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20 lines
661 B
C#
20 lines
661 B
C#
using Content.Shared.Thief.Systems;
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using Robust.Shared.Audio;
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using Robust.Shared.GameStates;
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namespace Content.Shared.Thief.Components;
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/// <summary>
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/// working together with StealAreaComponent, allows the thief to count objects near the beacon as stolen when setting up.
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/// </summary>
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[RegisterComponent, NetworkedComponent]
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[Access(typeof(ThiefBeaconSystem))]
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public sealed partial class ThiefBeaconComponent : Component
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{
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[DataField]
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public SoundSpecifier LinkSound = new SoundPathSpecifier("/Audio/Machines/high_tech_confirm.ogg");
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[DataField]
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public SoundSpecifier UnlinkSound = new SoundPathSpecifier("/Audio/Machines/beep.ogg");
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}
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