Dmitry
8eb0cdde41
merge remote upstream
2025-12-10 03:12:01 +07:00
Dmitry
f392e9601a
merge remote stable, upstream
2025-11-25 05:28:10 +07:00
Matthew Herber
11a6f57d69
Main menu art credit system ( #41328 )
...
* Main menu art credit system
* change to center align in one box
* left align
* Update Resources/Prototypes/lobbyscreens.yml
Co-authored-by: Hannah Giovanna Dawson <karakkaraz@gmail.com >
* add margin
* Update Resources/Prototypes/lobbyscreens.yml
Co-authored-by: Hannah Giovanna Dawson <karakkaraz@gmail.com >
* fix formatting
* change to locale
* FTL file
* locid
* handle null list properly
* remove unneeded using
* push
* One more push
---------
Co-authored-by: Hannah Giovanna Dawson <karakkaraz@gmail.com >
Co-authored-by: Princess Cheeseballs <66055347+Pronana@users.noreply.github.com >
2025-11-23 13:00:58 +00:00
Justin Pfeifler
4f0b1f377e
Gravity Generators cannot be unanchored while active ( #41256 )
...
* Add unanchor attempt check
* Combine shared component and server component
- Combines SharedGravityGeneratorComponent and GravityGeneratorComponent
- AutoNetworked the GravityActiveBool
* Remove SharedGravityGeneratorComponent
* Update to SharedGravityGeneratorComponent
* Fix to be a complete sentence
* Dirty GravityActive whenever changed
* Rename component and remove view variables
* Update referenced component name
* Move unanchor attempt to shared system
* Add client system
* Revert popup to PopupEntity
* Fix popup to be PopupClient
* Set access restriction on GravityActive
2025-11-07 00:53:27 +00:00
Dmitry
c682eb80b4
merge remote master, upstream
2025-10-26 22:31:58 +07:00
Myra
1a5be55c70
Clean up TitleWindowManager.cs ( #36327 )
...
* Clean up TitleWindowManager.cs
- I did not like how `OnHostnameChange()` always needed a string even though that string would always just be the hostname, so now it's just part of its function
- The extra function made to just trigger `OnHostnameChange()` are removed. It just runs the right function off the bat.
- Checking for `ClientRunLevel.InGame` for setting the title without the hostname, which means the previous joined server won't appear for a split second before being corrected by the new cvars being set. Or if the server prefers no host name in the titlebar by the time we connect.
* review
* Sus
2025-10-14 22:13:32 +00:00
Dmitry
76e987c7b3
merge mini-upstream
2025-10-05 03:20:56 +07:00
Leon Friedrich
de9593c0e7
Remove static IoC from client & server EntryPoint ( #40562 )
...
* Remove static IoC from client & server EntryPoint
* Fix missing log manager initialization
* file namespace
2025-10-02 14:32:56 +00:00
Dmitry
76f0d2d12b
upstream syns
2025-06-19 15:45:02 +07:00
deathride58
08d9c0aedd
Playtime Reminders - Raising awareness of addiction by highlighting excessive playtime ( #36483 )
...
* grass touch protocol - Rebases to latest master to fix conflicts
* aight local tests are passing lets see if our golf works
* It is 5 am and our ass COMPLETELY overcomplicated this lmaooo
* Addresses feedback - Clarifies comments, swaps internal var names for grasstouchless and selfdestructive, makes the third tier a little less demanding, and fixes 1 hours
* Addresses review - conflict fix
* This too
* Axes playtime exclusion for ghosts
* Use switch expression
code style nit
* Refactor/cleanup
Use IGameTiming.RealTime to track time instead of DateTime. Use nullable instead of magic values.
Expose the current day value through a property that is always up to date, instead of making the API to read the CVar that updates at inconsistent times. This also makes it trivial to debug with VV.
Other minor cleanup like using string interp, code style fixes, comments, etc.
---------
Co-authored-by: PJB3005 <pieterjan.briers+git@gmail.com >
2025-06-19 03:06:26 +02:00
Dmitry
0f4b1717e0
upstream
2025-06-08 00:04:48 +07:00
Simon
d7d7a6c80e
Split codewords into its own system ( #37928 )
...
* Split codewords into its own system
* Fix admin log
* Nuke unused code
* Fix formatting errors
* Fix tests
* Make the codeword system add itself if called when not active
* Put comment in right place.
* Review: Rename prototypes
* Review: Make codewords serializable
* Fix build
* Reviews: Change the system to not be a gamerule.
* Fix YAML Linter
* Fix test fail
* Remove unused import
2025-06-05 19:19:41 -04:00
Dmitry
25c5e59248
Upstream ( #3172 )
...
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2025-05-24 11:00:17 +03:00
Pieter-Jan Briers
ffe130b38d
Battery (SMES/substation) interface ( #36386 )
...
* Add ENERGYWATTHOURS() loc function
Takes in joules (energy), displays as watt-hours.
* Add simple OnOffButton control
* Re-add Inset style class
This was sloppily removed at some point?? Whatever, I need it.
* Add helper functions for setting title/guidebook IDs on FancyWindow
Reagent dispenser uses these, more in the next commits.
* Add BuiPredictionState helper
This enables me to implement coarse prediction manually in the battery UI.
Basically it's a local buffer of predicted inputs that can easily be replayed against future BUI states from the server.
* Add input coalescing infrastructure
I ran into the following problem: Robust's Slider control absolutely *spams* input events, to such a degree that it actually causes issues for the networking layer if directly passed through. For something like a slider, we just need to send the most recent value.
There is no good way for us to handle this in the control itself, as it *really* needs to happen in PreEngine. For simplicity reasons (for BUIs) I came to the conclusion it's best if it's there, as it's *before* any new states from the server can be applied. We can't just do this in Update() or something on the control as the timing just doesn't line up.
I made a content system, BuiPreTickUpdateSystem, that runs in the ModRunLevel.PreEngine phase to achieve this. It runs a method on a new IBuiPreTickUpdate interface on all open BUIs. They can then implement their own coalescing logic.
In the simplest case, this coalescing logic can just be "save the last value, and if we have any new value since the last update, send an input event." This is what the new InputCoalescer<T> type is for.
