Files
ss14-wl/Content.Shared/_White/Overlays/SwitchableOverlaySystem.cs
JunJun ae8d7ab59d Thermal and Night Vision update (#429)
* base

* fix

* fix

* fix2

* xeno

* xenoborg + locale
2025-12-15 14:19:24 +03:00

176 lines
6.2 KiB
C#

using Content.Shared.Actions;
using Content.Shared.Inventory;
using Robust.Shared.Audio.Systems;
using Robust.Shared.GameStates;
using Robust.Shared.Network;
using Robust.Shared.Player;
using Robust.Shared.Timing;
namespace Content.Shared._White.Overlays;
public abstract class SwitchableOverlaySystem<TComp, TEvent> : EntitySystem
where TComp : SwitchableVisionOverlayComponent
where TEvent : InstantActionEvent
{
[Dependency] private readonly SharedAudioSystem _audio = default!;
[Dependency] private readonly SharedActionsSystem _actions = default!;
[Dependency] private readonly IGameTiming _timing = default!;
[Dependency] private readonly INetManager _net = default!;
public override void Initialize()
{
SubscribeLocalEvent<TComp, TEvent>(OnToggle);
SubscribeLocalEvent<TComp, ComponentInit>(OnInit);
SubscribeLocalEvent<TComp, MapInitEvent>(OnMapInit);
SubscribeLocalEvent<TComp, ComponentShutdown>(OnShutdown);
SubscribeLocalEvent<TComp, GetItemActionsEvent>(OnGetItemActions);
SubscribeLocalEvent<TComp, ComponentGetState>(OnGetState);
SubscribeLocalEvent<TComp, ComponentHandleState>(OnHandleState);
}
public override void FrameUpdate(float frameTime)
{
base.FrameUpdate(frameTime);
if (_net.IsClient)
ActiveTick(frameTime);
}
public override void Update(float frameTime)
{
base.Update(frameTime);
if (_net.IsServer)
ActiveTick(frameTime);
}
private void ActiveTick(float frameTime)
{
var query = EntityQueryEnumerator<TComp>();
while (query.MoveNext(out var uid, out var comp))
{
if (comp.PulseTime <= 0f || comp.PulseAccumulator >= comp.PulseTime)
continue;
comp.PulseAccumulator += frameTime;
if (comp.PulseAccumulator < comp.PulseTime)
continue;
Toggle(uid, comp, false, false);
RaiseSwitchableOverlayToggledEvent(uid, uid, comp.IsActive);
RaiseSwitchableOverlayToggledEvent(uid, Transform(uid).ParentUid, comp.IsActive);
}
}
private void OnGetState(EntityUid uid, TComp component, ref ComponentGetState args)
{
args.State = new SwitchableVisionOverlayComponentState
{
Color = component.Color,
IsEquipment = component.IsEquipment,
IsActive = component.IsActive,
ActivateSound = component.ActivateSound,
DeactivateSound = component.DeactivateSound,
ToggleAction = component.ToggleAction,
LightRadius = component is ThermalVisionComponent thermal ? thermal.LightRadius : 0f,
DrawOverlay = component.DrawOverlay,
OverlayOpacity = component.OverlayOpacity,
};
}
private void OnHandleState(EntityUid uid, TComp component, ref ComponentHandleState args)
{
if (args.Current is not SwitchableVisionOverlayComponentState state)
return;
component.Color = state.Color;
component.IsEquipment = state.IsEquipment;
component.ActivateSound = state.ActivateSound;
component.DeactivateSound = state.DeactivateSound;
component.DrawOverlay = state.DrawOverlay;
component.OverlayOpacity = state.OverlayOpacity;
if (component.ToggleAction != state.ToggleAction)
{
_actions.RemoveAction(uid, component.ToggleActionEntity);
component.ToggleAction = state.ToggleAction;
if (component.ToggleAction != null)
_actions.AddAction(uid, ref component.ToggleActionEntity, component.ToggleAction);
}
if (component is ThermalVisionComponent thermal)
thermal.LightRadius = state.LightRadius;
if (component.IsActive == state.IsActive)
return;
component.IsActive = state.IsActive;
RaiseSwitchableOverlayToggledEvent(uid,
component.IsEquipment ? Transform(uid).ParentUid : uid,
component.IsActive);
}
private void OnGetItemActions(Entity<TComp> ent, ref GetItemActionsEvent args)
{
if (ent.Comp.IsEquipment && ent.Comp.ToggleAction != null && args.SlotFlags is not SlotFlags.POCKET and not null)
args.AddAction(ref ent.Comp.ToggleActionEntity, ent.Comp.ToggleAction);
}
private void OnShutdown(EntityUid uid, TComp component, ComponentShutdown args)
{
if (!component.IsEquipment)
_actions.RemoveAction(uid, component.ToggleActionEntity);
}
private void OnInit(EntityUid uid, TComp component, ComponentInit args)
{
component.PulseAccumulator = component.PulseTime;
}
private void OnMapInit(EntityUid uid, TComp component, MapInitEvent args)
{
if (component is { IsEquipment: false, ToggleActionEntity: null, ToggleAction: not null })
_actions.AddAction(uid, ref component.ToggleActionEntity, component.ToggleAction);
}
private void OnToggle(EntityUid uid, TComp component, TEvent args)
{
Toggle(uid, component, !component.IsActive);
RaiseSwitchableOverlayToggledEvent(uid, args.Performer, component.IsActive);
args.Handled = true;
}
private void Toggle(EntityUid uid, TComp component, bool activate, bool playSound = true)
{
if (playSound && _net.IsClient && _timing.IsFirstTimePredicted)
{
_audio.PlayEntity(activate ? component.ActivateSound : component.DeactivateSound,
Filter.Local(),
uid,
false);
}
if (component.PulseTime > 0f)
{
component.PulseAccumulator = activate ? 0f : component.PulseTime;
return;
}
component.IsActive = activate;
_actions.SetToggled(component.ToggleActionEntity, activate); // WD EDIT - it's white dream system but okay
Dirty(uid, component);
}
private void RaiseSwitchableOverlayToggledEvent(EntityUid uid, EntityUid user, bool activated)
{
var ev = new SwitchableOverlayToggledEvent(user, activated);
RaiseLocalEvent(uid, ref ev);
}
}
[ByRefEvent]
public record struct SwitchableOverlayToggledEvent(EntityUid User, bool Activated);