forked from wylab/wylab-station-14
Revert: Undo unauthorized prototype and code fixes
Reverting changes made without proper authorization: - BloodCultRuleSystem.cs - stone.yml - roundstart.yml - coats.yml - bloodcult.yml 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
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@@ -65,11 +65,8 @@ namespace Content.Server.GameTicking.Rules
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private void OnRuleStartup(EntityUid uid, BloodCultRuleComponent component, ComponentStartup args)
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{
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if (component.SelectedGod == null)
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{
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List<string> gods = new List<string> { "Narsie", "Reaper", "Kharin" };
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component.SelectedGod = gods[new Random().Next(gods.Count)];
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}
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List<string> gods = new List<string> { "Narsie", "Reaper", "Kharin" };
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component.SelectedGod = gods[new Random().Next(gods.Count)];
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Timer.Spawn(TimeSpan.FromMinutes(1), _cult.SelectRandomTargets);
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}
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@@ -10,11 +10,6 @@
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sprite: _Wega/Clothing/OuterClothing/Coats/postman.rsi
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- type: ToggleableClothing
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clothingPrototype: ClothingHeadHatHoodPostman
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- type: ContainerContainer
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containers:
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toggleable-clothing: !type:ContainerSlot {}
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storagebase: !type:Container
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ents: []
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- type: entity
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parent: ClothingOuterStorageBase
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@@ -28,11 +23,6 @@
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sprite: _Wega/Clothing/OuterClothing/Coats/cultrobesalt.rsi
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- type: ToggleableClothing
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clothingPrototype: ClothingHeadHatHoodCultrobesAlt
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- type: ContainerContainer
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containers:
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toggleable-clothing: !type:ContainerSlot {}
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storagebase: !type:Container
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ents: []
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- type: Armor
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modifiers:
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coefficients:
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@@ -4,9 +4,6 @@
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name: soul stone
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description: A shiny red stone with a mysterious aura.
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components:
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- type: ContainerContainer
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containers:
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SoulContainer: !type:ContainerSlot {}
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- type: Sprite
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sprite: _Wega/Objects/Specific/BloodCult/stone.rsi
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layers:
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@@ -16,7 +16,6 @@
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"#ff0000"
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- type: Physics
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bodyType: Static
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canCollide: false
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- type: UseDelay
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delay: 5
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@@ -157,7 +156,7 @@
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sprite: _Wega/Structures/Specific/bloodcult_structures.rsi
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state: construct-cult
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- type: Physics
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bodyType: Static
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bodyType: Dynamic
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- type: Construct
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- type: Damageable
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damageContainer: StructuralInorganic
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@@ -203,7 +202,7 @@
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- type: Anchorable
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tool: BloodDagger
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- type: Physics
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bodyType: Static
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bodyType: Dynamic
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- type: InteractionOutline
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- type: BloodStructure
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fixture: fix1
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@@ -376,7 +375,7 @@
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sprite: _Wega/Structures/Specific/bloodcult_structures.rsi
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state: pylon
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- type: Physics
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bodyType: Static
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bodyType: Dynamic
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- type: BloodPylon
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- type: BloodStructure
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fixture: fix1
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@@ -6,7 +6,6 @@
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- type: GameRule
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minPlayers: 10
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- type: BloodCultRule
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selectedGod: Kharin
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- type: AntagSelection
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definitions:
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- prefRoles: [ BloodCultist ]
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