Adding new coalescing logic should be possible in the future, of course. It's all just small helpers.
* Battery interface
This adds a proper interface to batteries (SMES/substation). Players can turn IO on and off, and they can change charge and discharge rate. There's also a ton of numbers and stuff. It looks great.
This actually enables charge and discharge rates to be changed for these devices. The settings for both have been set between 5kW and 150kW.
* Oops, forgot to remove these style class defs.
2025-04-27 21:08:34 +10:00
Morb0
be480aced1
Merge remote-tracking branch 'wizards/master' into upstream-sync
...
# Conflicts:
# Content.Server/Chat/Managers/ChatSanitizationManager.cs
# Content.Shared/Localizations/ContentLocalizationManager.cs
# Resources/Audio/Weapons/Guns/Gunshots/attributions.yml
# Resources/Prototypes/Datasets/Names/last.yml
# Resources/Prototypes/Loadouts/loadout_groups.yml
# Resources/ServerInfo/Guidebook/Antagonist/Traitors.xml
2024-10-30 16:38:56 +03:00
Vasilis
a739b21b04
Change the window titlebar to show the joined server ( #32547 )
...
* Change the window titlebar to show the joined server
Requires https://github.com/space-wizards/RobustToolbox/pull/5475/
* Totally not a webedit
* Can you tell what cvar I copied?
* And this kids is why we don't webedit
* Reviews
---------
Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com >
2024-10-17 13:06:07 +02:00
Morb0
3ab6d3ef71
Merge remote-tracking branch 'wizards/master' into upstream-sync
...
# Conflicts:
# .github/workflows/publish.yml
# Content.Client/VoiceMask/VoiceMaskNameChangeWindow.xaml.cs
# Content.Server/GameTicking/GameTicker.Player.cs
# Content.Server/VoiceMask/VoiceMaskComponent.cs
# Content.Server/VoiceMask/VoiceMaskSystem.Equip.cs
# Content.Server/VoiceMask/VoiceMaskSystem.cs
# Content.Server/VoiceMask/VoiceMaskerComponent.cs
# Resources/Prototypes/Catalog/Fills/Lockers/heads.yml
# Resources/Prototypes/Entities/Clothing/Masks/specific.yml
# Resources/Prototypes/Entities/Mobs/NPCs/regalrat.yml
# Resources/Prototypes/Roles/Jobs/Cargo/quartermaster.yml
# Resources/Prototypes/Roles/Jobs/Command/captain.yml
# Resources/Prototypes/Roles/Jobs/Command/head_of_personnel.yml
# Resources/Prototypes/Roles/Jobs/Engineering/chief_engineer.yml
# Resources/Prototypes/Roles/Jobs/Medical/chief_medical_officer.yml
# Resources/Prototypes/Roles/Jobs/Science/research_director.yml
# Resources/Prototypes/Roles/Jobs/Security/head_of_security.yml
# Resources/Prototypes/Roles/Jobs/Wildcards/psychologist.yml
# Resources/Textures/Objects/Misc/bureaucracy.rsi/meta.json
# Resources/Textures/Objects/Misc/bureaucracy.rsi/paper_stamp-psychologist.png
# Resources/Textures/Structures/Walls/solid.rsi/reinf_over0.png
# Resources/Textures/Tiles/attributions.yml
# Resources/Textures/Tiles/blue_circuit.png
# Resources/Textures/Tiles/green_circuit.png
# Resources/Textures/Tiles/steel.png
2024-10-04 19:47:54 +03:00
nikthechampiongr
a5840b925b
Fix RA0032 ( #32514 )
2024-09-29 02:25:21 +02:00
Morb0
721f7bfecf
Merge remote-tracking branch 'refs/remotes/wizards/master' into upstream-sync
...
# Conflicts:
# Content.Server/Connection/ConnectionManager.cs
# Resources/Prototypes/Datasets/Names/ai.yml
# Resources/Prototypes/Datasets/adjectives.yml
# Resources/Prototypes/Datasets/verbs.yml
# Resources/Prototypes/Entities/Clothing/Shoes/specific.yml
# Resources/Prototypes/Entities/Mobs/NPCs/revenant.yml
# Resources/Prototypes/Entities/Mobs/base.yml
# Resources/Prototypes/Maps/bagel.yml
# Resources/Prototypes/Roles/Jobs/Security/security_cadet.yml
# Resources/Textures/Clothing/Head/Helmets/light_riot.rsi/equipped-HELMET.png
# Resources/Textures/Clothing/Head/Helmets/light_riot.rsi/icon.png
# Resources/Textures/Clothing/Head/Helmets/light_riot.rsi/meta.json
# Resources/Textures/Interface/Misc/job_icons.rsi/meta.json
# Resources/Textures/Objects/Misc/bureaucracy.rsi/meta.json
# Resources/Textures/Structures/Wallmounts/barsign.rsi/officerbeersky.png
# Resources/Textures/Structures/Wallmounts/signs.rsi/anomaly.png
# SpaceStation14.sln
2024-08-28 16:40:36 +03:00
Simon
f92ef41538
Automated whitelists ( #23985 )
...
* Beginnings of making the breadmemes jobs easier
* stuff
* stuff pt. 2
* Stuff pt.3
* Stuff I forgot last time
* Basic whitelist
Only people that are added to the whitelist with the addwhitelist command will be able to join. I call this the "legacy" whitelist
* Remove always deny condition in favor of just breaking if playtime check fails
* Change default whitelist
Default whitelist is now the "legacy" whitelist.
* localization
* Admin check
* minor spelling change
* Fix build
* Whitelist message
* Fix vars not being datafield and spelling mistakes
* Minor spelling mistake
* Change config for salamander
* Reviews and stuff
* Add summaries
* Fix whitelists
* Forgot to add a datafield
* Fixing stuff I guess
* Reuse admin remarks to reduce load when connecting.
* Update log messages to be verbose instead of debug
* Reviews
* whoops
* Explain a bit more how whitelist checking works
* Apply CE's review
* Append Membership to Blacklist and Whitelist conditions
* Fix review comments
* Uncapitalize playerConnectionWhitelist, add to ignored client prototypes
* Make note count field work
* Fix cvar for thingy
---------
Co-authored-by: Pieter-Jan Briers <pieterjan.briers+git@gmail.com >
2024-08-27 18:01:17 +02:00
Morbo
44a22c928d
Merge remote-tracking branch 'refs/remotes/upstream/master' into master-syndie
...
