tweak NukeOpstTest.cs (#3486)

This commit is contained in:
JrInventor05Next
2026-01-20 14:08:56 +08:00
committed by GitHub
parent 7ee4e66e77
commit 1c771c6709

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@@ -230,10 +230,8 @@ public sealed class NukeOpsTest
var totalTicks = (int) Math.Ceiling(totalSeconds / server.Timing.TickPeriod.TotalSeconds);
var increment = 5;
// Corvax-IPC-start
var isIPC = entMan.GetComponent<MetaDataComponent>(player).EntityPrototype!.ID == "MobIpc" ? true : false;
RespiratorComponent? resp = null;
if (!isIPC)
resp = entMan.GetComponent<RespiratorComponent>(player);
var isIPC = entMan.GetComponent<MetaDataComponent>(player).EntityPrototype!.ID == "MobIpc";
RespiratorComponent? resp = isIPC ? null : entMan.GetComponent<RespiratorComponent>(player);
// Corvax-IPC-end
var damage = entMan.GetComponent<DamageableComponent>(player);
for (var tick = 0; tick < totalTicks; tick += increment)