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# Conflicts: # Content.Client/Entry/EntryPoint.cs # Content.Server/GameTicking/GameTicker.Spawning.cs # Content.Server/Preferences/Managers/ServerPreferencesManager.cs # Resources/Prototypes/Entities/Clothing/Hands/gloves.yml # Resources/Textures/Clothing/Hands/Gloves/combat.rsi/equipped-HAND.png # Resources/Textures/Clothing/Hands/Gloves/combat.rsi/icon.png # Resources/Textures/Clothing/Hands/Gloves/combat.rsi/inhand-left.png # Resources/Textures/Clothing/Hands/Gloves/combat.rsi/inhand-right.png # Resources/Textures/Clothing/Hands/Gloves/combat.rsi/meta.json # Resources/Textures/Clothing/Head/Hardsuits/ERThelmets/ertengineer.rsi/meta.json # Resources/Textures/Clothing/Head/Hardsuits/ERThelmets/ertengineer.rsi/off-inhand-left.png # Resources/Textures/Clothing/Head/Hardsuits/ERThelmets/ertengineer.rsi/off-inhand-right.png # Resources/Textures/Clothing/Head/Hardsuits/ERThelmets/ertengineer.rsi/on-inhand-left.png # Resources/Textures/Clothing/Head/Hardsuits/ERThelmets/ertengineer.rsi/on-inhand-right.png # Resources/Textures/Clothing/Head/Hardsuits/ERThelmets/ertjanitor.rsi/meta.json # Resources/Textures/Clothing/Head/Hardsuits/ERThelmets/ertjanitor.rsi/off-inhand-left.png # Resources/Textures/Clothing/Head/Hardsuits/ERThelmets/ertjanitor.rsi/off-inhand-right.png # Resources/Textures/Clothing/Head/Hardsuits/ERThelmets/ertjanitor.rsi/on-inhand-left.png # Resources/Textures/Clothing/Head/Hardsuits/ERThelmets/ertjanitor.rsi/on-inhand-right.png # Resources/Textures/Clothing/Head/Hardsuits/ERThelmets/ertleader.rsi/meta.json # Resources/Textures/Clothing/Head/Hardsuits/ERThelmets/ertleader.rsi/off-inhand-left.png # Resources/Textures/Clothing/Head/Hardsuits/ERThelmets/ertleader.rsi/off-inhand-right.png # Resources/Textures/Clothing/Head/Hardsuits/ERThelmets/ertleader.rsi/on-inhand-left.png # Resources/Textures/Clothing/Head/Hardsuits/ERThelmets/ertleader.rsi/on-inhand-right.png # Resources/Textures/Clothing/Head/Hardsuits/ERThelmets/ertmedical.rsi/meta.json # Resources/Textures/Clothing/Head/Hardsuits/ERThelmets/ertmedical.rsi/off-inhand-left.png # Resources/Textures/Clothing/Head/Hardsuits/ERThelmets/ertmedical.rsi/off-inhand-right.png # Resources/Textures/Clothing/Head/Hardsuits/ERThelmets/ertmedical.rsi/on-equipped-HELMET.png # Resources/Textures/Clothing/Head/Hardsuits/ERThelmets/ertmedical.rsi/on-inhand-left.png # Resources/Textures/Clothing/Head/Hardsuits/ERThelmets/ertmedical.rsi/on-inhand-right.png # Resources/Textures/Clothing/Head/Hardsuits/ERThelmets/ertsecurity.rsi/meta.json # Resources/Textures/Clothing/Head/Hardsuits/ERThelmets/ertsecurity.rsi/off-inhand-left.png # Resources/Textures/Clothing/Head/Hardsuits/ERThelmets/ertsecurity.rsi/off-inhand-right.png # Resources/Textures/Clothing/Head/Hardsuits/ERThelmets/ertsecurity.rsi/on-inhand-left.png # Resources/Textures/Clothing/Head/Hardsuits/ERThelmets/ertsecurity.rsi/on-inhand-right.png # Resources/Textures/Clothing/Head/Hardsuits/atmospherics.rsi/inhand-left-light.png # Resources/Textures/Clothing/Head/Hardsuits/atmospherics.rsi/inhand-left-unshaded.png # Resources/Textures/Clothing/Head/Hardsuits/atmospherics.rsi/inhand-left.png # Resources/Textures/Clothing/Head/Hardsuits/atmospherics.rsi/inhand-right-light.png # Resources/Textures/Clothing/Head/Hardsuits/atmospherics.rsi/inhand-right-unshaded.png # Resources/Textures/Clothing/Head/Hardsuits/atmospherics.rsi/inhand-right.png # Resources/Textures/Clothing/Head/Hardsuits/atmospherics.rsi/meta.json # Resources/Textures/Clothing/Head/Hardsuits/capspace.rsi/meta.json # Resources/Textures/Clothing/Head/Hardsuits/cburn.rsi/inhand-left-unshaded.png # Resources/Textures/Clothing/Head/Hardsuits/cburn.rsi/inhand-left.png # Resources/Textures/Clothing/Head/Hardsuits/cburn.rsi/inhand-right-unshaded.png # Resources/Textures/Clothing/Head/Hardsuits/cburn.rsi/inhand-right.png # Resources/Textures/Clothing/Head/Hardsuits/cburn.rsi/meta.json # Resources/Textures/Clothing/Head/Hardsuits/clown.rsi/meta.json # Resources/Textures/Clothing/Head/Hardsuits/cybersun.rsi/meta.json # Resources/Textures/Clothing/Head/Hardsuits/deathsquad.rsi/meta.json # Resources/Textures/Clothing/Head/Hardsuits/engineering-white.rsi/meta.json # Resources/Textures/Clothing/Head/Hardsuits/engineering-white.rsi/off-inhand-left.png # Resources/Textures/Clothing/Head/Hardsuits/engineering-white.rsi/off-inhand-right.png # Resources/Textures/Clothing/Head/Hardsuits/engineering-white.rsi/on-inhand-left.png # Resources/Textures/Clothing/Head/Hardsuits/engineering-white.rsi/on-inhand-right.png # Resources/Textures/Clothing/Head/Hardsuits/engineering.rsi/meta.json # Resources/Textures/Clothing/Head/Hardsuits/engineering.rsi/off-inhand-left.png # Resources/Textures/Clothing/Head/Hardsuits/engineering.rsi/off-inhand-right.png # Resources/Textures/Clothing/Head/Hardsuits/engineering.rsi/on-inhand-left.png # Resources/Textures/Clothing/Head/Hardsuits/engineering.rsi/on-inhand-right.png # Resources/Textures/Clothing/Head/Hardsuits/luxury.rsi/meta.json # Resources/Textures/Clothing/Head/Hardsuits/luxury.rsi/off-inhand-left.png # Resources/Textures/Clothing/Head/Hardsuits/luxury.rsi/off-inhand-right.png # Resources/Textures/Clothing/Head/Hardsuits/luxury.rsi/on-inhand-left.png # Resources/Textures/Clothing/Head/Hardsuits/luxury.rsi/on-inhand-right.png # Resources/Textures/Clothing/Head/Hardsuits/medical.rsi/meta.json # Resources/Textures/Clothing/Head/Hardsuits/medical.rsi/off-inhand-left.png # Resources/Textures/Clothing/Head/Hardsuits/medical.rsi/off-inhand-right.png # Resources/Textures/Clothing/Head/Hardsuits/medical.rsi/on-inhand-left.png # Resources/Textures/Clothing/Head/Hardsuits/medical.rsi/on-inhand-right.png # Resources/Textures/Clothing/Head/Hardsuits/rd.rsi/meta.json # Resources/Textures/Clothing/Head/Hardsuits/rd.rsi/off-inhand-left.png # Resources/Textures/Clothing/Head/Hardsuits/rd.rsi/off-inhand-right.png # Resources/Textures/Clothing/Head/Hardsuits/rd.rsi/on-inhand-left.png # Resources/Textures/Clothing/Head/Hardsuits/rd.rsi/on-inhand-right.png # Resources/Textures/Clothing/Head/Hardsuits/salvage.rsi/meta.json # Resources/Textures/Clothing/Head/Hardsuits/salvage.rsi/off-inhand-left.png # Resources/Textures/Clothing/Head/Hardsuits/salvage.rsi/off-inhand-right.png # Resources/Textures/Clothing/Head/Hardsuits/salvage.rsi/on-inhand-left.png # Resources/Textures/Clothing/Head/Hardsuits/salvage.rsi/on-inhand-right.png # Resources/Textures/Clothing/Head/Hardsuits/security-red.rsi/meta.json # Resources/Textures/Clothing/Head/Hardsuits/security-red.rsi/off-inhand-left.png # Resources/Textures/Clothing/Head/Hardsuits/security-red.rsi/off-inhand-right.png # Resources/Textures/Clothing/Head/Hardsuits/security-red.rsi/on-inhand-left.png # Resources/Textures/Clothing/Head/Hardsuits/security-red.rsi/on-inhand-right.png # Resources/Textures/Clothing/Head/Hardsuits/security-warden.rsi/meta.json # Resources/Textures/Clothing/Head/Hardsuits/security.rsi/meta.json # Resources/Textures/Clothing/Head/Hardsuits/security.rsi/off-inhand-left.png # Resources/Textures/Clothing/Head/Hardsuits/security.rsi/off-inhand-right.png # Resources/Textures/Clothing/Head/Hardsuits/security.rsi/on-inhand-left.png # Resources/Textures/Clothing/Head/Hardsuits/security.rsi/on-inhand-right.png # Resources/Textures/Clothing/Head/Hardsuits/spatiohelm.rsi/inhand-left.png # Resources/Textures/Clothing/Head/Hardsuits/spatiohelm.rsi/inhand-right-light.png # Resources/Textures/Clothing/Head/Hardsuits/spatiohelm.rsi/inhand-right.png # Resources/Textures/Clothing/Head/Hardsuits/spatiohelm.rsi/meta.json # Resources/Textures/Clothing/Head/Hardsuits/syndicate.rsi/meta.json # Resources/Textures/Clothing/Head/Hardsuits/syndicate.rsi/off-inhand-left.png # Resources/Textures/Clothing/Head/Hardsuits/syndicate.rsi/off-inhand-right.png # Resources/Textures/Clothing/Head/Hardsuits/syndicate.rsi/on-inhand-left.png # Resources/Textures/Clothing/Head/Hardsuits/syndicate.rsi/on-inhand-right.png # Resources/Textures/Clothing/Head/Hardsuits/syndiecommander.rsi/meta.json # Resources/Textures/Clothing/Head/Hardsuits/syndiecommander.rsi/off-inhand-left.png # Resources/Textures/Clothing/Head/Hardsuits/syndiecommander.rsi/off-inhand-right.png # Resources/Textures/Clothing/Head/Hardsuits/syndiecommander.rsi/on-inhand-left.png # Resources/Textures/Clothing/Head/Hardsuits/syndiecommander.rsi/on-inhand-right.png # Resources/Textures/Clothing/Head/Hardsuits/syndieelite.rsi/meta.json # Resources/Textures/Clothing/Head/Hardsuits/syndieelite.rsi/off-inhand-left.png # Resources/Textures/Clothing/Head/Hardsuits/syndieelite.rsi/off-inhand-right.png # Resources/Textures/Clothing/Head/Hardsuits/syndieelite.rsi/on-inhand-left.png # Resources/Textures/Clothing/Head/Hardsuits/syndieelite.rsi/on-inhand-right.png # Resources/Textures/Clothing/Head/Hardsuits/syndiemedic.rsi/meta.json # Resources/Textures/Clothing/Head/Hardsuits/syndiemedic.rsi/off-inhand-left.png # Resources/Textures/Clothing/Head/Hardsuits/syndiemedic.rsi/off-inhand-right.png # Resources/Textures/Clothing/Head/Hardsuits/syndiemedic.rsi/on-inhand-left.png # Resources/Textures/Clothing/Head/Hardsuits/syndiemedic.rsi/on-inhand-right.png # Resources/Textures/Clothing/Head/Hardsuits/wizard.rsi/meta.json # Resources/Textures/Clothing/Head/Hardsuits/wizard.rsi/off-inhand-left.png # Resources/Textures/Clothing/Head/Hardsuits/wizard.rsi/off-inhand-right.png # Resources/Textures/Clothing/Head/Hardsuits/wizard.rsi/on-inhand-left.png # Resources/Textures/Clothing/Head/Hardsuits/wizard.rsi/on-inhand-right.png # Resources/Textures/Clothing/Head/Helmets/atmos_firehelmet.rsi/meta.json # Resources/Textures/Clothing/Head/Helmets/light_riot.rsi/meta.json # Resources/Textures/Clothing/Head/Helmets/security.rsi/meta.json # Resources/Textures/Clothing/Head/Helmets/spaceninja.rsi/meta.json # Resources/Textures/Clothing/OuterClothing/Armor/bulletproof.rsi/meta.json # Resources/Textures/Clothing/OuterClothing/Armor/captain_carapace.rsi/meta.json # Resources/Textures/Clothing/OuterClothing/Armor/riot.rsi/meta.json # Resources/Textures/Clothing/OuterClothing/Armor/security.rsi/meta.json # Resources/Textures/Clothing/OuterClothing/Coats/hos_trenchcoat.rsi/meta.json # Resources/Textures/Clothing/OuterClothing/Coats/labcoat.rsi/meta.json # Resources/Textures/Clothing/OuterClothing/Coats/labcoat_chem.rsi/meta.json # Resources/Textures/Clothing/OuterClothing/Coats/labcoat_cmo.rsi/meta.json # Resources/Textures/Clothing/OuterClothing/Coats/labcoat_gene.rsi/meta.json # Resources/Textures/Clothing/OuterClothing/Coats/labcoat_sci.rsi/meta.json # Resources/Textures/Clothing/OuterClothing/Coats/labcoat_viro.rsi/meta.json # Resources/Textures/Clothing/OuterClothing/Hardsuits/ERTSuits/ertengineer.rsi/meta.json # Resources/Textures/Clothing/OuterClothing/Hardsuits/ERTSuits/ertjanitor.rsi/meta.json # Resources/Textures/Clothing/OuterClothing/Hardsuits/ERTSuits/ertleader.rsi/meta.json # Resources/Textures/Clothing/OuterClothing/Hardsuits/ERTSuits/ertmedical.rsi/meta.json # Resources/Textures/Clothing/OuterClothing/Hardsuits/ERTSuits/ertsecurity.rsi/meta.json # Resources/Textures/Clothing/OuterClothing/Hardsuits/atmospherics.rsi/meta.json # Resources/Textures/Clothing/OuterClothing/Hardsuits/capspace.rsi/meta.json # Resources/Textures/Clothing/OuterClothing/Hardsuits/cburn.rsi/meta.json # Resources/Textures/Clothing/OuterClothing/Hardsuits/clown.rsi/meta.json # Resources/Textures/Clothing/OuterClothing/Hardsuits/cybersun.rsi/meta.json # Resources/Textures/Clothing/OuterClothing/Hardsuits/deathsquad.rsi/meta.json # Resources/Textures/Clothing/OuterClothing/Hardsuits/engineering-white.rsi/meta.json # Resources/Textures/Clothing/OuterClothing/Hardsuits/engineering.rsi/meta.json # Resources/Textures/Clothing/OuterClothing/Hardsuits/luxury.rsi/meta.json # Resources/Textures/Clothing/OuterClothing/Hardsuits/medical.rsi/meta.json # Resources/Textures/Clothing/OuterClothing/Hardsuits/paramed.rsi/meta.json # Resources/Textures/Clothing/OuterClothing/Hardsuits/piratecaptain.rsi/meta.json # Resources/Textures/Clothing/OuterClothing/Hardsuits/pirateeva.rsi/meta.json # Resources/Textures/Clothing/OuterClothing/Hardsuits/rd.rsi/meta.json # Resources/Textures/Clothing/OuterClothing/Hardsuits/salvage.rsi/meta.json # Resources/Textures/Clothing/OuterClothing/Hardsuits/security-red.rsi/meta.json # Resources/Textures/Clothing/OuterClothing/Hardsuits/security-warden.rsi/meta.json # Resources/Textures/Clothing/OuterClothing/Hardsuits/security.rsi/meta.json # Resources/Textures/Clothing/OuterClothing/Hardsuits/spatio.rsi/meta.json # Resources/Textures/Clothing/OuterClothing/Hardsuits/syndicate.rsi/meta.json # Resources/Textures/Clothing/OuterClothing/Hardsuits/syndiecommander.rsi/meta.json # Resources/Textures/Clothing/OuterClothing/Hardsuits/syndieelite.rsi/meta.json # Resources/Textures/Clothing/OuterClothing/Hardsuits/syndiemedic.rsi/meta.json # Resources/Textures/Clothing/OuterClothing/Hardsuits/wizard.rsi/meta.json # Resources/Textures/Clothing/OuterClothing/Misc/cardborg.rsi/meta.json # Resources/Textures/Clothing/OuterClothing/Suits/bombsuit.rsi/meta.json # Resources/Textures/Clothing/OuterClothing/Suits/eva_emergency.rsi/meta.json # Resources/Textures/Clothing/OuterClothing/Suits/monkey.rsi/meta.json # Resources/Textures/Clothing/OuterClothing/Suits/rad.rsi/meta.json # Resources/Textures/Clothing/OuterClothing/Vests/detvest.rsi/meta.json # Resources/Textures/Clothing/OuterClothing/Vests/hazard.rsi/meta.json # Resources/Textures/Clothing/Uniforms/Jumpskirt/senior_officer.rsi/equipped-INNERCLOTHING.png