# Conflicts:
# Content.Client/Entry/EntryPoint.cs
# Content.Client/IoC/ClientContentIoC.cs
2024-06-27 18:13:54 +03:00
Pieter-Jan Briers
ced15b7934
Fix coords monitor in replays ( #29512 )
...
The F3 coords manager is blocked if you're not an admin. This check happened even when playing a replay, where you actually aren't. There's now a check to make sure you are actually server-connected-to-game before running the logic.
Also moved it to a manager because this *shouldn't be a bloody entity system in the first place*.
2024-06-27 16:58:51 +02:00
Morb0
9888f8fa57
Merge remote-tracking branch 'refs/remotes/upstream/master' into upstream-sync
...
# Conflicts:
# .github/CODEOWNERS
# Content.Client/Administration/UI/Tabs/PanicBunkerTab/PanicBunkerTab.xaml.cs
# Content.Client/Lobby/LobbyUIController.cs
# Content.Server/Administration/Systems/AdminSystem.cs
# Content.Server/Connection/ConnectionManager.cs
# Content.Server/GameTicking/Rules/NukeopsRuleSystem.cs
# Content.Shared/Administration/Events/PanicBunkerChangedEvent.cs
# Content.Shared/Preferences/HumanoidCharacterProfile.cs
# Resources/Prototypes/Accents/word_replacements.yml
# Resources/Prototypes/Catalog/Fills/Backpacks/StarterGear/backpack.yml
# Resources/Prototypes/Catalog/Fills/Backpacks/StarterGear/duffelbag.yml
# Resources/Prototypes/Catalog/Fills/Backpacks/StarterGear/satchel.yml
# Resources/Prototypes/Entities/Mobs/base.yml
# Resources/Prototypes/Roles/Antags/nukeops.yml
# Resources/Prototypes/Roles/Antags/revolutionary.yml
# Resources/Prototypes/Roles/Antags/traitor.yml
# Resources/Prototypes/Roles/Antags/zombie.yml
# Resources/Prototypes/Roles/Jobs/Security/security_cadet.yml
# Resources/ServerInfo/Guidebook/Antagonist/Traitors.xml
# Resources/ServerInfo/Guidebook/Cargo/Cargo.xml
# Resources/ServerInfo/Guidebook/Cargo/CargoBounties.xml
# Resources/ServerInfo/Guidebook/Cargo/Salvage.xml
# Resources/ServerInfo/Guidebook/Controls/Controls.xml
# Resources/ServerInfo/Guidebook/Controls/Radio.xml
# Resources/ServerInfo/Guidebook/Engineering/Engineering.xml
# Resources/ServerInfo/Guidebook/Engineering/Fires.xml
# Resources/ServerInfo/Guidebook/Engineering/Singularity.xml
# Resources/ServerInfo/Guidebook/Jobs.xml
# Resources/ServerInfo/Guidebook/Medical/Chemist.xml
# Resources/ServerInfo/Guidebook/Medical/Medical.xml
# Resources/ServerInfo/Guidebook/Medical/MedicalDoctor.xml
# Resources/ServerInfo/Guidebook/Science/Science.xml
# Resources/ServerInfo/Guidebook/Security/Security.xml
# Resources/ServerInfo/Guidebook/Service/Bartender.xml
# Resources/ServerInfo/Guidebook/Service/Chef.xml
# Resources/ServerInfo/Guidebook/SpaceStation14.xml
# Resources/ServerInfo/Guidebook/Survival.xml
# Resources/Textures/Objects/Storage/boxes.rsi/meta.json
2024-06-14 19:48:52 +03:00
Nemanja
1333b48747
Convert rules to use guidebook parsing ( #28647 )
2024-06-06 03:11:26 -04:00
Morb0
6a6bf86856
Merge remote-tracking branch 'refs/remotes/upstream/master' into upstream-sync
...
# Conflicts:
# Resources/Prototypes/GameRules/events.yml
2024-06-02 19:57:53 +03:00
slarticodefast
1283989346
Flash overlay rework and bugfixes ( #27369 )
2024-06-02 00:17:53 -04:00
Morb0
d97a09543d
Merge remote-tracking branch 'refs/remotes/upstream/master' into upstream-sync
...
# Conflicts:
# Content.Client/IoC/ClientContentIoC.cs
# Content.Client/Lobby/UI/HumanoidProfileEditor.xaml.cs
# Content.Client/Preferences/UI/CharacterSetupGui.xaml.cs
# Content.IntegrationTests/Tests/Preferences/ServerDbSqliteTests.cs
# Content.Server/Preferences/Managers/ServerPreferencesManager.cs
# Content.Shared/Preferences/HumanoidCharacterProfile.cs
# Content.Shared/Preferences/Loadouts/Effects/GroupLoadoutEffect.cs
# Content.Shared/Preferences/Loadouts/Effects/JobRequirementLoadoutEffect.cs
# Content.Shared/Preferences/Loadouts/RoleLoadout.cs
# Resources/ServerInfo/Guidebook/Engineering/TEG.xml
# Resources/Textures/Clothing/Uniforms/Jumpsuit/security.rsi/equipped-INNERCLOTHING.png
# Resources/Textures/Clothing/Uniforms/Jumpsuit/security.rsi/meta.json
2024-05-15 18:53:52 +03:00
metalgearsloth
332f54a3ae
Lobby refactor + species loadouts support ( #27576 )
...
* Vox stuff
* Species loadouts and lobby refactor
The control flow for lobby is all over the shop so I pulled it all up from the individual controls so now they handle the bare minimum required and LobbyUIController handles the rest.
* a
* Bulk changes
* a
* weh
* Character import / export
* finalise
* woops this stuff too
* Also datafield exporting
* comments
* Review
2024-05-12 09:18:21 +10:00
Morb0
b704ef0d5e
Merge remote-tracking branch 'refs/remotes/upstream/master' into upstream-sync
...
