forked from wylab/wylab-station-14
545cacbcae
* Apply patch https://github.com/moonheart08/space-station-14/compare/1777eea9a42a8bdbc4a865327bb9ef3e10fe57de..6b32bb2b148ef9d312b5332ccea4d8688694dba5 Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com> * make red squiggly line go away Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com> * Add todo list Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com> * Add palette to `TextureButton` Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com> * Rename `PalettedButtonSheetlet` to `NTButtonSheetlet` and move useful methods to `ButtonSheetlet` Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com> * migrate `ContextMenu` styles Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com> * Update todo Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com> * tweak NT colors * New stylesheet: `InterfaceStylesheet` & `InterfaceTooltipSheetlet` * Move inheritance of `IButtonConfig` to `NanotransenStylesheet.Buttons` * move `MenuButtonSheetlet` & actually implement `InterfaceStylesheet` correctly Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com> * tweak color & update todo Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com> * chat is this real (update chat palette) Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com> * Update todo Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com> * `SmallButton` and remove some obsolete things from `StyleNano` Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com> * rename `StyleClasses` to `StyleClass` so `Stylesheets.Redux.StyleClasses` syntax is dead Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com> * replace `ButtonColorGreen` with `Positive` Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com> * `Placeholder` Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com> * Examine popup buttons Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com> * move over more things & cleanup `StyleNano` more (under 1000 lines!!!!) Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com> * Remove some more redundant stuff Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com> * Undo style change for chat window Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com> * paper editing works now Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com> * `OptionButton` styles Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com> * `ListContainer`, move `DefaultWindow` styles (for now) & more cleanup Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com> * fix `ActionButton` not having highlighting Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com> * remove imports of `Robust.Client.UserInterface.StylesheetHelpers` & format Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com> * `ButtonBig` and more cleanup Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com> * Move items inheriting from `ISheetletConfig` into their own directory Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com> * Cleanup & move `Label` styles Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com> * Action search box styles Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com> * Moved, stuff is Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com> * rename `LabelSubtext` to `LabelSubText` & move more stuff (were almost there!!) Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com> * yap & move over MORE stuff (just like one thing left!!!) Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com> * Change status classes to appropriate existing classes Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com> * remove remaining references to `StyleNano` Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com> * Fix some hardcoding & broken code, `GetFromControl` Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com> * Scrollbars! Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com> * chores Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com> * clean up `StyleClass.cs` Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com> * `ItemListSheetlet` refactor Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com> * more chores! Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com> * Consistency w/ directory structure Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com> * Move `MainMenuSheetlet` Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com> * `ColorPalette` Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com> * whoopsie Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com> * Remove most sheet-specific sheetlets Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com> * fix warnings, cleanup, & fix scrollbar (this is why we fix warnings boys) Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com> * yap Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com> * MASSIVE resharper skill issue Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com> * actually use `ISheetletConfig` Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com> * have specific sheetlet be specific Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com> * `GetResourceOr` Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com> * cleanup & move / remove `IPalette`s Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com> * actually do specific stylesheets correctly & fix tooltips Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com> * cleanup & logging Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com> * Move `FontKind` and `FontKindExtensions` to their own files Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com> * rename `InterfaceStylesheet` to `SystemStylesheet` Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com> * change `ButtonHovered` etc to `PseudoHovered` etc Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com> * give the palettes fun names Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com> * `StyleSpace` is no more Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com> * It should compile now! I am now going to bed (fr) if it fails it fails Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com> * make squiggly red line go away Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com> * add additional type restrictions to sheetlets * `CommonStylesheet` * minor cleanup * Make `GetSheetletRules` not horrible * wait this was duplicating style rules. oops! * move some sheetlets to their associated xamls * oh wait apparently that was important * review pass 1 * review pass 2 (font & color stuff) * review pass 3: remove unused stuff / filename fix * fix warnings & "replace cast with explicit variable type" * move `Palette` stuff to its own directory * tweak colors (they're different now that I actually fixed the OKlab thing) * review pass 4: little things * make window close button grey before hovering * refactor `HLine` to make it less terrible and allow it to be styled * fix `NanoHeading` (it's been broken for a while whoops) and cleanup hardcoding * band-aid missing references in `StyleNano` * move `StyleBox` generating functions out of `IButtonSheetlet` into `StyleBoxHelper` * remove dictionary field from `IStylesheetManager` * Add check for unloaded sheetlets * style tweaks to satisfy OCD * I somehow missed this: `Caution` styleclass replaced with `negative`, refactor `PowerChargeWindow` * tweak palettes for like the fourth time * construct `StyleNano` / `StyleSpace` in `StylesheetManager` and mark them as obsolete * rename `BackgroundPanel` classes for consistency * tweak window / `ListContainer` * oh right you use `///` not `/**` * font system is bad, make it temporary * acknowledge Divider funkyness * remove use of class `Disabled` * `ColorPalette` allow overriding colors with brace initialization * review pass again * tweak disabled button colors * `StatusPalette` tweaks * typo * Make squiggly red line go away * Delete `Redux` * Remove all references to `Redux` * make red less radioactive * Store stylesheet name inside stylesheet class * fix merge errors * use RT's Oklab support instead * shuffle around `StylesheetManager` fields * apply stylesheets based off `StylesheetComponent` * simplify `ColorPalette` construction * add todo for `SheetletConfigType` * `OptionButton` has a background color now * fix disabled buttons * sigh (red color palette fixed) * make `ItemList` use primary palette * Revert "apply stylesheets based off `StylesheetComponent`" This reverts commit c05b147da845f6e04ff33d1cbd91a18a92c676d7. * dead code removal * buttons are green when pressed (we need togglebuttons) --------- Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com> Co-authored-by: Janet Blackquill <uhhadd@gmail.com>
201 lines
6.3 KiB
C#
201 lines
6.3 KiB
C#
using System.Collections.Generic;
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using System.Linq;
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using Content.Client.Stylesheets;
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using Content.Shared.Crayon;
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using Content.Shared.Decals;
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using Robust.Client.AutoGenerated;
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using Robust.Client.GameObjects;
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using Robust.Client.Graphics;
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using Robust.Client.UserInterface.Controls;
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using Robust.Client.UserInterface.CustomControls;
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using Robust.Client.UserInterface.XAML;
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using Robust.Client.Utility;
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using Robust.Shared.Graphics;
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using Robust.Shared.Maths;
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using Robust.Shared.Utility;
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using static Robust.Client.UserInterface.Controls.BaseButton;
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namespace Content.Client.Crayon.UI
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{
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[GenerateTypedNameReferences]
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public sealed partial class CrayonWindow : DefaultWindow
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{
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[Dependency] private readonly IEntitySystemManager _entitySystem = default!;
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private readonly SpriteSystem _spriteSystem = default!;
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private Dictionary<string, List<(string Name, Texture Texture)>>? _decals;
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private List<string>? _allDecals;
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private string? _autoSelected;
