Files
ss14-wl/Content.Client/Lobby/ClientPreferencesManager.cs
Morb0 d97a09543d Merge remote-tracking branch 'refs/remotes/upstream/master' into upstream-sync
# Conflicts:
#	Content.Client/IoC/ClientContentIoC.cs
#	Content.Client/Lobby/UI/HumanoidProfileEditor.xaml.cs
#	Content.Client/Preferences/UI/CharacterSetupGui.xaml.cs
#	Content.IntegrationTests/Tests/Preferences/ServerDbSqliteTests.cs
#	Content.Server/Preferences/Managers/ServerPreferencesManager.cs
#	Content.Shared/Preferences/HumanoidCharacterProfile.cs
#	Content.Shared/Preferences/Loadouts/Effects/GroupLoadoutEffect.cs
#	Content.Shared/Preferences/Loadouts/Effects/JobRequirementLoadoutEffect.cs
#	Content.Shared/Preferences/Loadouts/RoleLoadout.cs
#	Resources/ServerInfo/Guidebook/Engineering/TEG.xml
#	Resources/Textures/Clothing/Uniforms/Jumpsuit/security.rsi/equipped-INNERCLOTHING.png
#	Resources/Textures/Clothing/Uniforms/Jumpsuit/security.rsi/meta.json
2024-05-15 18:53:52 +03:00

124 lines
4.7 KiB
C#

using System.Linq;
using Content.Corvax.Interfaces.Shared;
using Content.Shared.Preferences;
using Robust.Client;
using Robust.Client.Player;
using Robust.Shared.Network;
using Robust.Shared.Utility;
namespace Content.Client.Lobby
{
/// <summary>
/// Receives <see cref="PlayerPreferences" /> and <see cref="GameSettings" /> from the server during the initial
/// connection.
/// Stores preferences on the server through <see cref="SelectCharacter" /> and <see cref="UpdateCharacter" />.
/// </summary>
public partial class ClientPreferencesManager : IClientPreferencesManager
{
[Dependency] private readonly IClientNetManager _netManager = default!;
[Dependency] private readonly IBaseClient _baseClient = default!;
[Dependency] private readonly IPlayerManager _playerManager = default!;
private ISharedSponsorsManager? _sponsorsManager; // Corvax-Sponsors
public event Action? OnServerDataLoaded;
public GameSettings Settings { get; private set; } = default!;
public PlayerPreferences Preferences { get; private set; } = default!;
public void Initialize()
{
IoCManager.Instance!.TryResolveType(out _sponsorsManager); // Corvax-Sponsors
_netManager.RegisterNetMessage<MsgPreferencesAndSettings>(HandlePreferencesAndSettings);
_netManager.RegisterNetMessage<MsgUpdateCharacter>();
_netManager.RegisterNetMessage<MsgSelectCharacter>();
_netManager.RegisterNetMessage<MsgDeleteCharacter>();
_baseClient.RunLevelChanged += BaseClientOnRunLevelChanged;
}
private void BaseClientOnRunLevelChanged(object? sender, RunLevelChangedEventArgs e)
{
if (e.NewLevel == ClientRunLevel.Initialize)
{
Settings = default!;
Preferences = default!;
}
}
public void SelectCharacter(ICharacterProfile profile)
{
SelectCharacter(Preferences.IndexOfCharacter(profile));
}
public void SelectCharacter(int slot)
{
Preferences = new PlayerPreferences(Preferences.Characters, slot, Preferences.AdminOOCColor);
var msg = new MsgSelectCharacter
{
SelectedCharacterIndex = slot
};
_netManager.ClientSendMessage(msg);
}
public void UpdateCharacter(ICharacterProfile profile, int slot)
{
var collection = IoCManager.Instance!;
// Corvax-Sponsors-Start
var sponsorPrototypes = _sponsorsManager?.GetClientPrototypes().ToArray() ?? [];
profile.EnsureValid(_playerManager.LocalSession!, collection, sponsorPrototypes);
// Corvax-Sponsors-End
var characters = new Dictionary<int, ICharacterProfile>(Preferences.Characters) {[slot] = profile};
Preferences = new PlayerPreferences(characters, Preferences.SelectedCharacterIndex, Preferences.AdminOOCColor);
var msg = new MsgUpdateCharacter
{
Profile = profile,
Slot = slot
};
_netManager.ClientSendMessage(msg);
}
public void CreateCharacter(ICharacterProfile profile)
{
var characters = new Dictionary<int, ICharacterProfile>(Preferences.Characters);
var lowest = Enumerable.Range(0, Settings.MaxCharacterSlots)
.Except(characters.Keys)
.FirstOrNull();
if (lowest == null)
{
throw new InvalidOperationException("Out of character slots!");
}
var l = lowest.Value;
characters.Add(l, profile);
Preferences = new PlayerPreferences(characters, Preferences.SelectedCharacterIndex, Preferences.AdminOOCColor);
UpdateCharacter(profile, l);
}
public void DeleteCharacter(ICharacterProfile profile)
{
DeleteCharacter(Preferences.IndexOfCharacter(profile));
}
public void DeleteCharacter(int slot)
{
var characters = Preferences.Characters.Where(p => p.Key != slot);
Preferences = new PlayerPreferences(characters, Preferences.SelectedCharacterIndex, Preferences.AdminOOCColor);
var msg = new MsgDeleteCharacter
{
Slot = slot
};
_netManager.ClientSendMessage(msg);
}
private void HandlePreferencesAndSettings(MsgPreferencesAndSettings message)
{
Preferences = message.Preferences;
Settings = message.Settings;
OnServerDataLoaded?.Invoke();
}
}
}