# Conflicts:
# Content.Client/Entry/EntryPoint.cs
# Content.Server/GameTicking/GameTicker.Spawning.cs
# Content.Server/Preferences/Managers/ServerPreferencesManager.cs
# Resources/Prototypes/Entities/Clothing/Hands/gloves.yml
# Resources/Textures/Clothing/Hands/Gloves/combat.rsi/equipped-HAND.png
# Resources/Textures/Clothing/Hands/Gloves/combat.rsi/icon.png
# Resources/Textures/Clothing/Hands/Gloves/combat.rsi/inhand-left.png
# Resources/Textures/Clothing/Hands/Gloves/combat.rsi/inhand-right.png
# Resources/Textures/Clothing/Hands/Gloves/combat.rsi/meta.json
# Resources/Textures/Clothing/Head/Hardsuits/ERThelmets/ertengineer.rsi/meta.json
# Resources/Textures/Clothing/Head/Hardsuits/ERThelmets/ertengineer.rsi/off-inhand-left.png
# Resources/Textures/Clothing/Head/Hardsuits/ERThelmets/ertengineer.rsi/off-inhand-right.png
# Resources/Textures/Clothing/Head/Hardsuits/ERThelmets/ertengineer.rsi/on-inhand-left.png
# Resources/Textures/Clothing/Head/Hardsuits/ERThelmets/ertengineer.rsi/on-inhand-right.png
# Resources/Textures/Clothing/Head/Hardsuits/ERThelmets/ertjanitor.rsi/meta.json
# Resources/Textures/Clothing/Head/Hardsuits/ERThelmets/ertjanitor.rsi/off-inhand-left.png
# Resources/Textures/Clothing/Head/Hardsuits/ERThelmets/ertjanitor.rsi/off-inhand-right.png
# Resources/Textures/Clothing/Head/Hardsuits/ERThelmets/ertjanitor.rsi/on-inhand-left.png
# Resources/Textures/Clothing/Head/Hardsuits/ERThelmets/ertjanitor.rsi/on-inhand-right.png
# Resources/Textures/Clothing/Head/Hardsuits/ERThelmets/ertleader.rsi/meta.json
# Resources/Textures/Clothing/Head/Hardsuits/ERThelmets/ertleader.rsi/off-inhand-left.png
# Resources/Textures/Clothing/Head/Hardsuits/ERThelmets/ertleader.rsi/off-inhand-right.png
# Resources/Textures/Clothing/Head/Hardsuits/ERThelmets/ertleader.rsi/on-inhand-left.png
# Resources/Textures/Clothing/Head/Hardsuits/ERThelmets/ertleader.rsi/on-inhand-right.png
# Resources/Textures/Clothing/Head/Hardsuits/ERThelmets/ertmedical.rsi/meta.json
# Resources/Textures/Clothing/Head/Hardsuits/ERThelmets/ertmedical.rsi/off-inhand-left.png
# Resources/Textures/Clothing/Head/Hardsuits/ERThelmets/ertmedical.rsi/off-inhand-right.png
# Resources/Textures/Clothing/Head/Hardsuits/ERThelmets/ertmedical.rsi/on-equipped-HELMET.png
# Resources/Textures/Clothing/Head/Hardsuits/ERThelmets/ertmedical.rsi/on-inhand-left.png
# Resources/Textures/Clothing/Head/Hardsuits/ERThelmets/ertmedical.rsi/on-inhand-right.png
# Resources/Textures/Clothing/Head/Hardsuits/ERThelmets/ertsecurity.rsi/meta.json
# Resources/Textures/Clothing/Head/Hardsuits/ERThelmets/ertsecurity.rsi/off-inhand-left.png
# Resources/Textures/Clothing/Head/Hardsuits/ERThelmets/ertsecurity.rsi/off-inhand-right.png
# Resources/Textures/Clothing/Head/Hardsuits/ERThelmets/ertsecurity.rsi/on-inhand-left.png
# Resources/Textures/Clothing/Head/Hardsuits/ERThelmets/ertsecurity.rsi/on-inhand-right.png
# Resources/Textures/Clothing/Head/Hardsuits/atmospherics.rsi/inhand-left-light.png
# Resources/Textures/Clothing/Head/Hardsuits/atmospherics.rsi/inhand-left-unshaded.png
# Resources/Textures/Clothing/Head/Hardsuits/atmospherics.rsi/inhand-left.png
# Resources/Textures/Clothing/Head/Hardsuits/atmospherics.rsi/inhand-right-light.png
# Resources/Textures/Clothing/Head/Hardsuits/atmospherics.rsi/inhand-right-unshaded.png
# Resources/Textures/Clothing/Head/Hardsuits/atmospherics.rsi/inhand-right.png
# Resources/Textures/Clothing/Head/Hardsuits/atmospherics.rsi/meta.json
# Resources/Textures/Clothing/Head/Hardsuits/capspace.rsi/meta.json
# Resources/Textures/Clothing/Head/Hardsuits/cburn.rsi/inhand-left-unshaded.png
# Resources/Textures/Clothing/Head/Hardsuits/cburn.rsi/inhand-left.png
# Resources/Textures/Clothing/Head/Hardsuits/cburn.rsi/inhand-right-unshaded.png
# Resources/Textures/Clothing/Head/Hardsuits/cburn.rsi/inhand-right.png
# Resources/Textures/Clothing/Head/Hardsuits/cburn.rsi/meta.json
# Resources/Textures/Clothing/Head/Hardsuits/clown.rsi/meta.json
# Resources/Textures/Clothing/Head/Hardsuits/cybersun.rsi/meta.json
# Resources/Textures/Clothing/Head/Hardsuits/deathsquad.rsi/meta.json
# Resources/Textures/Clothing/Head/Hardsuits/engineering-white.rsi/meta.json
# Resources/Textures/Clothing/Head/Hardsuits/engineering-white.rsi/off-inhand-left.png
# Resources/Textures/Clothing/Head/Hardsuits/engineering-white.rsi/off-inhand-right.png
# Resources/Textures/Clothing/Head/Hardsuits/engineering-white.rsi/on-inhand-left.png
# Resources/Textures/Clothing/Head/Hardsuits/engineering-white.rsi/on-inhand-right.png
