Files
ss14-wl/Content.Client/Atmos/EntitySystems/AtmosDebugOverlaySystem.cs
T
B_Kirill 877070139f Fix AtmosDebugOverlay being always active (#43073)
* Fix AtmosDebugOverlay being always active

* review
2026-03-01 20:12:12 +00:00

102 lines
3.0 KiB
C#

using Content.Client.Atmos.Overlays;
using Content.Shared.Atmos;
using Content.Shared.Atmos.EntitySystems;
using Content.Shared.GameTicking;
using JetBrains.Annotations;
using Robust.Client.Graphics;
namespace Content.Client.Atmos.EntitySystems
{
[UsedImplicitly]
internal sealed class AtmosDebugOverlaySystem : SharedAtmosDebugOverlaySystem
{
[Dependency] private readonly IOverlayManager _overlayManager = default!;
public readonly Dictionary<EntityUid, AtmosDebugOverlayMessage> TileData = [];
// Configuration set by debug commands and used by AtmosDebugOverlay {
/// <summary>Value source for display</summary>
public AtmosDebugOverlayMode CfgMode;
/// <summary>This is subtracted from value (applied before CfgScale)</summary>
public float CfgBase = 0;
/// <summary>The value is divided by this (applied after CfgBase)</summary>
public float CfgScale = Atmospherics.MolesCellStandard * 2;
/// <summary>Gas ID used by GasMoles mode</summary>
public int CfgSpecificGas = 0;
/// <summary>Uses black-to-white interpolation (as opposed to red-green-blue) for colourblind users</summary>
public bool CfgCBM = false;
// }
private AtmosDebugOverlay? _overlay;
public override void Initialize()
{
base.Initialize();
SubscribeNetworkEvent<RoundRestartCleanupEvent>(Reset);
SubscribeNetworkEvent<AtmosDebugOverlayMessage>(HandleAtmosDebugOverlayMessage);
SubscribeNetworkEvent<AtmosDebugOverlayDisableMessage>(HandleAtmosDebugOverlayDisableMessage);
SubscribeLocalEvent<GridRemovalEvent>(OnGridRemoved);
}
private void OnGridRemoved(GridRemovalEvent ev)
{
if (TileData.ContainsKey(ev.EntityUid))
{
TileData.Remove(ev.EntityUid);
}
}
private void HandleAtmosDebugOverlayMessage(AtmosDebugOverlayMessage message)
{
TileData[GetEntity(message.GridId)] = message;
if (_overlay is not null)
return;
_overlay = new AtmosDebugOverlay(this);
_overlayManager.AddOverlay(_overlay);
}
private void HandleAtmosDebugOverlayDisableMessage(AtmosDebugOverlayDisableMessage ev)
{
TileData.Clear();
RemoveOverlay();
}
public override void Shutdown()
{
base.Shutdown();
RemoveOverlay();
}
public void Reset(RoundRestartCleanupEvent ev)
{
TileData.Clear();
}
public bool HasData(EntityUid gridId)
{
return TileData.ContainsKey(gridId);
}
private void RemoveOverlay()
{
if (_overlay is null)
return;
_overlayManager.RemoveOverlay(_overlay);
_overlay = null;
}
}
internal enum AtmosDebugOverlayMode : byte
{
TotalMoles,
GasMoles,
Temperature
}
}