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* cleanup * fix fixtures * prediction * fix test * review * fix svalinn visuals * fix chargers * fix portable recharger and its unlit visuals * fix borgs * oomba review * fix examination prediction
14 lines
420 B
C#
14 lines
420 B
C#
namespace Content.Shared.PowerCell;
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/// <summary>
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/// Raised directed on an entity when its active power cell has no more charge to supply.
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/// </summary>
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[ByRefEvent]
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public readonly record struct PowerCellSlotEmptyEvent;
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/// <summary>
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/// Raised directed at an entity with a power cell slot when a power cell is ejected/inserted.
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/// </summary>
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[ByRefEvent]
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public record struct PowerCellChangedEvent(bool Ejected);
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