Files
ss14-wl/Content.Shared/Trigger/Components/Triggers/TriggerOnEmbedComponent.cs
sleepyyapril f1443f0cd7 TriggerOn(Un)Embed (#41720)
* feat: TriggerOn(Un)Embed

* feat: StopEmbedEvent

* fix: forgot initialize

* chore: better naming

* chore: oops

* Update Content.Shared/Trigger/Components/Triggers/TriggerOnUnembedComponent.cs

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>

* Update Content.Shared/Projectiles/EmbedEvents.cs

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>

* review

im lazy

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>

* Update Content.Shared/Trigger/Components/Triggers/TriggerOnEmbedComponent.cs

* chore: docs

* comment change

---------

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
Co-authored-by: iaada <iaada@users.noreply.github.com>
2025-12-08 04:20:42 +00:00

19 lines
707 B
C#

using Robust.Shared.GameStates;
namespace Content.Shared.Trigger.Components.Triggers;
/// <summary>
/// Triggers when this entity first embeds into something.
/// User is the item that was embedded or the actual embed depending on <see cref="UserIsEmbed"/>
/// </summary>
[RegisterComponent, NetworkedComponent, AutoGenerateComponentState]
public sealed partial class TriggerOnEmbedComponent : BaseTriggerOnXComponent
{
/// <summary>
/// If false the trigger user will be the mob that shot the embeddable projectile.
/// If true, the trigger user will be the entity the projectile was embedded into.
/// </summary>
[DataField, AutoNetworkedField]
public bool UserIsEmbeddedInto;
}