55 Commits

Author SHA1 Message Date
Fruitsalad
4f997f2069 Cryo pod UI (#41850)
* Add CryoPodWindow (placeholder)

* Change HealthAnalyzerWindow: split off reusable HealthAnalyzerControl for cryo pod UI

* Improve CryoPodWindow: add health analyzer

* Improve CryoPodWindow: add eject button

This wasn't requested in the issue but I implemented it as practice with the UI system.

* Rewrote GasAnalyzerWindow, split off reusable gas mix viewer for cryo pod

* Change GasAnalyzerWindow: change back to three columns

With two rows you get a layouting bug when there's a lot of different gases, which looks somewhat bad. I didn't feel like fixing the layouting bug (it's an engine issue) so we're going back to three columns. That way you don't ever get two rows in practice.

* Change GasAnalyzerWindow: simplify by disabling Resizable

I added a lot of complexity to make resizable work nicely with a derived max & min size, but it's not necessary.

* Change GasAnalyzerWindow: file-wide namespace

* Change GasAnalyzerSystem: add GenerateGasMixEntry

* Split HealthAnalyzerUiState from HealthAnalyzerScannedUserMessage

* Rewrote CryoPodWindow, add atmos info

* Improve CryoPodWindow: add loading placeholder

* Improve CryoPodWindow: add internationalization support

* Fix GasAnalyzerControl: add missing translation

* Improve CryoPodWindow: add beaker info, high temperature warning

* Improve CryoPodWindow/System: inject button in window + necessary system changes

* Fix CryoPodWindow: Entering cryopod now closes window

This way you can't heal yourself with a cryopod.

* Change CryoPodWindow: add & update comments

* Change HealthAnalyzerComponent: remove `uiKey` property (no longer necessary)

* Tiny fixes

* Improve CryoPodUiMessage: replace string with enum

* Change GasAnalyzerWindow: simplify Measure code

* Change CryoPodComponent: rename Injecting to InjectionBuffer

* Change CryoPodBUI: tiny code simplification

* Fix HealthAnalyzerComponent: Removed stray import

* Improve CryoPodWindow: Prettier, concise atmos

* Improve CryoPodWindow: Chemicals bar chart

* Improve CryoPodWindow: Add Ruler to reagents

* Change CryoPodWindow: More horizontal layout

* Improve CryoPodWindow: Reduce height jiggling

The health analyzer's height changes a lot, which can be annoying with the buttons (for example when the oxygen damage label is popping in and out)

* Improve CryoPodWindow: Add setup checklist

This is mostly here to fill vertical space in the new horizontal layout.

* Improve CryoPodWindow: Eject beaker button

* Improve CryoPodWindow: Localization

* Improve CryoPodWindow: Add BeakerBarChart

An animated version of the chemicals chart

* Fix CryoPodSystem: Ejecting beaker no longer clears injection buffer

* Improve BeakerBarChart: Not animated on first frame

* Fix CryoPodWindow: Fix broken translation

* Improve CryoPodWindow: Reorder sections

* Fix BeakerBarChart: Tooltips now show up

* Change BeakerBarChart: Reorder functions

* Change CryoPodWindow: Reorder sections, change margins

* Change CryoPodWindow: Edit flavor text

* Revert changes to GasAnalyzerWindow

Since GasAnalyzerControl is no longer used in CryoPodWindow, these changes are no longer relevant to this PR.

* Tidy CryoPodWindow: Remove old workarounds

These are old layouting bug workarounds from the older version of CryoPodWindow that had a ScrollContainer in it. They're no longer necessary. Less ScrollContainers less problems.

* Tidy up: Remove unused imports

* Remove LabelledSplitBar

It was replaced by BeakerBarChart, which is a lot fancier.

* Tidy up: Tiny code style fix

* Change CryoPodSystem: Move code from server to shared

This is still without adding UI prediction

* move a ton of stuff to shared.

* one last thing

* Improve BeakerBarChart: Keep visual entry width when swapping beakers

* Improve BeakerBarChart: Respect beaker order of reagents

* Improve CryoPodWindow: Ensure space for injection buffer

 We need to keep space on the chart for the injection buffer after swapping to a full beaker.