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private string? _selected;
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private Color _color;
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public event Action<Color>? OnColorSelected;
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public event Action<string>? OnSelected;
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public CrayonWindow()
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{
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RobustXamlLoader.Load(this);
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IoCManager.InjectDependencies(this);
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_spriteSystem = _entitySystem.GetEntitySystem<SpriteSystem>();
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Search.OnTextChanged += SearchChanged;
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ColorSelector.OnColorChanged += SelectColor;
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}
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private void SelectColor(Color color)
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{
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_color = color;
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OnColorSelected?.Invoke(color);
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RefreshList();
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}
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private void RefreshList()
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{
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// Clear
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Grids.RemoveAllChildren();
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if (_decals == null || _allDecals == null)
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return;
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var filter = Search.Text;
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var comma = filter.IndexOf(',');
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var first = (comma == -1 ? filter : filter[..comma]).Trim();
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var names = _decals.Keys.ToList();
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names.Sort((a, b) => a == "random" ? 1 : b == "random" ? -1 : a.CompareTo(b));
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if (_autoSelected != null && first != _autoSelected && _allDecals.Contains(first))
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{
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_selected = first;
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_autoSelected = _selected;
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OnSelected?.Invoke(_selected);
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}
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foreach (var categoryName in names)
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{
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var locName = Loc.GetString("crayon-category-" + categoryName);
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var category = _decals[categoryName].Where(d => locName.Contains(first) || d.Name.Contains(first)).ToList();
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if (category.Count == 0)
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continue;
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var label = new Label
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{
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Text = locName
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};
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var grid = new GridContainer
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{
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Columns = 6,
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Margin = new Thickness(0, 0, 0, 16)
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};
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Grids.AddChild(label);
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Grids.AddChild(grid);
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foreach (var (name, texture) in category)
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{
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var button = new TextureButton()
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{
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TextureNormal = texture,
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Name = name,
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ToolTip = name,
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Modulate = _color,
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Scale = new System.Numerics.Vector2(2, 2)
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};
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button.OnPressed += ButtonOnPressed;
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if (_selected == name)
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{
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var panelContainer = new PanelContainer()
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{
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PanelOverride = new StyleBoxFlat()
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{
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BackgroundColor = StyleNano.ButtonColorDefault,
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},
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Children =
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{
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button,
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},
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};
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grid.AddChild(panelContainer);
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}
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else
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{
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grid.AddChild(button);
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}
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}
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}
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}
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private void SearchChanged(LineEdit.LineEditEventArgs obj)
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{
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_autoSelected = ""; // Placeholder to kick off the auto-select in refreshlist()
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RefreshList();
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}
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private void ButtonOnPressed(ButtonEventArgs obj)
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{
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if (obj.Button.Name == null)
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return;
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_selected = obj.Button.Name;
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_autoSelected = null;
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OnSelected?.Invoke(_selected);
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RefreshList();
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}
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public void UpdateState(CrayonBoundUserInterfaceState state)
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{
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_selected = state.Selected;
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ColorSelector.Visible = state.SelectableColor;
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_color = state.Color;
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if (ColorSelector.Visible)
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{
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ColorSelector.Color = state.Color;
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}
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RefreshList();
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}
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public void AdvanceState(string drawnDecal)
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{
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var filter = Search.Text;
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if (!filter.Contains(',') || !filter.Contains(drawnDecal))
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return;
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var first = filter[..filter.IndexOf(',')].Trim();
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if (first.Equals(drawnDecal, StringComparison.InvariantCultureIgnoreCase))
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{
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Search.Text = filter[(filter.IndexOf(',') + 1)..].Trim();
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_autoSelected = first;
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}
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RefreshList();
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}
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public void Populate(List<DecalPrototype> prototypes)
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{
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_decals = [];
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_allDecals = [];
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prototypes.Sort((a, b) => a.ID.CompareTo(b.ID));
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foreach (var decalPrototype in prototypes)
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{
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var category = "random";
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if (decalPrototype.Tags.Count > 1 && decalPrototype.Tags[1].StartsWith("crayon-"))
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category = decalPrototype.Tags[1].Replace("crayon-", "");
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var list = _decals.GetOrNew(category);
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list.Add((decalPrototype.ID, _spriteSystem.Frame0(decalPrototype.Sprite)));
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_allDecals.Add(decalPrototype.ID);
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}
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RefreshList();
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}
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}
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}
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