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28 lines
951 B
C#
28 lines
951 B
C#
using Content.Shared.Cabinet;
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using Robust.Client.GameObjects;
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namespace Content.Client.Cabinet;
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public sealed class ItemCabinetSystem : VisualizerSystem<ItemCabinetVisualsComponent>
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{
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protected override void OnAppearanceChange(EntityUid uid, ItemCabinetVisualsComponent component, ref AppearanceChangeEvent args)
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{
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if (args.Sprite == null)
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return;
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if (AppearanceSystem.TryGetData<bool>(uid, ItemCabinetVisuals.IsOpen, out var isOpen, args.Component)
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&& AppearanceSystem.TryGetData<bool>(uid, ItemCabinetVisuals.ContainsItem, out var contains, args.Component))
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{
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var state = isOpen ? component.OpenState : component.ClosedState;
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args.Sprite.LayerSetState(ItemCabinetVisualLayers.Door, state);
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args.Sprite.LayerSetVisible(ItemCabinetVisualLayers.ContainsItem, contains);
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}
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}
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}
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public enum ItemCabinetVisualLayers
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{
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Door,
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ContainsItem
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}
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