# Resources/Textures/Clothing/Head/Hardsuits/engineering.rsi/meta.json
# Resources/Textures/Clothing/Head/Hardsuits/engineering.rsi/off-inhand-left.png
# Resources/Textures/Clothing/Head/Hardsuits/engineering.rsi/off-inhand-right.png
# Resources/Textures/Clothing/Head/Hardsuits/engineering.rsi/on-inhand-left.png
# Resources/Textures/Clothing/Head/Hardsuits/engineering.rsi/on-inhand-right.png
# Resources/Textures/Clothing/Head/Hardsuits/luxury.rsi/meta.json
# Resources/Textures/Clothing/Head/Hardsuits/luxury.rsi/off-inhand-left.png
# Resources/Textures/Clothing/Head/Hardsuits/luxury.rsi/off-inhand-right.png
# Resources/Textures/Clothing/Head/Hardsuits/luxury.rsi/on-inhand-left.png
# Resources/Textures/Clothing/Head/Hardsuits/luxury.rsi/on-inhand-right.png
# Resources/Textures/Clothing/Head/Hardsuits/medical.rsi/meta.json
# Resources/Textures/Clothing/Head/Hardsuits/medical.rsi/off-inhand-left.png
# Resources/Textures/Clothing/Head/Hardsuits/medical.rsi/off-inhand-right.png
# Resources/Textures/Clothing/Head/Hardsuits/medical.rsi/on-inhand-left.png
# Resources/Textures/Clothing/Head/Hardsuits/medical.rsi/on-inhand-right.png
# Resources/Textures/Clothing/Head/Hardsuits/rd.rsi/meta.json
# Resources/Textures/Clothing/Head/Hardsuits/rd.rsi/off-inhand-left.png
# Resources/Textures/Clothing/Head/Hardsuits/rd.rsi/off-inhand-right.png
# Resources/Textures/Clothing/Head/Hardsuits/rd.rsi/on-inhand-left.png
# Resources/Textures/Clothing/Head/Hardsuits/rd.rsi/on-inhand-right.png
# Resources/Textures/Clothing/Head/Hardsuits/salvage.rsi/meta.json
# Resources/Textures/Clothing/Head/Hardsuits/salvage.rsi/off-inhand-left.png
# Resources/Textures/Clothing/Head/Hardsuits/salvage.rsi/off-inhand-right.png
# Resources/Textures/Clothing/Head/Hardsuits/salvage.rsi/on-inhand-left.png
# Resources/Textures/Clothing/Head/Hardsuits/salvage.rsi/on-inhand-right.png
# Resources/Textures/Clothing/Head/Hardsuits/security-red.rsi/meta.json
# Resources/Textures/Clothing/Head/Hardsuits/security-red.rsi/off-inhand-left.png
# Resources/Textures/Clothing/Head/Hardsuits/security-red.rsi/off-inhand-right.png
# Resources/Textures/Clothing/Head/Hardsuits/security-red.rsi/on-inhand-left.png
# Resources/Textures/Clothing/Head/Hardsuits/security-red.rsi/on-inhand-right.png
# Resources/Textures/Clothing/Head/Hardsuits/security-warden.rsi/meta.json
# Resources/Textures/Clothing/Head/Hardsuits/security.rsi/meta.json
# Resources/Textures/Clothing/Head/Hardsuits/security.rsi/off-inhand-left.png
# Resources/Textures/Clothing/Head/Hardsuits/security.rsi/off-inhand-right.png
# Resources/Textures/Clothing/Head/Hardsuits/security.rsi/on-inhand-left.png
# Resources/Textures/Clothing/Head/Hardsuits/security.rsi/on-inhand-right.png
# Resources/Textures/Clothing/Head/Hardsuits/spatiohelm.rsi/inhand-left.png
# Resources/Textures/Clothing/Head/Hardsuits/spatiohelm.rsi/inhand-right-light.png
# Resources/Textures/Clothing/Head/Hardsuits/spatiohelm.rsi/inhand-right.png
# Resources/Textures/Clothing/Head/Hardsuits/spatiohelm.rsi/meta.json
# Resources/Textures/Clothing/Head/Hardsuits/syndicate.rsi/meta.json
# Resources/Textures/Clothing/Head/Hardsuits/syndicate.rsi/off-inhand-left.png
# Resources/Textures/Clothing/Head/Hardsuits/syndicate.rsi/off-inhand-right.png
# Resources/Textures/Clothing/Head/Hardsuits/syndicate.rsi/on-inhand-left.png
# Resources/Textures/Clothing/Head/Hardsuits/syndicate.rsi/on-inhand-right.png
# Resources/Textures/Clothing/Head/Hardsuits/syndiecommander.rsi/meta.json
# Resources/Textures/Clothing/Head/Hardsuits/syndiecommander.rsi/off-inhand-left.png
# Resources/Textures/Clothing/Head/Hardsuits/syndiecommander.rsi/off-inhand-right.png
# Resources/Textures/Clothing/Head/Hardsuits/syndiecommander.rsi/on-inhand-left.png
# Resources/Textures/Clothing/Head/Hardsuits/syndiecommander.rsi/on-inhand-right.png
# Resources/Textures/Clothing/Head/Hardsuits/syndieelite.rsi/meta.json
# Resources/Textures/Clothing/Head/Hardsuits/syndieelite.rsi/off-inhand-left.png
# Resources/Textures/Clothing/Head/Hardsuits/syndieelite.rsi/off-inhand-right.png
# Resources/Textures/Clothing/Head/Hardsuits/syndieelite.rsi/on-inhand-left.png
# Resources/Textures/Clothing/Head/Hardsuits/syndieelite.rsi/on-inhand-right.png
# Resources/Textures/Clothing/Head/Hardsuits/syndiemedic.rsi/meta.json
# Resources/Textures/Clothing/Head/Hardsuits/syndiemedic.rsi/off-inhand-left.png
# Resources/Textures/Clothing/Head/Hardsuits/syndiemedic.rsi/off-inhand-right.png
# Resources/Textures/Clothing/Head/Hardsuits/syndiemedic.rsi/on-inhand-left.png
