Files
ss14-wl/Content.Server/Holosign/HolosignSystem.cs
slarticodefast e2ff167062 Predict powercells, chargers and PowerCellDraw (#41379)
* cleanup

* fix fixtures

* prediction

* fix test

* review

* fix svalinn visuals

* fix chargers

* fix portable recharger and its unlit visuals

* fix borgs

* oomba review

* fix examination prediction
2025-11-24 16:52:11 +00:00

60 lines
2.5 KiB
C#

using Content.Shared.Examine;
using Content.Shared.Coordinates.Helpers;
using Content.Shared.PowerCell;
using Content.Shared.Interaction;
using Content.Shared.Storage;
namespace Content.Server.Holosign;
public sealed class HolosignSystem : EntitySystem
{
[Dependency] private readonly PowerCellSystem _powerCell = default!;
[Dependency] private readonly SharedTransformSystem _transform = default!;
public override void Initialize()
{
base.Initialize();
SubscribeLocalEvent<HolosignProjectorComponent, BeforeRangedInteractEvent>(OnBeforeInteract);
SubscribeLocalEvent<HolosignProjectorComponent, ExaminedEvent>(OnExamine);
}
private void OnExamine(EntityUid uid, HolosignProjectorComponent component, ExaminedEvent args)
{
// TODO: This should probably be using an itemstatus
// TODO: I'm too lazy to do this rn but it's literally copy-paste from emag.
var charges = _powerCell.GetRemainingUses(uid, component.ChargeUse);
var maxCharges = _powerCell.GetMaxUses(uid, component.ChargeUse);
using (args.PushGroup(nameof(HolosignProjectorComponent)))
{
args.PushMarkup(Loc.GetString("limited-charges-charges-remaining", ("charges", charges)));
if (charges > 0 && charges == maxCharges)
{
args.PushMarkup(Loc.GetString("limited-charges-max-charges"));
}
}
}
private void OnBeforeInteract(EntityUid uid, HolosignProjectorComponent component, BeforeRangedInteractEvent args)
{
if (args.Handled
|| !args.CanReach // prevent placing out of range
|| HasComp<StorageComponent>(args.Target) // if it's a storage component like a bag, we ignore usage so it can be stored
|| !_powerCell.TryUseCharge(uid, component.ChargeUse, user: args.User) // if no battery or no charge, doesn't work
)
return;
// places the holographic sign at the click location, snapped to grid.
// overlapping of the same holo on one tile remains allowed to allow holofan refreshes
var holoUid = Spawn(component.SignProto, args.ClickLocation.SnapToGrid(EntityManager));
var xform = Transform(holoUid);
// TODO: Just make the prototype anchored
if (!xform.Anchored)
_transform.AnchorEntity(holoUid, xform); // anchor to prevent any tempering with (don't know what could even interact with it)
args.Handled = true;
}
}