* Improve CryoPodWindow: Prettier ejection error

* Improve CryoPodWindow: Add "Cooling patient" status

* BeakerBarChart: Fix UI scale bug

* BeakerBarChart: Fix bluespace beaker ugliness

* BeakerBarChart: Add more pod status strings

* HealthAnalyzerControl: Filewide namespace, sort imports

* Style fix: Replace `bool x = y` with `var x = y`

* CryoPodUiMessage: Split off separate class for inject

* SharedCryoPodSystem: Move message-related code into Subs.BuiEvents

---------

Co-authored-by: Princess Cheeseballs <66055347+Pronana@users.noreply.github.com>
2026-01-15 17:52:03 +00:00
slarticodefast
5cda60f2f9 Predict defibrillators and add an integration test for them (#41572)
* cleanup

* fix fixtures

* prediction

* fix test

* review

* fix svalinn visuals

* fix chargers

* fix portable recharger and its unlit visuals

* fix borgs

* oomba review

* fix examination prediction

* predict

* readd zapping interacting mobs
2026-01-15 17:43:32 +00:00
Brandon Li
545cacbcae StyleNano removal: Palette system and Sheetlets (#29903)
* Apply patch 1777eea9a4..6b32bb2b14

Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com>

* make red squiggly line go away

Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com>

* Add todo list

Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com>

* Add palette to `TextureButton`

Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com>

* Rename `PalettedButtonSheetlet` to `NTButtonSheetlet` and move useful methods to `ButtonSheetlet`

Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com>

* migrate `ContextMenu` styles

Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com>

* Update todo

Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com>

* tweak NT colors

* New stylesheet: `InterfaceStylesheet` & `InterfaceTooltipSheetlet`

* Move inheritance of `IButtonConfig` to `NanotransenStylesheet.Buttons`

* move `MenuButtonSheetlet` & actually implement `InterfaceStylesheet` correctly

Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com>

* tweak color & update todo

Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com>

* chat is this real (update chat palette)

Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com>

* Update todo

Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com>

* `SmallButton` and remove some obsolete things from `StyleNano`

Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com>

* rename `StyleClasses` to `StyleClass` so `Stylesheets.Redux.StyleClasses` syntax is dead

Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com>

* replace `ButtonColorGreen` with `Positive`

Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com>

* `Placeholder`

Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com>

* Examine popup buttons

Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com>

* move over more things & cleanup `StyleNano` more (under 1000 lines!!!!)

Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com>

* Remove some more redundant stuff

Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com>

* Undo style change for chat window

Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com>

* paper editing works now

Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com>

* `OptionButton` styles

Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com>

* `ListContainer`, move `DefaultWindow` styles (for now) & more cleanup

Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com>

* fix `ActionButton` not having highlighting

Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com>

* remove imports of `Robust.Client.UserInterface.StylesheetHelpers` & format

Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com>

* `ButtonBig` and more cleanup

Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com>

* Move items inheriting from `ISheetletConfig` into their own directory

Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com>

* Cleanup & move `Label` styles

Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com>

* Action search box styles

Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com>

* Moved, stuff is

Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com>

* rename `LabelSubtext` to `LabelSubText` & move more stuff (were almost there!!)

Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com>

* yap & move over MORE stuff (just like one thing left!!!)

Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com>

* Change status classes to appropriate existing classes

Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com>

* remove remaining references to `StyleNano`

Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com>

* Fix some hardcoding & broken code, `GetFromControl`

Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com>

* Scrollbars!

Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com>

* chores

Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com>

* clean up `StyleClass.cs`

Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com>

* `ItemListSheetlet` refactor

Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com>

* more chores!

Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com>

* Consistency w/ directory structure

Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com>

* Move `MainMenuSheetlet`

Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com>

* `ColorPalette`

Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com>

* whoopsie

Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com>

* Remove most sheet-specific sheetlets

Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com>

* fix warnings, cleanup, & fix scrollbar (this is why we fix warnings boys)

Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com>

* yap

Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com>

* MASSIVE resharper skill issue

Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com>

* actually use `ISheetletConfig`

Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com>

* have specific sheetlet be specific

Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com>

* `GetResourceOr`

Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com>

* cleanup & move / remove `IPalette`s

Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com>

* actually do specific stylesheets correctly & fix tooltips

Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com>

* cleanup & logging

Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com>

* Move `FontKind` and `FontKindExtensions` to their own files

Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com>

* rename `InterfaceStylesheet` to `SystemStylesheet`

Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com>

* change `ButtonHovered` etc to `PseudoHovered` etc

Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com>

* give the palettes fun names

Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com>

* `StyleSpace` is no more

Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com>

* It should compile now! I am now going to bed (fr) if it fails it fails

Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com>

* make squiggly red line go away

Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com>

* add additional type restrictions to sheetlets

* `CommonStylesheet`

* minor cleanup

* Make `GetSheetletRules` not horrible

* wait this was duplicating style rules. oops!

