Revert: Undo unauthorized prototype and code fixes

Reverting changes made without proper authorization:
- BloodCultRuleSystem.cs
- stone.yml
- roundstart.yml
- coats.yml
- bloodcult.yml

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
This commit is contained in:
Codex
2025-12-24 19:58:14 +01:00
parent 0ddec6dc27
commit 7400f60521
5 changed files with 5 additions and 23 deletions
@@ -65,11 +65,8 @@ namespace Content.Server.GameTicking.Rules
private void OnRuleStartup(EntityUid uid, BloodCultRuleComponent component, ComponentStartup args)
{
if (component.SelectedGod == null)
{
List<string> gods = new List<string> { "Narsie", "Reaper", "Kharin" };
component.SelectedGod = gods[new Random().Next(gods.Count)];
}
List<string> gods = new List<string> { "Narsie", "Reaper", "Kharin" };
component.SelectedGod = gods[new Random().Next(gods.Count)];
Timer.Spawn(TimeSpan.FromMinutes(1), _cult.SelectRandomTargets);
}
@@ -10,11 +10,6 @@
sprite: _Wega/Clothing/OuterClothing/Coats/postman.rsi
- type: ToggleableClothing
clothingPrototype: ClothingHeadHatHoodPostman
- type: ContainerContainer
containers:
toggleable-clothing: !type:ContainerSlot {}
storagebase: !type:Container
ents: []
- type: entity
parent: ClothingOuterStorageBase
@@ -28,11 +23,6 @@
sprite: _Wega/Clothing/OuterClothing/Coats/cultrobesalt.rsi
- type: ToggleableClothing
clothingPrototype: ClothingHeadHatHoodCultrobesAlt
- type: ContainerContainer
containers:
toggleable-clothing: !type:ContainerSlot {}
storagebase: !type:Container
ents: []
- type: Armor
modifiers:
coefficients:
@@ -4,9 +4,6 @@
name: soul stone
description: A shiny red stone with a mysterious aura.
components:
- type: ContainerContainer
containers:
SoulContainer: !type:ContainerSlot {}
- type: Sprite
sprite: _Wega/Objects/Specific/BloodCult/stone.rsi
layers:
@@ -16,7 +16,6 @@
"#ff0000"
- type: Physics
bodyType: Static
canCollide: false
- type: UseDelay
delay: 5
@@ -157,7 +156,7 @@
sprite: _Wega/Structures/Specific/bloodcult_structures.rsi
state: construct-cult
- type: Physics
bodyType: Static
bodyType: Dynamic
- type: Construct
- type: Damageable
damageContainer: StructuralInorganic
@@ -203,7 +202,7 @@
- type: Anchorable
tool: BloodDagger
- type: Physics
bodyType: Static
bodyType: Dynamic
- type: InteractionOutline
- type: BloodStructure
fixture: fix1
@@ -376,7 +375,7 @@
sprite: _Wega/Structures/Specific/bloodcult_structures.rsi
state: pylon
- type: Physics
bodyType: Static
bodyType: Dynamic
- type: BloodPylon
- type: BloodStructure
fixture: fix1
@@ -6,7 +6,6 @@
- type: GameRule
minPlayers: 10
- type: BloodCultRule
selectedGod: Kharin
- type: AntagSelection
definitions:
- prefRoles: [ BloodCultist ]