Files
space-station-14/Content.Server/Dragon/DragonSystem.cs
T
Eveloop 22a547c7c8 Use dependency injection for EntityQuery<T>s in Content.Server (#43566)
* Replace usages of EntityQuery with dependency injected ones in Content.Server

* Remove unused EntityQuery dependencies

* Restore CheckPressureAndFire override method

* Revert EntityQuery refactor changes to DisposalTubeSystem.cs & DisposableSystem.cs

* Infer Transform/Metadata directly instead of passing (#43479)

* Resolve RA0049, RA0051 errors (#43479)

* Resolve RA0049, RA0051 errors (#43479)

* Apply suggestions from code review

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>

---------

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
2026-05-17 15:59:37 +00:00

287 lines
9.8 KiB
C#

using Content.Server.Fluids.EntitySystems;
using Content.Server.Objectives.Components;
using Content.Server.Objectives.Systems;
using Content.Server.Popups;
using Content.Shared.Actions;
using Content.Shared.Chemistry.Components;
using Content.Shared.Dragon;
using Content.Shared.Gibbing;
using Content.Shared.Maps;
using Content.Shared.Mind;
using Content.Shared.Mobs;
using Content.Shared.Mobs.Systems;
using Content.Shared.Movement.Systems;
using Content.Shared.NPC.Systems;
using Content.Shared.Zombies;
using Robust.Shared.Audio.Systems;
using Robust.Shared.Map;
using Robust.Shared.Map.Components;
namespace Content.Server.Dragon;
public sealed partial class DragonSystem : EntitySystem
{
[Dependency] private CarpRiftsConditionSystem _carpRifts = default!;
[Dependency] private SharedMindSystem _mind = default!;
[Dependency] private MovementSpeedModifierSystem _movement = default!;
[Dependency] private NpcFactionSystem _faction = default!;
[Dependency] private PopupSystem _popup = default!;
[Dependency] private SharedActionsSystem _actions = default!;
[Dependency] private SharedAudioSystem _audio = default!;
[Dependency] private SharedTransformSystem _transform = default!;
[Dependency] private SharedMapSystem _map = default!;
[Dependency] private MobStateSystem _mobState = default!;
[Dependency] private TurfSystem _turf = default!;
[Dependency] private GibbingSystem _gibbing = default!;
[Dependency] private SmokeSystem _smoke = default!;
[Dependency] private EntityQuery<CarpRiftsConditionComponent> _carpRiftsConditionQuery = default!;
/// <summary>
/// Minimum distance between 2 rifts allowed.
/// </summary>
private const int RiftRange = 15;
/// <summary>
/// Radius of tiles
/// </summary>
private const int RiftTileRadius = 2;
private const int RiftsAllowed = 3;
public override void Initialize()
{
base.Initialize();
SubscribeLocalEvent<DragonComponent, MapInitEvent>(OnInit);
SubscribeLocalEvent<DragonComponent, ComponentShutdown>(OnShutdown);
SubscribeLocalEvent<DragonComponent, DragonSpawnRiftActionEvent>(OnSpawnRift);
SubscribeLocalEvent<DragonComponent, RefreshMovementSpeedModifiersEvent>(OnDragonMove);
SubscribeLocalEvent<DragonComponent, MobStateChangedEvent>(OnMobStateChanged);
SubscribeLocalEvent<DragonComponent, EntityZombifiedEvent>(OnZombified);
}
public override void Update(float frameTime)
{
base.Update(frameTime);
var query = EntityQueryEnumerator<DragonComponent>();
while (query.MoveNext(out var uid, out var comp))
{
if (comp.WeakenedAccumulator > 0f)
{
comp.WeakenedAccumulator -= frameTime;
// No longer weakened.
if (comp.WeakenedAccumulator < 0f)
{
comp.WeakenedAccumulator = 0f;
_movement.RefreshMovementSpeedModifiers(uid);
}
}
// At max rifts
if (comp.Rifts.Count >= RiftsAllowed)
continue;
// If there's an active rift don't accumulate.
if (comp.Rifts.Count > 0)
{
var lastRift = comp.Rifts[^1];
if (TryComp<DragonRiftComponent>(lastRift, out var rift) && rift.State != DragonRiftState.Finished)
{
comp.RiftAccumulator = 0f;
continue;
}
}
if (!_mobState.IsDead(uid))
comp.RiftAccumulator += frameTime;
// Gib it, naughty dragon!
if (comp.RiftAccumulator >= comp.RiftMaxAccumulator)
{
Roar(uid, comp, Transform(uid).Coordinates);
var smoke = Spawn(comp.SmokePrototype, Transform(uid).Coordinates);
if (TryComp<SmokeComponent>(smoke, out var smokeComp))
_smoke.StartSmoke(smoke, comp.SmokeSolution, smokeComp.Duration, smokeComp.SpreadAmount, smokeComp);
_gibbing.Gib(uid);
}
}
}
private void OnInit(EntityUid uid, DragonComponent component, MapInitEvent args)
{
Roar(uid, component);
_actions.AddAction(uid, ref component.SpawnRiftActionEntity, component.SpawnRiftAction);