* move some sheetlets to their associated xamls

* oh wait apparently that was important

* review pass 1

* review pass 2 (font & color stuff)

* review pass 3: remove unused stuff / filename fix

* fix warnings & "replace cast with explicit variable type"

* move `Palette` stuff to its own directory

* tweak colors (they're different now that I actually fixed the OKlab thing)

* review pass 4: little things

* make window close button grey before hovering

* refactor `HLine` to make it less terrible and allow it to be styled

* fix `NanoHeading` (it's been broken for a while whoops) and cleanup hardcoding

* band-aid missing references in `StyleNano`

* move `StyleBox` generating functions out of `IButtonSheetlet` into `StyleBoxHelper`

* remove dictionary field from `IStylesheetManager`

* Add check for unloaded sheetlets

* style tweaks to satisfy OCD

* I somehow missed this: `Caution` styleclass replaced with `negative`, refactor `PowerChargeWindow`

* tweak palettes for like the fourth time

* construct `StyleNano` / `StyleSpace` in `StylesheetManager` and mark them as obsolete

* rename `BackgroundPanel` classes for consistency

* tweak window / `ListContainer`

* oh right you use `///` not `/**`

* font system is bad, make it temporary

* acknowledge Divider funkyness

* remove use of class `Disabled`

* `ColorPalette` allow overriding colors with brace initialization

* review pass again

* tweak disabled button colors

* `StatusPalette` tweaks

* typo

* Make squiggly red line go away

* Delete `Redux`

* Remove all references to `Redux`

* make red less radioactive

* Store stylesheet name inside stylesheet class

* fix merge errors

* use RT's Oklab support instead

* shuffle around `StylesheetManager` fields

* apply stylesheets based off `StylesheetComponent`

* simplify `ColorPalette` construction

* add todo for `SheetletConfigType`

* `OptionButton` has a background color now

* fix disabled buttons

* sigh (red color palette fixed)

* make `ItemList` use primary palette

* Revert "apply stylesheets based off `StylesheetComponent`"

This reverts commit c05b147da845f6e04ff33d1cbd91a18a92c676d7.

* dead code removal

* buttons are green when pressed (we need togglebuttons)

---------

Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com>
Co-authored-by: Janet Blackquill <uhhadd@gmail.com>
2025-10-19 21:10:44 +00:00
Pok
dca80238f0 Attempt to fix all unlocalized lines (#40284)
* missing-localization

* cmd

* fix: fixed patron page throwing exception due to unexpected patron tier in yaml

* Revert "fix: fixed patron page throwing exception due to unexpected patron tier in yaml"

This reverts commit 28458c78b1f2eed30fda898ec26059b27f1766f1.

* review and update

* no cmd

* fix

* fix 99

---------

Co-authored-by: pa.pecherskij <pa.pecherskij@interfax.ru>
2025-10-10 21:57:38 +00:00
Ser11y
da210e812b Make location in crew monitoring console localizable (#40247) 2025-09-09 22:11:24 +02:00
kosticia
9ecb8333f2 Predict suitsensor system (#39325)
* adwadsdwasadwas

* dev

* fix

* review

* some more cleanup

---------

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
2025-08-11 17:35:11 +02:00
slarticodefast
63b2979e73 Predict cryopods (#39385)
Co-authored-by: ArtisticRoomba <145879011+ArtisticRoomba@users.noreply.github.com>
2025-08-05 17:09:50 -07:00
Tayrtahn
5ba1b2af86 Cleanup warnings in CryoPodSystem (#37433)
Cleanup warnings in CryoPodSystem
2025-05-14 03:55:42 +02:00
Archee
012eeb3158 Cryotube draw-depth (#37240)
* removes changing draw depth when occupied

* changes collision to square

* small texture changes
fixes slight perspective size when comparing side columns to the direct column facing the camera
removes the baked in pipe exit (the yml's sprite adds it anyway)
2025-05-06 22:01:09 -04:00
Ciarán Walsh
a16097fa33 Fix duplicate suit signals (#35918)
* Include the suit owner’s UID in suit sensor status updates.

