Files
ss14-wl/Content.Server/Destructible/DestructibleSystem.BenchmarkHelpers.cs
Princess Cheeseballs 3a9bcf1a83 Damageable/Destructible Benchmarks (#41064)
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Co-authored-by: Princess Cheeseballs <66055347+Pronana@users.noreply.github.com>
Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
2025-10-27 02:46:27 +00:00

36 lines
1.1 KiB
C#

using Content.Shared.Damage;
namespace Content.Server.Destructible;
public sealed partial class DestructibleSystem
{
/// <summary>
/// Tests all triggers in a DestructibleComponent to see how expensive it is to query them.
/// </summary>
public void TestAllTriggers(List<Entity<DamageableComponent, DestructibleComponent>> destructibles)
{
foreach (var (uid, damageable, destructible) in destructibles)
{
foreach (var threshold in destructible.Thresholds)
{
// Chances are, none of these triggers will pass!
Triggered(threshold, (uid, damageable));
}
}
}
/// <summary>
/// Tests all behaviours in a DestructibleComponent to see how expensive it is to query them.
/// </summary>
public void TestAllBehaviors(List<Entity<DamageableComponent, DestructibleComponent>> destructibles)
{
foreach (var (uid, damageable, destructible) in destructibles)
{
foreach (var threshold in destructible.Thresholds)
{
Execute(threshold, uid);
}
}
}
}