forked from wylab/wylab-station-14
545cacbcae
* Apply patch https://github.com/moonheart08/space-station-14/compare/1777eea9a42a8bdbc4a865327bb9ef3e10fe57de..6b32bb2b148ef9d312b5332ccea4d8688694dba5 Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com> * make red squiggly line go away Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com> * Add todo list Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com> * Add palette to `TextureButton` Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com> * Rename `PalettedButtonSheetlet` to `NTButtonSheetlet` and move useful methods to `ButtonSheetlet` Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com> * migrate `ContextMenu` styles Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com> * Update todo Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com> * tweak NT colors * New stylesheet: `InterfaceStylesheet` & `InterfaceTooltipSheetlet` * Move inheritance of `IButtonConfig` to `NanotransenStylesheet.Buttons` * move `MenuButtonSheetlet` & actually implement `InterfaceStylesheet` correctly Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com> * tweak color & update todo Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com> * chat is this real (update chat palette) Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com> * Update todo Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com> * `SmallButton` and remove some obsolete things from `StyleNano` Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com> * rename `StyleClasses` to `StyleClass` so `Stylesheets.Redux.StyleClasses` syntax is dead Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com> * replace `ButtonColorGreen` with `Positive` Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com> * `Placeholder` Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com> * Examine popup buttons Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com> * move over more things & cleanup `StyleNano` more (under 1000 lines!!!!) Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com> * Remove some more redundant stuff Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com> * Undo style change for chat window Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com> * paper editing works now Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com> * `OptionButton` styles Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com> * `ListContainer`, move `DefaultWindow` styles (for now) & more cleanup Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com> * fix `ActionButton` not having highlighting Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com> * remove imports of `Robust.Client.UserInterface.StylesheetHelpers` & format Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com> * `ButtonBig` and more cleanup Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com> * Move items inheriting from `ISheetletConfig` into their own directory Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com> * Cleanup & move `Label` styles Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com> * Action search box styles Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com> * Moved, stuff is Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com> * rename `LabelSubtext` to `LabelSubText` & move more stuff (were almost there!!) Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com> * yap & move over MORE stuff (just like one thing left!!!) Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com> * Change status classes to appropriate existing classes Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com> * remove remaining references to `StyleNano` Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com> * Fix some hardcoding & broken code, `GetFromControl` Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com> * Scrollbars! Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com> * chores Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com> * clean up `StyleClass.cs` Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com> * `ItemListSheetlet` refactor Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com> * more chores! Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com> * Consistency w/ directory structure Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com> * Move `MainMenuSheetlet` Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com> * `ColorPalette` Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com> * whoopsie Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com> * Remove most sheet-specific sheetlets Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com> * fix warnings, cleanup, & fix scrollbar (this is why we fix warnings boys) Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com> * yap Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com> * MASSIVE resharper skill issue Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com> * actually use `ISheetletConfig` Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com> * have specific sheetlet be specific Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com> * `GetResourceOr` Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com> * cleanup & move / remove `IPalette`s Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com> * actually do specific stylesheets correctly & fix tooltips Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com> * cleanup & logging Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com> * Move `FontKind` and `FontKindExtensions` to their own files Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com> * rename `InterfaceStylesheet` to `SystemStylesheet` Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com> * change `ButtonHovered` etc to `PseudoHovered` etc Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com> * give the palettes fun names Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com> * `StyleSpace` is no more Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com> * It should compile now! I am now going to bed (fr) if it fails it fails Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com> * make squiggly red line go away Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com> * add additional type restrictions to sheetlets * `CommonStylesheet` * minor cleanup * Make `GetSheetletRules` not horrible * wait this was duplicating style rules. oops! * move some sheetlets to their associated xamls * oh wait apparently that was important * review pass 1 * review pass 2 (font & color stuff) * review pass 3: remove unused stuff / filename fix * fix warnings & "replace cast with explicit variable type" * move `Palette` stuff to its own directory * tweak colors (they're different now that I actually fixed the OKlab thing) * review pass 4: little things * make window close button grey before hovering * refactor `HLine` to make it less terrible and allow it to be styled * fix `NanoHeading` (it's been broken for a while whoops) and cleanup hardcoding * band-aid missing references in `StyleNano` * move `StyleBox` generating functions out of `IButtonSheetlet` into `StyleBoxHelper` * remove dictionary field from `IStylesheetManager` * Add check for unloaded sheetlets * style tweaks to satisfy OCD * I somehow missed this: `Caution` styleclass replaced with `negative`, refactor `PowerChargeWindow` * tweak palettes for like the fourth time * construct `StyleNano` / `StyleSpace` in `StylesheetManager` and mark them as obsolete * rename `BackgroundPanel` classes for consistency * tweak window / `ListContainer` * oh right you use `///` not `/**` * font system is bad, make it temporary * acknowledge Divider funkyness * remove use of class `Disabled` * `ColorPalette` allow overriding colors with brace initialization * review pass again * tweak disabled button colors * `StatusPalette` tweaks * typo * Make squiggly red line go away * Delete `Redux` * Remove all references to `Redux` * make red less radioactive * Store stylesheet name inside stylesheet class * fix merge errors * use RT's Oklab support instead * shuffle around `StylesheetManager` fields * apply stylesheets based off `StylesheetComponent` * simplify `ColorPalette` construction * add todo for `SheetletConfigType` * `OptionButton` has a background color now * fix disabled buttons * sigh (red color palette fixed) * make `ItemList` use primary palette * Revert "apply stylesheets based off `StylesheetComponent`" This reverts commit c05b147da845f6e04ff33d1cbd91a18a92c676d7. * dead code removal * buttons are green when pressed (we need togglebuttons) --------- Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com> Co-authored-by: Janet Blackquill <uhhadd@gmail.com>
