Files
ss14-wl/Content.Client/Atmos/UI/GasPressurePumpBoundUserInterface.cs
T
Absotively 118b83165b Gas device power switches use switch buttons (#42619)
* Switch button for gas filter power

* Switch button for gas mixer power

* Switch button for gas pump power

* Switch button for thermomachine power

* Switch button for space heater power

* Remove redundant switch labels
2026-02-01 19:54:05 +00:00

55 lines
1.6 KiB
C#

using Content.Shared.Atmos;
using Content.Shared.Atmos.Components;
using Content.Shared.Atmos.Piping.Binary.Components;
using Content.Shared.IdentityManagement;
using JetBrains.Annotations;
using Robust.Client.UserInterface;
namespace Content.Client.Atmos.UI;
/// <summary>
/// Initializes a <see cref="GasPressurePumpWindow"/> and updates it when new server messages are received.
/// </summary>
[UsedImplicitly]
public sealed class GasPressurePumpBoundUserInterface(EntityUid owner, Enum uiKey) : BoundUserInterface(owner, uiKey)
{
[ViewVariables]
private GasPressurePumpWindow? _window;
protected override void Open()
{
base.Open();
_window = this.CreateWindow<GasPressurePumpWindow>();
_window.ToggleStatusButtonPressed += OnToggleStatusButtonPressed;
_window.PumpOutputPressureChanged += OnPumpOutputPressurePressed;
Update();
}
public override void Update()
{
if (_window == null)
return;
_window.Title = Identity.Name(Owner, EntMan);
if (!EntMan.TryGetComponent(Owner, out GasPressurePumpComponent? pump))
return;
_window.SetPumpStatus(pump.Enabled);
_window.MaxPressure = pump.MaxTargetPressure;
_window.SetOutputPressure(pump.TargetPressure);
}
private void OnToggleStatusButtonPressed(bool status)
{
SendPredictedMessage(new GasPressurePumpToggleStatusMessage(status));
}
private void OnPumpOutputPressurePressed(float value)
{
SendPredictedMessage(new GasPressurePumpChangeOutputPressureMessage(value));
}
}