Files
ss14-wl/Content.Client/Atmos/EntitySystems/GasTileVisibleGasOverlaySystem.cs
T
InsoPL d5ed6aa462 Refactor: Gas tile overlay split (#42881)
* yeah

* split2

* well

* cleanup

* docs fix

* Dependency cleanup

* Update Content.Client/Atmos/EntitySystems/GasTileFireOverlaySystem.cs

Co-authored-by: Pok <113675512+Pok27@users.noreply.github.com>

* Update Content.Client/Atmos/Overlays/GasTileVisibleGasOverlay.cs

Co-authored-by: Pok <113675512+Pok27@users.noreply.github.com>

* Update Content.Client/Atmos/Overlays/GasTileVisibleGasOverlay.cs

Co-authored-by: Pok <113675512+Pok27@users.noreply.github.com>

* yup

* modifying a lot anyways

* other cleanup

---------

Co-authored-by: Pok <113675512+Pok27@users.noreply.github.com>
Co-authored-by: ArtisticRoomba <145879011+ArtisticRoomba@users.noreply.github.com>
2026-03-15 07:20:06 +00:00

32 lines
867 B
C#

using Content.Client.Atmos.Overlays;
using JetBrains.Annotations;
using Robust.Client.Graphics;
namespace Content.Client.Atmos.EntitySystems;
/// <summary>
/// System responsible for rendering visible atmos gasses (like plasma for example) using <see cref="GasTileVisibleGasOverlay"/>.
/// </summary>
[UsedImplicitly]
public sealed class GasTileVisibleGasOverlaySystem : EntitySystem
{
[Dependency] private readonly IOverlayManager _overlayMan = default!;
private GasTileVisibleGasOverlay _visibleGasOverlay = default!;
public override void Initialize()
{
base.Initialize();
_visibleGasOverlay = new GasTileVisibleGasOverlay();
_overlayMan.AddOverlay(_visibleGasOverlay);
}
public override void Shutdown()
{
base.Shutdown();
_overlayMan.RemoveOverlay<GasTileVisibleGasOverlay>();
}
}