218 lines
9.9 KiB
C#
218 lines
9.9 KiB
C#
using Content.Client.Administration.Managers;
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using Content.Client.Changelog;
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using Content.Client.Chat.Managers;
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using Content.Client.Corvax.TTS;
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using Content.Client.Options;
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using Content.Client.Eui;
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using Content.Client.Flash;
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using Content.Client.Fullscreen;
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using Content.Client.GhostKick;
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using Content.Client.Guidebook;
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using Content.Client.Info;
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using Content.Client.Input;
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using Content.Client.IoC;
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using Content.Client.Launcher;
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using Content.Client.MainMenu;
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using Content.Client.Parallax.Managers;
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using Content.Client.Players.PlayTimeTracking;
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using Content.Client.Preferences;
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using Content.Client.Radiation.Overlays;
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using Content.Client.Replay;
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using Content.Client.Screenshot;
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using Content.Client.Singularity;
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using Content.Client.Stylesheets;
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using Content.Client.Viewport;
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using Content.Client.Voting;
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using Content.Shared.Ame.Components;
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using Content.Shared.Gravity;
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using Content.Shared.Localizations;
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using Robust.Client;
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using Robust.Client.Graphics;
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using Robust.Client.Input;
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using Robust.Client.Replays.Loading;
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using Robust.Client.State;
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using Robust.Client.UserInterface;
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using Robust.Shared;
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using Robust.Shared.Configuration;
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using Robust.Shared.ContentPack;
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using Robust.Shared.Prototypes;
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using Robust.Shared.Replays;
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namespace Content.Client.Entry
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{
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public sealed class EntryPoint : GameClient
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{
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[Dependency] private readonly IBaseClient _baseClient = default!;
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[Dependency] private readonly IGameController _gameController = default!;
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[Dependency] private readonly IStateManager _stateManager = default!;