* Show a single monitoring entry per crew member

* Rewrite sensor collection using a dictionary
2025-04-16 23:14:05 +02:00
pathetic meowmeow
cbecc4cc4b Use new engine APIs for setting the scroll target of views (#35401) 2025-02-23 18:47:13 +01:00
Milon
f6a1fd5de8 add missing base calls to several BUIs (#35124) 2025-02-13 01:41:30 -05:00
eoineoineoin
b1f83fb707 Make crew monitor update blips at consistent rates (#32555) 2025-01-27 18:37:35 +01:00
Errant
854bfd27cb Crew Monitor filter (#31659)
* crewmon filter

* string case matching

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>

---------

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
2024-09-19 12:23:45 +02:00
slarticodefast
e0d30aff4e Add tooltips to the agent ID job icons and improve status icon prototypes (#28575)
* add tooltips to agentid job icons

* forgot to stage this

* make StatusIconPrototype abstract

* minor visual improvements

* cleanup

* use currentculture to sort job names

* review
2024-08-09 16:14:07 +10:00
metalgearsloth
edb05e36bb Reapply "Remove some BUI boilerplate" (#30214) (#30219)
* Reapply "Remove some BUI boilerplate" (#30214)

This reverts commit cb0ba66be3.

* Fix gas tank

* Fix PA

* Fix microwave

* Comms console underwrap

* Fix rcd

* log wehs
2024-07-21 14:48:13 +10:00
Nemanja
cb0ba66be3 Revert "Remove some BUI boilerplate" (#30214)
Revert "Remove some BUI boilerplate (#28399)"

This reverts commit cbf329a82d.
2024-07-20 20:42:27 -04:00
metalgearsloth
cbf329a82d Remove some BUI boilerplate (#28399)
* Remove some BUI boilerplate

- The disposals overrides got removed due to the helper method handling it.
- Replace window creation with CreateWindow helper.
- Fixed some stinky code which would cause exceptions.

* More

* moar

* weh

* done

* More BUIs

* More updates

* weh

* moar

* look who it is

* weh

* merge

* weh

* fixes
2024-07-20 15:40:16 +10:00
Pspritechologist
f5d9d3c458 Suit Sensors No Longer Use a Hardcoded 'Total Health' (#26658)
* Suit sensors now know the 'total health' of an entity

* Missed the constructor 😔
2024-04-04 02:38:27 -06:00
metalgearsloth
c5486873db Shuttle console + FTL rework (#24430)
* Add shuttle interior drawing back

Just do it per-tile she'll be right, at least it's done with 1 draw call.

* Revamp shuttle console

* Bunch of cleanup work

* Lables sortito

* dok

* Pixel alignment and colours

* Fix a bunch of drawing bugs

* Shuttle map drawing

* Drawing fixes

* Map parallax working finally

* weh

* Commit all my stuff

* mic

* deez

* Update everything

* Xamlify everything

* uh

* Rudimentary blocker range

* My enemies have succeeded

* Bunch of changes to FTL

* Heaps of cleanup

* Fix FTL bugs

* FTL

* weewoo

* FTL fallback

* wew

* weh

* Basic FTL working

* FTL working

* FTL destination fixes

* a

* Exclusion zones

* Fix drawing / FTL

* Beacons working

* Coordinates drawing

* Fix unknown map names

* Dorks beginning

* State + docking cleanup start

* Basic dock drawing

* Bunch of drawing fixes

* Batching / color fixes

* Cleanup and beacons support

* weh

* weh

* Begin pings

* First draft at map objects

* Map fixup

* Faster drawing

* Fix perf + FTL

* Cached drawing

* Fix drawing

* Best I got

* strips

* Back to lists but with caching

* Final optimisation

* Fix dock bounds

* Docking work

* stinker

* kobolds

* Btns

* Docking vis working

* Fix docking pre-vis

* canasses

* Helldivers 2

* a

* Array life

* Fix

* Fix TODOs

* liltenhead feature club

* dorking

* Merge artifacts

* Last-minute touchup
2024-03-03 18:39:19 +11:00
Pieter-Jan Briers
715794dd41 Make department / job list sorting consistent. (#25486)
* Make department / job list sorting consistent.

This makes late join, crew manifest and character profile all apply consistent sorting for jobs and departments.