# Resources/Textures/Clothing/Head/Hardsuits/syndiemedic.rsi/on-inhand-right.png
# Resources/Textures/Clothing/Head/Hardsuits/wizard.rsi/meta.json
# Resources/Textures/Clothing/Head/Hardsuits/wizard.rsi/off-inhand-left.png
# Resources/Textures/Clothing/Head/Hardsuits/wizard.rsi/off-inhand-right.png
# Resources/Textures/Clothing/Head/Hardsuits/wizard.rsi/on-inhand-left.png
# Resources/Textures/Clothing/Head/Hardsuits/wizard.rsi/on-inhand-right.png
# Resources/Textures/Clothing/Head/Helmets/atmos_firehelmet.rsi/meta.json
# Resources/Textures/Clothing/Head/Helmets/light_riot.rsi/meta.json
# Resources/Textures/Clothing/Head/Helmets/security.rsi/meta.json
# Resources/Textures/Clothing/Head/Helmets/spaceninja.rsi/meta.json
# Resources/Textures/Clothing/OuterClothing/Armor/bulletproof.rsi/meta.json
# Resources/Textures/Clothing/OuterClothing/Armor/captain_carapace.rsi/meta.json
# Resources/Textures/Clothing/OuterClothing/Armor/riot.rsi/meta.json
# Resources/Textures/Clothing/OuterClothing/Armor/security.rsi/meta.json
# Resources/Textures/Clothing/OuterClothing/Coats/hos_trenchcoat.rsi/meta.json
# Resources/Textures/Clothing/OuterClothing/Coats/labcoat.rsi/meta.json
# Resources/Textures/Clothing/OuterClothing/Coats/labcoat_chem.rsi/meta.json
# Resources/Textures/Clothing/OuterClothing/Coats/labcoat_cmo.rsi/meta.json
# Resources/Textures/Clothing/OuterClothing/Coats/labcoat_gene.rsi/meta.json
# Resources/Textures/Clothing/OuterClothing/Coats/labcoat_sci.rsi/meta.json
# Resources/Textures/Clothing/OuterClothing/Coats/labcoat_viro.rsi/meta.json
# Resources/Textures/Clothing/OuterClothing/Hardsuits/ERTSuits/ertengineer.rsi/meta.json
# Resources/Textures/Clothing/OuterClothing/Hardsuits/ERTSuits/ertjanitor.rsi/meta.json
# Resources/Textures/Clothing/OuterClothing/Hardsuits/ERTSuits/ertleader.rsi/meta.json
# Resources/Textures/Clothing/OuterClothing/Hardsuits/ERTSuits/ertmedical.rsi/meta.json
# Resources/Textures/Clothing/OuterClothing/Hardsuits/ERTSuits/ertsecurity.rsi/meta.json
# Resources/Textures/Clothing/OuterClothing/Hardsuits/atmospherics.rsi/meta.json
# Resources/Textures/Clothing/OuterClothing/Hardsuits/capspace.rsi/meta.json
# Resources/Textures/Clothing/OuterClothing/Hardsuits/cburn.rsi/meta.json
# Resources/Textures/Clothing/OuterClothing/Hardsuits/clown.rsi/meta.json
# Resources/Textures/Clothing/OuterClothing/Hardsuits/cybersun.rsi/meta.json
# Resources/Textures/Clothing/OuterClothing/Hardsuits/deathsquad.rsi/meta.json
# Resources/Textures/Clothing/OuterClothing/Hardsuits/engineering-white.rsi/meta.json
# Resources/Textures/Clothing/OuterClothing/Hardsuits/engineering.rsi/meta.json
# Resources/Textures/Clothing/OuterClothing/Hardsuits/luxury.rsi/meta.json
# Resources/Textures/Clothing/OuterClothing/Hardsuits/medical.rsi/meta.json
# Resources/Textures/Clothing/OuterClothing/Hardsuits/paramed.rsi/meta.json
# Resources/Textures/Clothing/OuterClothing/Hardsuits/piratecaptain.rsi/meta.json
# Resources/Textures/Clothing/OuterClothing/Hardsuits/pirateeva.rsi/meta.json
# Resources/Textures/Clothing/OuterClothing/Hardsuits/rd.rsi/meta.json
# Resources/Textures/Clothing/OuterClothing/Hardsuits/salvage.rsi/meta.json
# Resources/Textures/Clothing/OuterClothing/Hardsuits/security-red.rsi/meta.json
# Resources/Textures/Clothing/OuterClothing/Hardsuits/security-warden.rsi/meta.json
# Resources/Textures/Clothing/OuterClothing/Hardsuits/security.rsi/meta.json
# Resources/Textures/Clothing/OuterClothing/Hardsuits/spatio.rsi/meta.json
# Resources/Textures/Clothing/OuterClothing/Hardsuits/syndicate.rsi/meta.json
# Resources/Textures/Clothing/OuterClothing/Hardsuits/syndiecommander.rsi/meta.json
# Resources/Textures/Clothing/OuterClothing/Hardsuits/syndieelite.rsi/meta.json
# Resources/Textures/Clothing/OuterClothing/Hardsuits/syndiemedic.rsi/meta.json
# Resources/Textures/Clothing/OuterClothing/Hardsuits/wizard.rsi/meta.json
# Resources/Textures/Clothing/OuterClothing/Misc/cardborg.rsi/meta.json
# Resources/Textures/Clothing/OuterClothing/Suits/bombsuit.rsi/meta.json
# Resources/Textures/Clothing/OuterClothing/Suits/eva_emergency.rsi/meta.json
# Resources/Textures/Clothing/OuterClothing/Suits/monkey.rsi/meta.json
# Resources/Textures/Clothing/OuterClothing/Suits/rad.rsi/meta.json
# Resources/Textures/Clothing/OuterClothing/Vests/detvest.rsi/meta.json
# Resources/Textures/Clothing/OuterClothing/Vests/hazard.rsi/meta.json
# Resources/Textures/Clothing/Uniforms/Jumpskirt/senior_officer.rsi/equipped-INNERCLOTHING.png
2024-05-09 13:28:43 +03:00
no
630a7a78ed
Add ghost role raffles ( #26629 )
...