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[Dependency] private readonly IComponentFactory _componentFactory = default!;
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[Dependency] private readonly IPrototypeManager _prototypeManager = default!;
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[Dependency] private readonly IClientAdminManager _adminManager = default!;
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[Dependency] private readonly IParallaxManager _parallaxManager = default!;
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[Dependency] private readonly IConfigurationManager _configManager = default!;
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[Dependency] private readonly IStylesheetManager _stylesheetManager = default!;
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[Dependency] private readonly IScreenshotHook _screenshotHook = default!;
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[Dependency] private readonly FullscreenHook _fullscreenHook = default!;
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[Dependency] private readonly ChangelogManager _changelogManager = default!;
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[Dependency] private readonly RulesManager _rulesManager = default!;
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[Dependency] private readonly ViewportManager _viewportManager = default!;
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[Dependency] private readonly IUserInterfaceManager _userInterfaceManager = default!;
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[Dependency] private readonly IInputManager _inputManager = default!;
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[Dependency] private readonly IOverlayManager _overlayManager = default!;
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[Dependency] private readonly IChatManager _chatManager = default!;
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[Dependency] private readonly IClientPreferencesManager _clientPreferencesManager = default!;
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[Dependency] private readonly EuiManager _euiManager = default!;
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[Dependency] private readonly IVoteManager _voteManager = default!;
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[Dependency] private readonly DocumentParsingManager _documentParsingManager = default!;
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[Dependency] private readonly GhostKickManager _ghostKick = default!;
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[Dependency] private readonly ExtendedDisconnectInformationManager _extendedDisconnectInformation = default!;
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[Dependency] private readonly JobRequirementsManager _jobRequirements = default!;
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[Dependency] private readonly ContentLocalizationManager _contentLoc = default!;
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[Dependency] private readonly ContentReplayPlaybackManager _playbackMan = default!;
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[Dependency] private readonly IResourceManager _resourceManager = default!;
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[Dependency] private readonly IReplayLoadManager _replayLoad = default!;
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[Dependency] private readonly ILogManager _logManager = default!;
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[Dependency] private readonly ContentReplayPlaybackManager _replayMan = default!;
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public override void Init()
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{
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ClientContentIoC.Register();
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foreach (var callback in TestingCallbacks)
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{
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var cast = (ClientModuleTestingCallbacks) callback;
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cast.ClientBeforeIoC?.Invoke();
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}
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IoCManager.BuildGraph();
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IoCManager.InjectDependencies(this);
