Files
space-station-14/Content.Shared/Remotes/EntitySystems/SharedDoorRemoteSystem.cs
Samuka 0fb6f26edb Xenoborg door control module (#41546)
* add door control module

* some commentary

* can't eject stuff anymore

* make xenoborg door remote eletrify doors

* clean yml

* anchors and aliases

* not show stuff about id in xenoborg access config

* engi xenoborg can see eletrified doors
2025-12-16 01:24:54 +00:00

153 lines
6.6 KiB
C#

using Content.Shared.Access.Components;
using Content.Shared.Administration.Logs;
using Content.Shared.Database;
using Content.Shared.Doors.Components;
using Content.Shared.Doors.Systems;
using Content.Shared.Electrocution;
using Content.Shared.Examine;
using Content.Shared.Interaction;
using Content.Shared.Popups;
using Content.Shared.Power.EntitySystems;
using Content.Shared.Remotes.Components;
using Robust.Shared.Audio.Systems;
using Robust.Shared.Serialization;
using Robust.Shared.Timing;
namespace Content.Shared.Remotes.EntitySystems;
public abstract class SharedDoorRemoteSystem : EntitySystem
{
[Dependency] private readonly SharedAirlockSystem _airlock = default!;
[Dependency] private readonly SharedAudioSystem _audio = default!;
[Dependency] private readonly SharedDoorSystem _doorSystem = default!;
[Dependency] private readonly SharedElectrocutionSystem _electrify = default!;
[Dependency] private readonly ExamineSystemShared _examine = default!;
[Dependency] private readonly SharedPowerReceiverSystem _powerReceiver = default!;
[Dependency] private readonly SharedPopupSystem _popup = default!;
[Dependency] private readonly ISharedAdminLogManager _adminLogger = default!;
[Dependency] protected readonly IGameTiming Timing = default!;
public override void Initialize()
{
SubscribeLocalEvent<DoorRemoteComponent, DoorRemoteModeChangeMessage>(OnDoorRemoteModeChange);
SubscribeLocalEvent<DoorRemoteComponent, BeforeRangedInteractEvent>(OnBeforeInteract);
}
private void OnDoorRemoteModeChange(Entity<DoorRemoteComponent> ent, ref DoorRemoteModeChangeMessage args)
{
ent.Comp.Mode = args.Mode;
Dirty(ent);
}
private void OnBeforeInteract(Entity<DoorRemoteComponent> entity, ref BeforeRangedInteractEvent args)
{
if (!Timing.IsFirstTimePredicted)
return;
var isAirlock = TryComp<AirlockComponent>(args.Target, out var airlockComp);
if (args.Handled
|| args.Target == null
|| !TryComp<DoorComponent>(args.Target, out var doorComp) // If it isn't a door we don't use it
// Only able to control doors if they are within your vision and within your max range.
// Not affected by mobs or machines anymore.
|| !_examine.InRangeUnOccluded(args.User,
args.Target.Value,
SharedInteractionSystem.MaxRaycastRange,
null))
{
return;
}
args.Handled = true;
if (!_powerReceiver.IsPowered(args.Target.Value))
{
_popup.PopupClient(Loc.GetString("door-remote-no-power"), args.User, args.User);
return;
}
var accessTarget = args.Used;
// This covers the accesses the REMOTE has, and is not effected by the user's ID card.
if (entity.Comp.IncludeUserAccess) // Allows some door remotes to inherit the user's access.
{
accessTarget = args.User;
// This covers the accesses the USER has, which always includes the remote's access since holding a remote acts like holding an ID card.
}
if (TryComp<AccessReaderComponent>(args.Target, out var accessComponent)
&& !_doorSystem.HasAccess(args.Target.Value, accessTarget, doorComp, accessComponent))
{
if (isAirlock)
_doorSystem.Deny(args.Target.Value, doorComp, user: args.User, predicted: true);
_popup.PopupClient(Loc.GetString("door-remote-denied"), args.User, args.User);
return;
}
switch (entity.Comp.Mode)
{
case OperatingMode.OpenClose:
if (_doorSystem.TryToggleDoor(args.Target.Value, doorComp, user: args.User, predicted: true))
_adminLogger.Add(LogType.Action,
LogImpact.Medium,
$"{ToPrettyString(args.User):player} used {ToPrettyString(args.Used)} on {ToPrettyString(args.Target.Value)}: {doorComp.State}");
break;
case OperatingMode.ToggleBolts:
if (TryComp<DoorBoltComponent>(args.Target, out var boltsComp))
{
if (!boltsComp.BoltWireCut)
{
_doorSystem.SetBoltsDown((args.Target.Value, boltsComp), !boltsComp.BoltsDown, user: args.User, predicted: true);
_adminLogger.Add(LogType.Action,
LogImpact.Medium,
$"{ToPrettyString(args.User):player} used {ToPrettyString(args.Used)} on {ToPrettyString(args.Target.Value)} to {(boltsComp.BoltsDown ? "" : "un")}bolt it");
}
}
break;
case OperatingMode.ToggleEmergencyAccess:
if (airlockComp != null)
{
_airlock.SetEmergencyAccess((args.Target.Value, airlockComp), !airlockComp.EmergencyAccess, user: args.User, predicted: true);
_adminLogger.Add(LogType.Action,
LogImpact.Medium,
$"{ToPrettyString(args.User):player} used {ToPrettyString(args.Used)} on {ToPrettyString(args.Target.Value)} to set emergency access {(airlockComp.EmergencyAccess ? "on" : "off")}");
}
break;
case OperatingMode.ToggleOvercharge:
if (TryComp<ElectrifiedComponent>(args.Target, out var eletrifiedComp))
{
_electrify.SetElectrified((args.Target.Value, eletrifiedComp), !eletrifiedComp.Enabled);
var soundToPlay = eletrifiedComp.Enabled
? eletrifiedComp.AirlockElectrifyDisabled
: eletrifiedComp.AirlockElectrifyEnabled;
_audio.PlayLocal(soundToPlay, args.Target.Value, args.User);
_adminLogger.Add(LogType.Action,
LogImpact.Medium,
$"{ToPrettyString(args.User):player} used {ToPrettyString(args.Used)} on {ToPrettyString(args.Target.Value)} to {(eletrifiedComp.Enabled ? "" : "un")}electrify it");
}
break;
default:
throw new InvalidOperationException(
$"{nameof(DoorRemoteComponent)} had invalid mode {entity.Comp.Mode}");
}
}
}
[Serializable, NetSerializable]
public sealed class DoorRemoteModeChangeMessage : BoundUserInterfaceMessage
{
public OperatingMode Mode;
}
[Serializable, NetSerializable]
public enum DoorRemoteUiKey : byte
{
Key
}