie dragon
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_faction.AddFaction(ent.Owner, ent.Comp.Faction);
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}
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private void Roar(EntityUid uid, DragonComponent comp, EntityCoordinates? coords = null)
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{
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if (comp.SoundRoar != null)
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{
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if (coords != null)
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_audio.PlayPvs(comp.SoundRoar, coords.Value);
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else
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_audio.PlayPvs(comp.SoundRoar, uid);
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}
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}
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/// <summary>
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/// Delete all rifts this dragon made.
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/// </summary>
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/// <param name="uid">Entity id of the dragon</param>
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/// <param name="resetRole">If true, the role's rift count will be reset too</param>
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/// <param name="comp">The dragon component</param>
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public void DeleteRifts(EntityUid uid, bool resetRole, DragonComponent? comp = null)
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{
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if (!Resolve(uid, ref comp))
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return;
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foreach (var rift in comp.Rifts)
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{
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QueueDel(rift);
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}
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comp.Rifts.Clear();
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// stop here if not trying to reset the objective's rift count
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if (!resetRole || !_mind.TryGetMind(uid, out _, out var mind))
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return;
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foreach (var objId in mind.Objectives)
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{
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if (_carpRiftsConditionQuery.TryGetComponent(objId, out var obj))
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{
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_carpRifts.ResetRifts(objId, obj);
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break;
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}
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}
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}
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/// <summary>
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/// Increment the dragon role's charged rift count.
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/// </summary>
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public void RiftCharged(EntityUid uid, DragonComponent? comp = null)
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{
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if (!Resolve(uid, ref comp))
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return;
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if (!_mind.TryGetMind(uid, out _, out var mind))
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return;
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foreach (var objId in mind.Objectives)
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{
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if (_carpRiftsConditionQuery.TryGetComponent(objId, out var obj))
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{
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_carpRifts.RiftCharged(objId, obj);
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break;
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}
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}
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}
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/// <summary>
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/// Do everything that needs to happen when a rift gets destroyed by the crew.
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/// </summary>
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public void RiftDestroyed(EntityUid uid, DragonComponent? comp = null)
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{
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if (!Resolve(uid, ref comp))
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return;
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// We can't predict the rift being destroyed anyway so no point adding weakened to shared.
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comp.WeakenedAccumulator = comp.WeakenedDuration;
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_movement.RefreshMovementSpeedModifiers(uid);
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_popup.PopupEntity(Loc.GetString("carp-rift-destroyed"), uid, uid);
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}
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}
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