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_contentLoc.Initialize();
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_componentFactory.DoAutoRegistrations();
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_componentFactory.IgnoreMissingComponents();
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// Do not add to these, they are legacy.
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_componentFactory.RegisterClass<SharedGravityGeneratorComponent>();
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_componentFactory.RegisterClass<SharedAmeControllerComponent>();
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// Do not add to the above, they are legacy
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_prototypeManager.RegisterIgnore("utilityQuery");
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_prototypeManager.RegisterIgnore("utilityCurvePreset");
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_prototypeManager.RegisterIgnore("accent");
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_prototypeManager.RegisterIgnore("gasReaction");
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_prototypeManager.RegisterIgnore("seed"); // Seeds prototypes are server-only.
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_prototypeManager.RegisterIgnore("objective");
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_prototypeManager.RegisterIgnore("holiday");
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_prototypeManager.RegisterIgnore("htnCompound");
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_prototypeManager.RegisterIgnore("htnPrimitive");
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_prototypeManager.RegisterIgnore("gameMap");
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_prototypeManager.RegisterIgnore("gameMapPool");
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_prototypeManager.RegisterIgnore("lobbyBackground");
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_prototypeManager.RegisterIgnore("gamePreset");
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_prototypeManager.RegisterIgnore("noiseChannel");
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_prototypeManager.RegisterIgnore("spaceBiome");
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_prototypeManager.RegisterIgnore("worldgenConfig");
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_prototypeManager.RegisterIgnore("gameRule");
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_prototypeManager.RegisterIgnore("worldSpell");
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_prototypeManager.RegisterIgnore("entitySpell");
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_prototypeManager.RegisterIgnore("instantSpell");
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_prototypeManager.RegisterIgnore("roundAnnouncement");
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_prototypeManager.RegisterIgnore("wireLayout");
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_prototypeManager.RegisterIgnore("alertLevels");
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_prototypeManager.RegisterIgnore("nukeopsRole");
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_prototypeManager.RegisterIgnore("stationGoal"); // Corvax-StationGoal
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_prototypeManager.RegisterIgnore("ghostRoleRaffleDecider");
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_componentFactory.GenerateNetIds();
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_adminManager.Initialize();
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_screenshotHook.Initialize();
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_fullscreenHook.Initialize();
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_changelogManager.Initialize();
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_rulesManager.Initialize();
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_viewportManager.Initialize();
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_ghostKick.Initialize();
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_extendedDisconnectInformation.Initialize();
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_jobRequirements.Initialize();
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_playbackMan.Initialize();
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//AUTOSCALING default Setup!
