mirror of
https://github.com/corvax-team/ss14-wl.git
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38f7800370
* - rework a bunch of cargo orders to not send a crate with just one thing - instead sends the item, wrapped - add ability for cargo orders to wrap the item ordered in parcel wrap - cargo order name and descriptions are now localization strings, but still 99.99% of the time just get that info from the entity they're spawning - small refactor to how cargo orders move around in cargo code so that the actual order proto is kept around longer - small rework to certain restock cargo orders to halve the cost and number of items received in one order * oop * Suffering * Arbitrary containers for cargo products * I ran the tests locally and they passed, github please rerun :) * massage Slarti's work into this. Mainly by taking the API wrapping ability out back with the rifle q-q * testfail fake * wow `_applyingState` is useful, I wonder where I should've been using that in other PRs before :^) * pr comments * tfw the hook doesn't update the submodule * Update Content.Client/Cargo/UI/CargoConsoleMenu.xaml.cs Co-authored-by: āda <ss.adasts@gmail.com> * PR comments * fixies * Update Content.Client/Cargo/UI/CargoConsoleMenu.xaml.cs * Update Content.Shared/ParcelWrap/Systems/ParcelWrappingSystem.WrappedParcel.cs * fix wrapped parcel entity name + audio * Actually read PR comments * Apply suggestions from code review Co-authored-by: ScarKy0 <106310278+ScarKy0@users.noreply.github.com> --------- Co-authored-by: āda <ss.adasts@gmail.com> Co-authored-by: ScarKy0 <106310278+ScarKy0@users.noreply.github.com>
70 lines
2.4 KiB
C#
70 lines
2.4 KiB
C#
using Content.Client.UserInterface.Controls;
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using Content.Shared.Cargo;
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using Content.Shared.Cargo.Prototypes;
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using Robust.Client.AutoGenerated;
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using Robust.Client.GameObjects;
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using Robust.Client.UserInterface.XAML;
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using Robust.Shared.Prototypes;
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using Robust.Shared.Timing;
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namespace Content.Client.Cargo.UI
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{
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[GenerateTypedNameReferences]
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public sealed partial class CargoShuttleMenu : FancyWindow
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{
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public CargoShuttleMenu()
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{
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RobustXamlLoader.Load(this);
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Title = Loc.GetString("cargo-shuttle-console-menu-title");
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}
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public void SetAccountName(string name)
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{
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AccountNameLabel.Text = name;
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}
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public void SetShuttleName(string name)
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{
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ShuttleNameLabel.Text = name;
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}
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public void SetOrders(SpriteSystem sprites, IPrototypeManager protoManager, List<CargoOrderData> orders)
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{
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Orders.RemoveAllChildren();
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foreach (var order in orders)
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{
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if (!protoManager.Resolve(order.Product, out var productProto))
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continue;
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var product = protoManager.Index<EntityPrototype>(productProto.Product);
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var productName = product.Name;
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var account = protoManager.Index(order.Account);
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var row = new CargoOrderRow
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{
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Order = order,
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Icon = { Texture = sprites.Frame0(product) },
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ProductName =
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{
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Text = Loc.GetString(
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"cargo-console-menu-populate-orders-cargo-order-row-product-name-text",
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("productName", productName),
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("orderAmount", order.OrderQuantity - order.NumDispatched),
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("orderRequester", order.Requester),
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("accountColor", account.Color),
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("account", Loc.GetString(account.Code)))
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},
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Description = {Text = Loc.GetString("cargo-console-menu-order-reason-description",
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("reason", order.Reason))}
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};
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row.Approve.Visible = false;
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row.Cancel.Visible = false;
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Orders.AddChild(row);
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}
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}
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}
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}
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