225 lines
6.2 KiB
C#
225 lines
6.2 KiB
C#
using System.Linq;
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using Content.Client.Stylesheets;
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using Content.Shared.Decals;
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using Robust.Client.AutoGenerated;
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using Robust.Client.GameObjects;
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using Robust.Client.Graphics;
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using Robust.Client.UserInterface.Controls;
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using Robust.Client.UserInterface.CustomControls;
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using Robust.Client.UserInterface.XAML;
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using Robust.Client.Utility;
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using Robust.Shared.Prototypes;
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using static Robust.Client.UserInterface.Controls.BaseButton;
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namespace Content.Client.Decals.UI;
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[GenerateTypedNameReferences]
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public sealed partial class DecalPlacerWindow : DefaultWindow
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{
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[Dependency] private readonly IPrototypeManager _prototype = default!;
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[Dependency] private readonly IEntityManager _e = default!;
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private readonly DecalPlacementSystem _decalPlacementSystem;
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private readonly SpriteSystem _sprite;
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public FloatSpinBox RotationSpinBox;
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private PaletteColorPicker? _picker;
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private SortedDictionary<string, Texture>? _decals;
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private string? _selected;
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private Color _color = Color.White;
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private bool _useColor;
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private bool _snap;
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private float _rotation;
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private bool _cleanable;
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private int _zIndex;
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private bool _auto;
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public DecalPlacerWindow()
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{
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RobustXamlLoader.Load(this);
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IoCManager.InjectDependencies(this);
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_decalPlacementSystem = _e.System<DecalPlacementSystem>();
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_sprite = _e.System<SpriteSystem>();
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// This needs to be done in C# so we can have custom stuff passed in the constructor
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// and thus have a proper step size
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RotationSpinBox = new FloatSpinBox(90.0f, 0)
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{
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HorizontalExpand = true
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};
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SpinBoxContainer.AddChild(RotationSpinBox);
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Search.OnTextChanged += _ => RefreshList();
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ColorPicker.OnColorChanged += OnColorPicked;
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PickerOpen.OnPressed += _ =>
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{
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if (_picker is null)
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{
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_picker = new PaletteColorPicker();
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_picker.OpenToLeft();
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_picker.PaletteList.OnItemSelected += args =>
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{
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var color = (args.ItemList.GetSelected().First().Metadata as Color?)!.Value;
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ColorPicker.Color = color;
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OnColorPicked(color);
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};
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}
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else
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{
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if (_picker.IsOpen)
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{
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_picker.Close();
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}
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else
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{
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_picker.Open();
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}
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}
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};
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RotationSpinBox.OnValueChanged += args =>
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{
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_rotation = args.Value;
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UpdateDecalPlacementInfo();
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};
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EnableAuto.OnToggled += args =>
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{
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_auto = args.Pressed;
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if (_selected != null)
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SelectDecal(_selected);
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};
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EnableColor.OnToggled += args =>
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{
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_useColor = args.Pressed;
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UpdateDecalPlacementInfo();
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RefreshList();
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};
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EnableSnap.OnToggled += args =>
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{