* Add ghost role raffles
* GRR: Fix dialogue sizing, fix merge
* GRR: Add raffle deciders (winner picker)
* GRR: Make settings prototype based with option to override
* GRR: Use Raffles folder and namespace
* GRR: DataFieldify and TimeSpanify
* GRR: Don't actually DataFieldify HashSet<ICommonSession>s
* GRR: add GetGhostRoleCount() + docs
* update engine on branch
* Ghost role raffles: docs, fix window size, cleanup, etc
* GRR: Admin UI
* GRR: Admin UI: Display initial/max/ext of selected raffle settings proto
* GRR: Make a ton of roles raffled
2024-05-06 18:48:16 -07:00
Morb0
c44d509701
Merge remote-tracking branch 'upstream/master' into upstream-sync
...
# Conflicts:
# Content.Client/VoiceMask/VoiceMaskBoundUserInterface.cs
# Content.Client/VoiceMask/VoiceMaskNameChangeWindow.xaml
# Content.Client/VoiceMask/VoiceMaskNameChangeWindow.xaml.cs
# Content.Server/VoiceMask/VoiceMaskSystem.Equip.cs
# Content.Server/VoiceMask/VoiceMaskSystem.cs
# Content.Server/VoiceMask/VoiceMaskerComponent.cs
# Content.Shared/VoiceMask/SharedVoiceMaskSystem.cs
# Resources/Prototypes/Catalog/Fills/Lockers/security.yml
# Resources/Textures/Interface/Alerts/essence_counter.rsi/essence0.png
# Resources/Textures/Interface/Alerts/essence_counter.rsi/essence16.png
2024-03-29 11:43:30 +03:00
Tayrtahn
794a447bb7
Separate "thank you" messages from general ads ( #25867 )
...
* Separated "thank you" messages from general ads
* Moved MessagePackPrototype to shared, cleaned up AdvertiseComponent, and actually killed AdvertisementsPackPrototype.
+More suggests changes.
* Rename PackPrototypeID to Pack in both components.
2024-03-28 17:46:26 +11:00
Morb0
8daf4b3f32
Merge remote-tracking branch 'upstream/master' into upstream-sync
...
# Conflicts:
# Resources/Prototypes/Datasets/tips.yml
# Resources/Prototypes/StatusIcon/antag.yml
# Resources/ServerInfo/Guidebook/Engineering/TEG.xml
# Resources/ServerInfo/Guidebook/Science/ArtifactReports.xml
# Resources/Textures/Structures/Furniture/chairs.rsi/meta.json
# Resources/Textures/Structures/stairs.rsi/meta.json
2024-03-21 01:15:13 +03:00
Leon Friedrich
646f7e07a8
Add reckless replay load button ( #26212 )
...
* Add reckless replay load button
* A
* More descriptive button
2024-03-18 18:31:36 +11:00
deltanedas
7561bef6a7
Move faction exception and everything it needs to shared ( #25154 )
...
* move faction prototype to shared
* move faction exception and member stuff to shared
* fix breaking changes for random stuff
* move pettable friend stuff to shared
* mostly fix
* final fixy
* dragonops
* final fixy II
* use querys and fix warpspeed fish (probably)
* fixer
* Rrrr!
---------
Co-authored-by: deltanedas <@deltanedas:kde.org>
Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com >
2024-03-18 18:23:25 +11:00
Morb0
b70efe1fa8
Merge remote-tracking branch 'upstream/master' into upstream-sync
...
# Conflicts:
# Content.Client/Audio/ContentAudioSystem.cs
# Content.Server/GameTicking/GameTicker.RoundFlow.cs
# Resources/Prototypes/Catalog/Fills/Lockers/security.yml
# Resources/Prototypes/Catalog/VendingMachines/Inventories/lawdrobe.yml
# Resources/Prototypes/Datasets/Names/first_male.yml
# Resources/Prototypes/Entities/Clothing/Shoes/specific.yml
# Resources/Prototypes/Entities/Mobs/NPCs/pets.yml
# Resources/Prototypes/GameRules/roundstart.yml
# Resources/Textures/Clothing/OuterClothing/Hardsuits/syndicate.rsi/meta.json
# Resources/Textures/Decals/Overlays/greyscale.rsi/checkerNESW.png
# Resources/Textures/Decals/Overlays/greyscale.rsi/checkerNWSE.png
# Resources/Textures/Decals/Overlays/greyscale.rsi/diagonal.png
# Resources/Textures/Decals/Overlays/greyscale.rsi/diagonal_checker_a.png
# Resources/Textures/Decals/Overlays/greyscale.rsi/diagonal_checker_b.png
# Resources/Textures/Decals/Overlays/greyscale.rsi/fulltile_overlay.png
# Resources/Textures/Decals/Overlays/greyscale.rsi/halftile_overlay.png
# Resources/Textures/Decals/Overlays/greyscale.rsi/halftile_overlay_180.png
# Resources/Textures/Decals/Overlays/greyscale.rsi/halftile_overlay_270.png
# Resources/Textures/Decals/Overlays/greyscale.rsi/halftile_overlay_90.png
# Resources/Textures/Decals/Overlays/greyscale.rsi/herringbone.png
# Resources/Textures/Decals/Overlays/greyscale.rsi/meta.json
# Resources/Textures/Decals/Overlays/greyscale.rsi/minitile.png
# Resources/Textures/Decals/Overlays/greyscale.rsi/minitile_checker_a.png
# Resources/Textures/Decals/Overlays/greyscale.rsi/minitile_checker_b.png
# Resources/Textures/Decals/Overlays/greyscale.rsi/minitile_diagonal.png
# Resources/Textures/Decals/Overlays/greyscale.rsi/minitile_diagonal_a.png
# Resources/Textures/Decals/Overlays/greyscale.rsi/minitile_diagonal_b.png
# Resources/Textures/Decals/Overlays/greyscale.rsi/mono.png
# Resources/Textures/Decals/Overlays/greyscale.rsi/offset.png
# Resources/Textures/Decals/Overlays/greyscale.rsi/offset_checker_a.png
# Resources/Textures/Decals/Overlays/greyscale.rsi/offset_checker_b.png
# Resources/Textures/Decals/Overlays/greyscale.rsi/pavement.png
# Resources/Textures/Decals/Overlays/greyscale.rsi/pavement_checker_a.png
# Resources/Textures/Decals/Overlays/greyscale.rsi/pavement_checker_b.png
# Resources/Textures/Decals/Overlays/greyscale.rsi/pavement_vertical.png
# Resources/Textures/Decals/Overlays/greyscale.rsi/pavement_vertical_checker_a.png
# Resources/Textures/Decals/Overlays/greyscale.rsi/pavement_vertical_checker_b.png
# Resources/Textures/Decals/Overlays/greyscale.rsi/quartertile_overlay.png
# Resources/Textures/Decals/Overlays/greyscale.rsi/quartertile_overlay_180.png
# Resources/Textures/Decals/Overlays/greyscale.rsi/quartertile_overlay_270.png
# Resources/Textures/Decals/Overlays/greyscale.rsi/quartertile_overlay_90.png
# Resources/Textures/Decals/Overlays/greyscale.rsi/threequartertile_overlay.png
# Resources/Textures/Decals/Overlays/greyscale.rsi/threequartertile_overlay_180.png
# Resources/Textures/Decals/Overlays/greyscale.rsi/threequartertile_overlay_270.png
# Resources/Textures/Decals/Overlays/greyscale.rsi/threequartertile_overlay_90.png
# Resources/Textures/Objects/Materials/Sheets/glass.rsi/meta.json
# Resources/Textures/Structures/Furniture/chairs.rsi/meta.json
# Resources/Textures/Structures/Wallmounts/signs.rsi/meta.json
# Resources/Textures/Structures/Windows/directional.rsi/meta.json
2024-03-08 16:05:59 +03:00
LordCarve
c47391011d
Refactor AME to use ItemSlot for Fuel ( #25558 )
...
