Files
ss14-wl/Content.Server/Bed/BedSystem.cs
2022-04-15 15:53:52 -07:00

116 lines
4.3 KiB
C#

using Content.Shared.Damage;
using Content.Server.Bed.Components;
using Content.Server.Buckle.Components;
using Content.Server.Body.Systems;
using Content.Shared.Buckle.Components;
using Content.Shared.Body.Components;
using Content.Shared.Bed;
using Content.Server.Power.Components;
using Content.Shared.Emag.Systems;
namespace Content.Server.Bed
{
public sealed class BedSystem : EntitySystem
{
[Dependency] private readonly DamageableSystem _damageableSystem = default!;
public override void Initialize()
{
base.Initialize();
SubscribeLocalEvent<HealOnBuckleComponent, BuckleChangeEvent>(ManageUpdateList);
SubscribeLocalEvent<StasisBedComponent, BuckleChangeEvent>(OnBuckleChange);
SubscribeLocalEvent<StasisBedComponent, PowerChangedEvent>(OnPowerChanged);
SubscribeLocalEvent<StasisBedComponent, GotEmaggedEvent>(OnEmagged);
}
private void ManageUpdateList(EntityUid uid, HealOnBuckleComponent component, BuckleChangeEvent args)
{
if (args.Buckling)
{
AddComp<HealOnBuckleHealingComponent>(uid);
return;
}
RemComp<HealOnBuckleHealingComponent>(uid);
component.Accumulator = 0;
}
public override void Update(float frameTime)
{
base.Update(frameTime);
foreach (var healingComp in EntityQuery<HealOnBuckleHealingComponent>(true))
{
var bed = healingComp.Owner;
var bedComponent = EntityManager.GetComponent<HealOnBuckleComponent>(bed);
var strapComponent = EntityManager.GetComponent<StrapComponent>(bed);
bedComponent.Accumulator += frameTime;
if (bedComponent.Accumulator < bedComponent.HealTime)
{
continue;
}
bedComponent.Accumulator -= bedComponent.HealTime;
foreach (EntityUid healedEntity in strapComponent.BuckledEntities)
{
_damageableSystem.TryChangeDamage(healedEntity, bedComponent.Damage, true);
}
}
}
private void UpdateAppearance(EntityUid uid, bool isOn)
{
if (!TryComp<AppearanceComponent>(uid, out var appearance))
return;
appearance.SetData(StasisBedVisuals.IsOn, isOn);
}
private void OnBuckleChange(EntityUid uid, StasisBedComponent component, BuckleChangeEvent args)
{
// In testing this also received an unbuckle event when the bed is destroyed
// So don't worry about that
if (!TryComp<SharedBodyComponent>(args.BuckledEntity, out var body))
return;
if (TryComp<ApcPowerReceiverComponent>(uid, out var power) && !power.Powered)
return;
var metabolicEvent = new ApplyMetabolicMultiplierEvent()
{Uid = args.BuckledEntity, Multiplier = component.Multiplier, Apply = args.Buckling};
RaiseLocalEvent(args.BuckledEntity, metabolicEvent, false);
}
private void OnPowerChanged(EntityUid uid, StasisBedComponent component, PowerChangedEvent args)
{
UpdateAppearance(uid, args.Powered);
UpdateMetabolisms(uid, component, args.Powered);
}
private void OnEmagged(EntityUid uid, StasisBedComponent component, GotEmaggedEvent args)
{
///Repeatable
///Reset any metabolisms first so they receive the multiplier correctly
UpdateMetabolisms(uid, component, false);
component.Multiplier = 1 / component.Multiplier;
UpdateMetabolisms(uid, component, true);
args.Handled = true;
}
private void UpdateMetabolisms(EntityUid uid, StasisBedComponent component, bool shouldApply)
{
if (!TryComp<StrapComponent>(uid, out var strap) || strap.BuckledEntities.Count == 0)
return;
foreach (var buckledEntity in strap.BuckledEntities)
{
var metabolicEvent = new ApplyMetabolicMultiplierEvent()
{Uid = buckledEntity, Multiplier = component.Multiplier, Apply = shouldApply};
RaiseLocalEvent(buckledEntity, metabolicEvent, false);
}
}
}
}