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* Physics asserts and Xenoarch fixes * Fix blocking asserts * Alright ready for the test fails * Fix whitespace issues * Fix whitespace * Okay fix whitespace issues for real * Fix test fails * Temp fix * Fix * Whitespace * Added a big ass comment * Right * A * Should work * Debug performance * Mothership * fix test fails real * push * fix --------- Co-authored-by: Princess Cheeseballs <66055347+Pronana@users.noreply.github.com>
23 lines
604 B
C#
23 lines
604 B
C#
using Robust.Shared.GameStates;
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namespace Content.Shared.Interaction.Components;
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/// <summary>
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/// This is used for entities which cannot move or interact in any way.
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/// </summary>
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[RegisterComponent, NetworkedComponent]
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public sealed partial class BlockMovementComponent : Component
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{
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/// <summary>
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/// Blocks generic interactions such as container insertion, pick up, drop and such.
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/// </summary>
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[DataField]
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public bool BlockInteraction = true;
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/// <summary>
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/// Blocks being able to use entities.
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/// </summary>
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[DataField]
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public bool BlockUse = true;
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}
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