mirror of
https://github.com/corvax-team/ss14-wl.git
synced 2026-02-15 03:31:38 +01:00
176 lines
6.2 KiB
C#
176 lines
6.2 KiB
C#
using Content.Shared.Actions;
|
|
using Content.Shared.Inventory;
|
|
using Robust.Shared.Audio.Systems;
|
|
using Robust.Shared.GameStates;
|
|
using Robust.Shared.Network;
|
|
using Robust.Shared.Player;
|
|
using Robust.Shared.Timing;
|
|
|
|
namespace Content.Shared._White.Overlays;
|
|
|
|
public abstract class SwitchableOverlaySystem<TComp, TEvent> : EntitySystem
|
|
where TComp : SwitchableVisionOverlayComponent
|
|
where TEvent : InstantActionEvent
|
|
{
|
|
[Dependency] private readonly SharedAudioSystem _audio = default!;
|
|
[Dependency] private readonly SharedActionsSystem _actions = default!;
|
|
[Dependency] private readonly IGameTiming _timing = default!;
|
|
[Dependency] private readonly INetManager _net = default!;
|
|
|
|
public override void Initialize()
|
|
{
|
|
SubscribeLocalEvent<TComp, TEvent>(OnToggle);
|
|
SubscribeLocalEvent<TComp, ComponentInit>(OnInit);
|
|
SubscribeLocalEvent<TComp, MapInitEvent>(OnMapInit);
|
|
SubscribeLocalEvent<TComp, ComponentShutdown>(OnShutdown);
|
|
SubscribeLocalEvent<TComp, GetItemActionsEvent>(OnGetItemActions);
|
|
SubscribeLocalEvent<TComp, ComponentGetState>(OnGetState);
|
|
SubscribeLocalEvent<TComp, ComponentHandleState>(OnHandleState);
|
|
}
|
|
|
|
public override void FrameUpdate(float frameTime)
|
|
{
|
|
base.FrameUpdate(frameTime);
|
|
|
|
if (_net.IsClient)
|
|
ActiveTick(frameTime);
|
|
}
|
|
|
|
public override void Update(float frameTime)
|
|
{
|
|
base.Update(frameTime);
|
|
|
|
if (_net.IsServer)
|
|
ActiveTick(frameTime);
|
|
}
|
|
|
|
private void ActiveTick(float frameTime)
|
|
{
|
|
var query = EntityQueryEnumerator<TComp>();
|
|
|
|
while (query.MoveNext(out var uid, out var comp))
|
|
{
|
|
if (comp.PulseTime <= 0f || comp.PulseAccumulator >= comp.PulseTime)
|
|
continue;
|
|
|
|
comp.PulseAccumulator += frameTime;
|
|
|
|
if (comp.PulseAccumulator < comp.PulseTime)
|
|
continue;
|
|
|
|
Toggle(uid, comp, false, false);
|
|
RaiseSwitchableOverlayToggledEvent(uid, uid, comp.IsActive);
|
|
RaiseSwitchableOverlayToggledEvent(uid, Transform(uid).ParentUid, comp.IsActive);
|
|
}
|
|
}
|
|
|
|
private void OnGetState(EntityUid uid, TComp component, ref ComponentGetState args)
|
|
{
|
|
args.State = new SwitchableVisionOverlayComponentState
|
|
{
|
|
Color = component.Color,
|
|
IsEquipment = component.IsEquipment,
|
|
IsActive = component.IsActive,
|
|
ActivateSound = component.ActivateSound,
|
|
DeactivateSound = component.DeactivateSound,
|
|
ToggleAction = component.ToggleAction,
|
|
LightRadius = component is ThermalVisionComponent thermal ? thermal.LightRadius : 0f,
|
|
DrawOverlay = component.DrawOverlay,
|
|
OverlayOpacity = component.OverlayOpacity,
|
|
};
|
|
}
|
|
|
|
private void OnHandleState(EntityUid uid, TComp component, ref ComponentHandleState args)
|
|
{
|
|
if (args.Current is not SwitchableVisionOverlayComponentState state)
|
|
return;
|
|
|
|