* Using wrench on AME doesn't first try to put it in.
* Refactor AME to use ItemSlot for fuel.
* Apparently these names want to match.
2024-02-29 16:44:28 -05:00
Morb0
1048124655
Ignore server secrets prototypes on client build
2024-02-16 13:41:00 +03:00
Morb0
8a0a435965
Merge remote-tracking branch 'upstream/master' into upstream-sync
...
# Conflicts:
# Resources/Textures/Clothing/Mask/plaguedoctormask.rsi/meta.json
# Resources/Textures/Clothing/Uniforms/Jumpsuit/jester.rsi/meta.json
2024-01-05 00:55:19 +03:00
metalgearsloth
bf79acd127
Salvage magnet revamp ( #23119 )
...
* Generic offering window
* More work
* weh
* Parity
* Progression meter
* magnet
* rona
* PG asteroid work
* code red
* Asteroid spawnings
* clams
* a
* Marker fixes
* More fixes
* Workings of biome asteroids
* A
* Fix this loading code
* a
* Fix masking
* weh
* Fixes
* Magnet claiming
* toe
* petogue
* magnet
* Bunch of fixes
* Fix default
* Fixes
* asteroids
* Fix offerings
* Localisation and a bunch of fixes
* a
* Fixes
* Preliminary draft
* Announcement fixes
* Fixes and bump spawn rate
* Fix asteroid spawns and UI
* More fixes
* Expeditions fix
* fix
* Gravity
* Fix announcement rounding
* a
* Offset tweak
* sus
* jankass
* Fix merge
2024-01-04 14:25:32 +11:00
Morb0
34a8740819
Merge remote-tracking branch 'upstream/master' into upstream-sync
...
# Conflicts:
# .github/workflows/build-test-release.yml
# Content.Client/Humanoid/HumanoidAppearanceSystem.cs
# Content.Shared/Humanoid/HumanoidAppearanceComponent.cs
# Content.Shared/Humanoid/SharedHumanoidAppearanceSystem.cs
# Resources/Prototypes/Entities/Clothing/Shoes/boots.yml
2023-10-02 02:18:19 +03:00
Morb
195c402ef1
[Major] Moving out Queue, Verifications and Sponsors ( #1435 )
2023-10-01 14:59:40 +03:00
Miro Kavaliou
c06586f942
Added a toggle fullscreen button (default F11) ( #20272 )
...
* Added a toggle fullscreen button (default F11)
* Removed un-needed comments
* Review Requested Changes
* Fixed Acidental Spacing Change
* bwoink, removed extraneous code
* nothing, litterally
2023-09-28 18:55:10 -05:00
Morb
5efb0c328f
Cleanup TTS & fix voice preview ( #1458 )
2023-09-27 20:18:18 +03:00
Morb0
58ef40767e
Merge remote-tracking branch 'upstream/master' into upstream-sync2
...
# Conflicts:
# Content.Client/Entry/EntryPoint.cs
# Content.Client/Preferences/ClientPreferencesManager.cs
# Content.Server/GameTicking/Rules/NukeopsRuleSystem.cs
# Resources/Prototypes/Entities/Clothing/Shoes/boots.yml
# Resources/Prototypes/Entities/Mobs/Species/base.yml
2023-09-19 11:41:15 +03:00
c4llv07e
649cd34edc
Fix hud theme selection ( #19106 )
...
* Fix hud theme selection
Signed-off-by: c4llv07e <kseandi@gmail.com >
* Remove iterator indexing in the theme configuration
Signed-off-by: c4llv07e <kseandi@gmail.com >
---------
Signed-off-by: c4llv07e <kseandi@gmail.com >
2023-09-14 22:05:55 -04:00
Morb0
5a6058666e
Merge remote-tracking branch 'upstream/master' into upstream-sync
...
# Conflicts:
# Content.Client/Entry/EntryPoint.cs
# Content.Server/Chat/Managers/ChatManager.cs
# Resources/Textures/Tiles/dark_mono.png
# Resources/Textures/Tiles/steel_mono.png
# Resources/Textures/Tiles/white_mono.png
2023-08-31 20:55:00 +03:00
DrSmugleaf
98b49b8907
Remove redundant prototype ignores ( #19683 )
2023-08-30 21:01:13 -07:00
Morb0
676272809d
Merge remote-tracking branch 'upstream/master' into upstream-sync
2023-08-08 12:54:45 +03:00
metalgearsloth
3b1e6d30e7
Remove GCQueue ( #18820 )
2023-08-07 11:27:46 -06:00