We use the already-defined weights for departments (so command, then sec, then station specific, then just sort by prototype ID). Jobs also use weight (so heads are always at the top) then prototype ID, then character name (for manifest).

Removed the crewmanifest.ordering CVar as doing it via prototype weight is just easier, and that CVar was already a mess anyways.

* Fix jittery job icons in lists.

They were set to KeepCentered in TextureRect. This has issues because the allocated space is actually an odd number of pixels, so it tries to position the draw at a half pixel offset.

Now, yes, fixing this in TextureRect would make much more sense, but get off my back. (Ok seriously we need better helper functions for doing that in the engine. Don't wanna deal with that right now and I already have this patch made.)

Instead I'm just gonna fix the issue by using VerticalAlignment in all these places instead which ends up doing exactly the same thing YIPPEE.

Also gave a margin next to the icon on the crew manifest. Margins people!
2024-02-23 15:04:44 +11:00
Errant
40db236b82 Navmap UI enhancements (#23777)
* label scaling wip

* beacon toggle, cleanup

* weh

* caw

* Smooth scaling, almost-selectable font size, Magnification count, zoom scale accuracy change, opacity

* never asked for individual font sizes

* zoom

* format

* Fixes CrewMonitor and PowerMonitor using the default tile color as text background instead of their custom tile colors

* font customisation, needs UI elements

* Station map rightclick now works

* UI scale will keep the local systems in line

* adjusting font size to UI scale

* typo

* fix RT version

* putting cache back in its place

* toggle labels moved to Examine
2024-01-14 16:08:43 +11:00
Errant
bda89918ff Station Map window edges (#24024) 2024-01-13 16:04:45 +01:00
chromiumboy
1de682e23f Power monitoring console overhaul (#20927)
* Prototyping whole station wire map

* More prototyping

* Added icons for the different power distributors and toggleable cable displays

* Power cable layouts are now only sent to the client when the power monitor is open

* UI prototyping

* Power monitors can now see the sprites of distant entities, long entity names are truncated

* Updated how network devices are added to the player's PVS

* More feature prototypes

* Added source / load symbols

* Final prototype! Time to actually code it properly...

* Start of code clean up

* Continuing code clean up

* Fixed UI appearance

* Code clean up complete

* Removed unnecessary changes

* Updated how power values are calculated, added UI warnings for power sinks and power net checks

* Updated how power values are calculated again, added support for portable generators

* Removed unnecessary files

* Map beacons start toggled off, console map now works outside the station, fixed substation icon

* Made some of Sloth's requested changes. Power distributors don't blink anymore, unless selected

* Moved a number of static variables in PowerMonitoringHelper to sensible places in the main files. Added a NavMapTrackableComponent so that you can specify how individual entities appear on the navmap

* Updated the colors/positions of HV cables and SMESes to improve contrast

* Fixed SMES color in map legend

* Partially fixed auto-scrolling on device selection, made sublists alphabetical

* Changed how auto-scroll is handled

* Changed the font color of the console warning messages

* Reduced the font size of beacon labels

* Added the station name to the console

* Organized references

* Removed unwanted changes to RobustToolbox

* Fix merge conflict

* Fix merge conflict, maybe

* Fix merge conflict

* Updated outdated reference

* Fixed portable_generator.yml

* Implemented a number of requested changes, move bit masks to a shared component

