Files
ss14-wl/Content.Shared/PowerCell/Components/PowerCellSlotComponent.cs
slarticodefast e2ff167062 Predict powercells, chargers and PowerCellDraw (#41379)
* cleanup

* fix fixtures

* prediction

* fix test

* review

* fix svalinn visuals

* fix chargers

* fix portable recharger and its unlit visuals

* fix borgs

* oomba review

* fix examination prediction
2025-11-24 16:52:11 +00:00

28 lines
1.0 KiB
C#

using Content.Shared.Containers.ItemSlots;
using Robust.Shared.GameStates;
namespace Content.Shared.PowerCell.Components;
[RegisterComponent, NetworkedComponent, AutoGenerateComponentState]
public sealed partial class PowerCellSlotComponent : Component
{
/// <summary>
/// The actual item-slot that contains the cell. Allows all the interaction logic to be handled by <see cref="ItemSlotsSystem"/>.
/// </summary>
/// <remarks>
/// Given that <see cref="PowerCellSystem"/> needs to verify that a given cell has the correct cell-size before
/// inserting anyways, there is no need to specify a separate entity whitelist in this slot's yaml definition.
/// </remarks>
[DataField(required: true)]
public string CellSlotId = string.Empty;
/// <summary>
/// Can this entity be inserted directly into a charging station? If false, you need to manually remove the power
/// cell and recharge it separately.
/// </summary>
[DataField, AutoNetworkedField]
public bool FitsInCharger = true;
}