}
private void OnShutdown(EntityUid uid, DragonComponent component, ComponentShutdown args)
{
DeleteRifts(uid, false, component);
}
private void OnSpawnRift(EntityUid uid, DragonComponent component, DragonSpawnRiftActionEvent args)
{
if (component.Weakened)
{
_popup.PopupEntity(Loc.GetString("carp-rift-weakened"), uid, uid);
return;
}
if (component.Rifts.Count >= RiftsAllowed)
{
_popup.PopupEntity(Loc.GetString("carp-rift-max"), uid, uid);
return;
}
if (component.Rifts.Count > 0 && TryComp<DragonRiftComponent>(component.Rifts[^1], out var rift) && rift.State != DragonRiftState.Finished)
{
_popup.PopupEntity(Loc.GetString("carp-rift-duplicate"), uid, uid);
return;
}
var xform = Transform(uid);
// Have to be on a grid fam
if (!TryComp<MapGridComponent>(xform.GridUid, out var grid))
{
_popup.PopupEntity(Loc.GetString("carp-rift-anchor"), uid, uid);
return;
}
// cant stack rifts near eachother
foreach (var (_, riftXform) in EntityQuery<DragonRiftComponent, TransformComponent>(true))
{
if (_transform.InRange(riftXform.Coordinates, xform.Coordinates, RiftRange))
{
_popup.PopupEntity(Loc.GetString("carp-rift-proximity", ("proximity", RiftRange)), uid, uid);
return;
}
}
// cant put a rift on solars
foreach (var tile in _map.GetTilesIntersecting(xform.GridUid.Value, grid, new Circle(_transform.GetWorldPosition(xform), RiftTileRadius), false))
{
if (!_turf.IsSpace(tile))
continue;
_popup.PopupEntity(Loc.GetString("carp-rift-space-proximity", ("proximity", RiftTileRadius)), uid, uid);
return;
}
var carpUid = Spawn(component.RiftPrototype, _transform.GetMapCoordinates(uid, xform: xform));
Transform(carpUid).LocalRotation = Angle.Zero;
component.Rifts.Add(carpUid);
Comp<DragonRiftComponent>(carpUid).Dragon = uid;
}
// TODO: just make this a move speed modifier component???
private void OnDragonMove(EntityUid uid, DragonComponent component, RefreshMovementSpeedModifiersEvent args)
{
if (component.Weakened)
{
args.ModifySpeed(0.5f, 0.5f);
}
}
private void OnMobStateChanged(EntityUid uid, DragonComponent component, MobStateChangedEvent args)
{
// Deletes all rifts after dying
if (args.NewMobState != MobState.Dead)
return;
if (component.SoundDeath != null)
_audio.PlayPvs(component.SoundDeath, uid);
// objective is explicitly not reset so that it will show how many you got before dying in round end text
DeleteRifts(uid, false, component);
}
private void OnZombified(Entity<DragonComponent> ent, ref EntityZombifiedEvent args)
{
// prevent carp attacking zombie dragon
_faction.AddFaction(ent.Owner, ent.Comp.Faction);
}
private void Roar(EntityUid uid, DragonComponent comp, EntityCoordinates? coords = null)
{
if (comp.SoundRoar != null)
{
if (coords != null)
_audio.PlayPvs(comp.SoundRoar, coords.Value);
else
_audio.PlayPvs(comp.SoundRoar, uid);
}
}
/// <summary>
/// Delete all rifts this dragon made.
/// </summary>
/// <param name="uid">Entity id of the dragon</param>
/// <param name="resetRole">If true, the role's rift count will be reset too</param>
/// <param name="comp">The dragon component</param>
public void DeleteRifts(EntityUid uid, bool resetRole, DragonComponent? comp = null)
{
if (!Resolve(uid, ref comp))
return;
foreach (var rift in comp.Rifts)
{
QueueDel(rift);
}
comp.Rifts.Clear();
// stop here if not trying to reset the objective's rift count
if (!resetRole || !_mind.TryGetMind(uid, out _, out var mind))
return;
foreach (var objId in mind.Objectives)
{
if (_carpRiftsConditionQuery.TryGetComponent(objId, out var obj))
{
_carpRifts.ResetRifts(objId, obj);
break;
}
}
}
/// <summary>
/// Increment the dragon role's charged rift count.
/// </summary>
public void RiftCharged(EntityUid uid, DragonComponent? comp = null)
{
if (!Resolve(uid, ref comp))
return;
if (!_mind.TryGetMind(uid, out _, out var mind))
return;
foreach (var objId in mind.Objectives)
{
if (_carpRiftsConditionQuery.TryGetComponent(objId, out var obj))
{
_carpRifts.RiftCharged(objId, obj);
break;
}
}
}
/// <summary>
/// Do everything that needs to happen when a rift gets destroyed by the crew.
/// </summary>
public void RiftDestroyed(EntityUid uid, DragonComponent? comp = null)
{
if (!Resolve(uid, ref comp))
return;
// We can't predict the rift being destroyed anyway so no point adding weakened to shared.
comp.WeakenedAccumulator = comp.WeakenedDuration;
_movement.RefreshMovementSpeedModifiers(uid);
_popup.PopupEntity(Loc.GetString("carp-rift-destroyed"), uid, uid);
}
}