* Navigate listings via the navmap

* First attempt at improving efficiency

* Second attempt at optimization, entity grouping added for solar panels

* Finished solar panel entity joining

* Finished major revisions, code clean up needed

* Finializing optimizations

* Made requested changes

* Bug fix, removed obsolete code

* Bug fixes

* Bug fixes

* STarted revisions

* Further revisions

* More revision

* Finalizing revisions. Need to make RT PR

* Code tidying

* More code tidying

* Trying to avoid merge conflicts

* Trying to avoid merge conflicts

* Removed use of PVS

* Improving efficiency

* Addressed a bunch of outstanding issues

* Clear old data on console refresh

* UI adjustments

* Made node comparison more robust. More devices can be combined into one entry

* Added missing component 'dirty'
2023-12-24 17:07:41 +11:00
chromiumboy
eb1c20ea81 Toned down wall color (#22522) 2023-12-14 22:36:01 -07:00
chromiumboy
b70c0845d0 Crew monitor revisit (#22240) 2023-12-10 16:38:50 +11:00
metalgearsloth
5a0fc68be2 Content update for NetEntities (#18935) 2023-09-11 09:42:41 +10:00
metalgearsloth
4cfc578011 Revert "Remove most usages of obsolete TransformComponent methods (#1… (#19714) 2023-09-01 12:30:29 +10:00
Visne
1416942bea Remove most usages of obsolete TransformComponent methods (#19571) 2023-08-30 12:05:19 +10:00
TemporalOroboros
3ac4cf85db Cleaner BoundUserInterfaces (#17736) 2023-07-09 02:02:17 +10:00
metalgearsloth
68480af109 Update content vectors to numerics (#17759) 2023-07-08 14:08:32 +10:00
Alex
c4a485484a Add Colors Crew Monitor (#17819)
* Add Colors Crew Monitor

* Fix
2023-07-04 18:29:25 -06:00
Ahion
de63c5230b More user friendly crew monitor UI (#17328) 2023-06-15 13:29:52 +10:00
Julian Giebel
8d040e57d7 Fix station limited devices station assignment (#16893)
Fix error in crew monitor window
2023-05-28 14:07:31 -06:00
20kdc
81f908c7b3 Fix crew monitoring direction & memory leak (#16459) 2023-05-15 16:38:41 -04:00
metalgearsloth
0e81cb4319 Remove diseases (#15684) 2023-05-07 17:50:37 +10:00
metalgearsloth
be4e69b0c0 Station maps (#13027) 2023-04-13 16:21:24 +10:00
DrSmugleaf
66adf34f59 Remove cryo pod component references (#15247) 2023-04-09 15:28:19 -07:00
Leon Friedrich
19277a2276 More DoAfter Changes (#14609)
* DoAfters

* Compact Clone()

* Fix mice and cuffables

* Try generalize attempt events

* moves climbabledoafter event to shared, fixes issue with climbable target

* Fix merge (cuffing)

* Make all events netserializable

* handful of doafter events moved

* moves the rest of the events to their respective shared folders

* Changes all mentions of server doafter to shared

* stop stripping cancellation

* fix merge errors

* draw paused doafters

* handle unpausing

* missing netserializable ref

* removes break on stun reference

* removes cuffing state reference

* Fix tools

* Fix door prying.

* Fix construction

* Fix dumping

* Fix wielding assert

* fix rev

* Fix test

* more test fixes

---------

Co-authored-by: keronshb <keronshb@live.com>
2023-04-02 21:13:48 -04:00
Leon Friedrich
4e978d54a4 Fix cryopod interactions (#15045) 2023-04-03 06:30:03 +10:00
DEATHB4DEFEAT
32cce0d938 uichange Crew Monitor (#14235) 2023-03-25 10:51:28 -04:00
keronshb
9ebb452a3c DoAfter Refactor (#13225)
Co-authored-by: DrSmugleaf <drsmugleaf@gmail.com>
2023-02-25 01:01:25 +01:00
Visne
5a5a3afbb1 Remove some obsolete AppearanceComponent method usages (#13726) 2023-02-02 12:34:53 -04:00
eoineoineoin
c864e8a72e Sort entries in crew monitoring console by name (#13447)
Co-authored-by: Eoin Mcloughlin <helloworld@eoinrul.es>
2023-01-19 14:02:45 +11:00
keronshb
72bddb6bdb Have crew monitor display entity coordinates instead (#13120)
closes https://github.com/space-wizards/space-station-14/issues/13042
2023-01-10 00:25:46 +11:00
Francesco
d47e001b18 feat: Medbay cryo pods (#11349)
Fixes https://github.com/space-wizards/space-station-14/issues/11245
2022-12-25 22:35:51 +11:00
Leon Friedrich
6e6ddc0cb8 Fix crew monitor for rotated eyes (#11931) 2022-10-16 11:07:42 +11:00
Leon Friedrich
921e2ee57d BUI changes required for Engine PR (#10608) 2022-08-21 03:38:30 +10:00
metalgearsloth
45bd1edd5b Revert "Update submodule to 0.34.0.0 (#10356)" (#10359) 2022-08-06 16:48:21 +10:00
Leon Friedrich
e06ea56eb2 Content BUI changes for engine PR (#10308) 2022-08-06 14:59:02 +10:00