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_snap = args.Pressed;
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UpdateDecalPlacementInfo();
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};
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EnableCleanable.OnToggled += args =>
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{
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_cleanable = args.Pressed;
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UpdateDecalPlacementInfo();
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};
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ZIndexSpinBox.ValueChanged += args =>
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{
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_zIndex = args.Value;
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UpdateDecalPlacementInfo();
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};
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}
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private void OnColorPicked(Color color)
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{
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_color = color;
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UpdateDecalPlacementInfo();
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RefreshList();
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}
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private void UpdateDecalPlacementInfo()
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{
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if (_selected is null)
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return;
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var color = _useColor ? _color : Color.White;
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_decalPlacementSystem.UpdateDecalInfo(_selected, color, _rotation, _snap, _zIndex, _cleanable);
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}
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private void RefreshList()
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{
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// Clear
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Grid.RemoveAllChildren();
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if (_decals == null)
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return;
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var filter = Search.Text;
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foreach (var (decal, tex) in _decals)
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{
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if (!decal.ToLowerInvariant().Contains(filter.ToLowerInvariant()))
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continue;
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var button = new TextureButton
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{
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TextureNormal = tex,
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Name = decal,
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ToolTip = decal,
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Modulate = _useColor ? _color : Color.White
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};
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button.OnPressed += ButtonOnPressed;
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if (_selected == decal)
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{
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var panelContainer = new PanelContainer
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{
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Children =
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{
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button
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}
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};
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panelContainer.SetOnlyStyleClass(StyleClass.PanelLight);
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Grid.AddChild(panelContainer);
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}
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else
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Grid.AddChild(button);
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}
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}
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private void ButtonOnPressed(ButtonEventArgs obj)
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{
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if (obj.Button.Name == null)
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return;
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SelectDecal(obj.Button.Name);
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}
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private void SelectDecal(string decalId)
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{
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if (!_prototype.TryIndex<DecalPrototype>(decalId, out var decal))
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return;
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_selected = decalId;
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if (_auto)
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{
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EnableCleanable.Pressed = decal.DefaultCleanable;
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EnableColor.Pressed = decal.DefaultCustomColor;
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EnableSnap.Pressed = decal.DefaultSnap;
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_cleanable = decal.DefaultCleanable;
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_useColor = decal.DefaultCustomColor;
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_snap = decal.DefaultSnap;
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}
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UpdateDecalPlacementInfo();
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RefreshList();
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}
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public void Populate(IEnumerable<DecalPrototype> prototypes)
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{
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_decals = new SortedDictionary<string, Texture>();
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foreach (var decalPrototype in prototypes)
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{
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if (decalPrototype.ShowMenu)
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_decals.Add(decalPrototype.ID, _sprite.Frame0(decalPrototype.Sprite));
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}
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RefreshList();
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}
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protected override void Opened()
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{
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base.Opened();
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_decalPlacementSystem.SetActive(true);
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}
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public override void Close()
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{
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base.Close();
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_decalPlacementSystem.SetActive(false);
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}
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}
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