Files
ss14-wl/Content.Server/EntityEffects/Effects/Botany/PlantAttributes/RobustHarvestEntityEffectSystem.cs
Princess Cheeseballs 4aa7a963dc Prevent Vestine and all other Botany chemicals from affecting all seeds. (#41883)
* EnsureUniqueSeed

* mfw

* aaaaaaaaaaaaa

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Co-authored-by: Princess Cheeseballs <66055347+Pronana@users.noreply.github.com>
2025-12-16 23:30:15 +00:00

39 lines
1.5 KiB
C#

using Content.Server.Botany.Components;
using Content.Server.Botany.Systems;
using Content.Shared.EntityEffects;
using Content.Shared.EntityEffects.Effects.Botany.PlantAttributes;
using Robust.Shared.Random;
namespace Content.Server.EntityEffects.Effects.Botany.PlantAttributes;
/// <summary>
/// This effect directly increases the potency of a PlantHolder's plant provided it exists and isn't dead.
/// Potency directly correlates to the size of the plant's produce.
/// </summary>
/// <inheritdoc cref="EntityEffectSystem{T,TEffect}"/>
public sealed partial class RobustHarvestEntityEffectSystem : EntityEffectSystem<PlantHolderComponent, RobustHarvest>
{
[Dependency] private readonly IRobustRandom _random = default!;
protected override void Effect(Entity<PlantHolderComponent> entity, ref EntityEffectEvent<RobustHarvest> args)
{
if (entity.Comp.Seed == null || entity.Comp.Dead)
return;
if (entity.Comp.Seed.Potency < args.Effect.PotencyLimit)
{
entity.Comp.Seed.Potency = Math.Min(entity.Comp.Seed.Potency + args.Effect.PotencyIncrease, args.Effect.PotencyLimit);
if (entity.Comp.Seed.Potency > args.Effect.PotencySeedlessThreshold)
{
entity.Comp.Seed.Seedless = true;
}
}
else if (entity.Comp.Seed.Yield > 1 && _random.Prob(0.1f))
{
// Too much of a good thing reduces yield
entity.Comp.Seed.Yield--;
}
}
}