component.Color = state.Color;
|
|
component.IsEquipment = state.IsEquipment;
|
|
component.ActivateSound = state.ActivateSound;
|
|
component.DeactivateSound = state.DeactivateSound;
|
|
component.DrawOverlay = state.DrawOverlay;
|
|
component.OverlayOpacity = state.OverlayOpacity;
|
|
|
|
if (component.ToggleAction != state.ToggleAction)
|
|
{
|
|
_actions.RemoveAction(uid, component.ToggleActionEntity);
|
|
component.ToggleAction = state.ToggleAction;
|
|
if (component.ToggleAction != null)
|
|
_actions.AddAction(uid, ref component.ToggleActionEntity, component.ToggleAction);
|
|
}
|
|
|
|
if (component is ThermalVisionComponent thermal)
|
|
thermal.LightRadius = state.LightRadius;
|
|
|
|
if (component.IsActive == state.IsActive)
|
|
return;
|
|
|
|
component.IsActive = state.IsActive;
|
|
|
|
RaiseSwitchableOverlayToggledEvent(uid,
|
|
component.IsEquipment ? Transform(uid).ParentUid : uid,
|
|
component.IsActive);
|
|
}
|
|
|
|
private void OnGetItemActions(Entity<TComp> ent, ref GetItemActionsEvent args)
|
|
{
|
|
if (ent.Comp.IsEquipment && ent.Comp.ToggleAction != null && args.SlotFlags is not SlotFlags.POCKET and not null)
|
|
args.AddAction(ref ent.Comp.ToggleActionEntity, ent.Comp.ToggleAction);
|
|
}
|
|
|
|
private void OnShutdown(EntityUid uid, TComp component, ComponentShutdown args)
|
|
{
|
|
if (!component.IsEquipment)
|
|
_actions.RemoveAction(uid, component.ToggleActionEntity);
|
|
}
|
|
|
|
private void OnInit(EntityUid uid, TComp component, ComponentInit args)
|
|
{
|
|
component.PulseAccumulator = component.PulseTime;
|
|
}
|
|
|
|
private void OnMapInit(EntityUid uid, TComp component, MapInitEvent args)
|
|
{
|
|
if (component is { IsEquipment: false, ToggleActionEntity: null, ToggleAction: not null })
|
|
_actions.AddAction(uid, ref component.ToggleActionEntity, component.ToggleAction);
|
|
}
|
|
|
|
private void OnToggle(EntityUid uid, TComp component, TEvent args)
|
|
{
|
|
Toggle(uid, component, !component.IsActive);
|
|
RaiseSwitchableOverlayToggledEvent(uid, args.Performer, component.IsActive);
|
|
args.Handled = true;
|
|
}
|
|
|
|
private void Toggle(EntityUid uid, TComp component, bool activate, bool playSound = true)
|
|
{
|
|
if (playSound && _net.IsClient && _timing.IsFirstTimePredicted)
|
|
{
|
|
_audio.PlayEntity(activate ? component.ActivateSound : component.DeactivateSound,
|
|
Filter.Local(),
|
|
uid,
|
|
false);
|
|
}
|
|
|
|
if (component.PulseTime > 0f)
|
|
{
|
|
component.PulseAccumulator = activate ? 0f : component.PulseTime;
|
|
return;
|
|
}
|
|
|
|
component.IsActive = activate;
|
|
_actions.SetToggled(component.ToggleActionEntity, activate); // WD EDIT - it's white dream system but okay
|
|
Dirty(uid, component);
|
|
}
|
|
|
|
private void RaiseSwitchableOverlayToggledEvent(EntityUid uid, EntityUid user, bool activated)
|
|
{
|
|
var ev = new SwitchableOverlayToggledEvent(user, activated);
|
|
RaiseLocalEvent(uid, ref ev);
|
|
}
|
|
}
|
|
|
|
[ByRefEvent]
|
|
public record struct SwitchableOverlayToggledEvent(EntityUid User, bool Activated);
|