Files
ss14-wl/Content.Client/Cabinet/ItemCabinetSystem.cs

28 lines
951 B
C#

using Content.Shared.Cabinet;
using Robust.Client.GameObjects;
namespace Content.Client.Cabinet;
public sealed class ItemCabinetSystem : VisualizerSystem<ItemCabinetVisualsComponent>
{
protected override void OnAppearanceChange(EntityUid uid, ItemCabinetVisualsComponent component, ref AppearanceChangeEvent args)
{
if (args.Sprite == null)
return;
if (AppearanceSystem.TryGetData<bool>(uid, ItemCabinetVisuals.IsOpen, out var isOpen, args.Component)
&& AppearanceSystem.TryGetData<bool>(uid, ItemCabinetVisuals.ContainsItem, out var contains, args.Component))
{
var state = isOpen ? component.OpenState : component.ClosedState;
args.Sprite.LayerSetState(ItemCabinetVisualLayers.Door, state);
args.Sprite.LayerSetVisible(ItemCabinetVisualLayers.ContainsItem, contains);
}
}
}
public enum ItemCabinetVisualLayers
{
Door,
ContainsItem
}