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_configManager.SetCVar("interface.resolutionAutoScaleUpperCutoffX", 1080);
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_configManager.SetCVar("interface.resolutionAutoScaleUpperCutoffY", 720);
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_configManager.SetCVar("interface.resolutionAutoScaleLowerCutoffX", 520);
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_configManager.SetCVar("interface.resolutionAutoScaleLowerCutoffY", 240);
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_configManager.SetCVar("interface.resolutionAutoScaleMinimum", 0.5f);
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}
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public override void PostInit()
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{
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base.PostInit();
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_stylesheetManager.Initialize();
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// Setup key contexts
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ContentContexts.SetupContexts(_inputManager.Contexts);
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_parallaxManager.LoadDefaultParallax();
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_overlayManager.AddOverlay(new SingularityOverlay());
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_overlayManager.AddOverlay(new FlashOverlay());
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_overlayManager.AddOverlay(new RadiationPulseOverlay());
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_chatManager.Initialize();
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_clientPreferencesManager.Initialize();
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_euiManager.Initialize();
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_voteManager.Initialize();
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_userInterfaceManager.SetDefaultTheme("SS14DefaultTheme");
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_userInterfaceManager.SetActiveTheme(_configManager.GetCVar(CVars.InterfaceTheme));
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_documentParsingManager.Initialize();
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_baseClient.RunLevelChanged += (_, args) =>
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{
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if (args.NewLevel == ClientRunLevel.Initialize)
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{
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SwitchToDefaultState(args.OldLevel == ClientRunLevel.Connected ||
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args.OldLevel == ClientRunLevel.InGame);
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}
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};
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// Disable engine-default viewport since we use our own custom viewport control.
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_userInterfaceManager.MainViewport.Visible = false;
|
|
|
|
SwitchToDefaultState();
|
|
}
|
|
|
|
private void SwitchToDefaultState(bool disconnected = false)
|
|
{
|
|
// Fire off into state dependent on launcher or not.
|
|
|
|
// Check if we're loading a replay via content bundle!
|
|
if (_configManager.GetCVar(CVars.LaunchContentBundle)
|
|
&& _resourceManager.ContentFileExists(
|
|
ReplayConstants.ReplayZipFolder.ToRootedPath() / ReplayConstants.FileMeta))
|
|
{
|
|
_logManager.GetSawmill("entry").Info("Loading content bundle replay from VFS!");
|
|
|
|
var reader = new ReplayFileReaderResources(
|
|
_resourceManager,
|
|
ReplayConstants.ReplayZipFolder.ToRootedPath());
|
|
|
|
_replayMan.LastLoad = (null, ReplayConstants.ReplayZipFolder.ToRootedPath());
|
|
_replayLoad.LoadAndStartReplay(reader);
|
|
}
|
|
else if (_gameController.LaunchState.FromLauncher)
|
|
{
|
|
_stateManager.RequestStateChange<LauncherConnecting>();
|
|
var state = (LauncherConnecting) _stateManager.CurrentState;
|
|
|
|
if (disconnected)
|
|
{
|
|
state.SetDisconnected();
|
|
}
|
|
}
|
|
else
|
|
{
|
|
_stateManager.RequestStateChange<MainScreen>();
|
|
}
|
|
}
|
|
}
|
|
}
|