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351 lines
11 KiB
C#
351 lines
11 KiB
C#
using Content.Client.UserInterface.Controls;
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using Content.Shared.Access.Systems;
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using Content.Shared.Administration;
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using Content.Shared.CriminalRecords;
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using Content.Shared.Dataset;
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using Content.Shared.Random.Helpers;
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using Content.Shared.Security;
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using Content.Shared.StationRecords;
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using Robust.Client.AutoGenerated;
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using Robust.Client.Player;
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using Robust.Client.UserInterface.Controls;
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using Robust.Client.UserInterface.XAML;
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using Robust.Shared.Prototypes;
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using Robust.Shared.Random;
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using Robust.Shared.Utility;
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using System.Linq;
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using System.Numerics;
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using Content.Shared.StatusIcon;
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using Robust.Client.GameObjects;
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namespace Content.Client.CriminalRecords;
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// TODO: dedupe shitcode from general records theres a lot
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[GenerateTypedNameReferences]
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public sealed partial class CriminalRecordsConsoleWindow : FancyWindow
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{
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private readonly IPlayerManager _player;
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private readonly IPrototypeManager _proto;
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private readonly IRobustRandom _random;
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private readonly AccessReaderSystem _accessReader;
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[Dependency] private readonly IEntityManager _entManager = default!;
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private readonly SpriteSystem _spriteSystem;
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public readonly EntityUid Console;
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[ValidatePrototypeId<LocalizedDatasetPrototype>]
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private const string ReasonPlaceholders = "CriminalRecordsWantedReasonPlaceholders";
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public Action<uint?>? OnKeySelected;
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public Action<StationRecordFilterType, string>? OnFiltersChanged;
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public Action<SecurityStatus>? OnStatusSelected;
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public Action<uint>? OnCheckStatus;
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public Action<CriminalRecord, bool, bool>? OnHistoryUpdated;
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public Action? OnHistoryClosed;
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public Action<SecurityStatus, string>? OnDialogConfirmed;
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public Action<SecurityStatus>? OnStatusFilterPressed;
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private uint _maxLength;
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private bool _access;
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private uint? _selectedKey;
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private CriminalRecord? _selectedRecord;
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private DialogWindow? _reasonDialog;
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private StationRecordFilterType _currentFilterType;
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private SecurityStatus _currentCrewListFilter;
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public CriminalRecordsConsoleWindow(EntityUid console, uint maxLength, IPlayerManager playerManager, IPrototypeManager prototypeManager, IRobustRandom robustRandom, AccessReaderSystem accessReader)
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{
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RobustXamlLoader.Load(this);
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Console = console;
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_player = playerManager;
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_proto = prototypeManager;
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_random = robustRandom;
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_accessReader = accessReader;
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IoCManager.InjectDependencies(this);
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_spriteSystem = _entManager.System<SpriteSystem>();
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_maxLength = maxLength;
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_currentFilterType = StationRecordFilterType.Name;
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_currentCrewListFilter = SecurityStatus.None;
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OpenCentered();
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foreach (var item in Enum.GetValues<StationRecordFilterType>())
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{
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FilterType.AddItem(GetTypeFilterLocals(item), (int)item);
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}
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foreach (var status in Enum.GetValues<SecurityStatus>())
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{
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AddStatusSelect(status);
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}
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//Populate status to filter crew list
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foreach (var item in Enum.GetValues<SecurityStatus>())
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{
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CrewListFilter.AddItem(GetCrewListFilterLocals(item), (int)item);
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}
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OnClose += () => _reasonDialog?.Close();
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RecordListing.OnItemSelected += args =>
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{
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if (RecordListing[args.ItemIndex].Metadata is not uint cast)
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return;
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OnKeySelected?.Invoke(cast);
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};
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RecordListing.OnItemDeselected += _ =>
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{
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OnKeySelected?.Invoke(null);
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};
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FilterType.OnItemSelected += eventArgs =>
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{
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var type = (StationRecordFilterType)eventArgs.Id;
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if (_currentFilterType != type)
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{
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_currentFilterType = type;
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FilterListingOfRecords(FilterText.Text);
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}
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};
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//Select Status to filter crew
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CrewListFilter.OnItemSelected += eventArgs =>
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{
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var type = (SecurityStatus)eventArgs.Id;
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if (_currentCrewListFilter != type)
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{
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_currentCrewListFilter = type;
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StatusFilterPressed(type);
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}
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};
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FilterText.OnTextEntered += args =>
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{
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FilterListingOfRecords(args.Text);
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};
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StatusOptionButton.OnItemSelected += args =>
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{
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SetStatus((SecurityStatus)args.Id);
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};
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HistoryButton.OnPressed += _ =>
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{
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if (_selectedRecord is { } record)
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OnHistoryUpdated?.Invoke(record, _access, true);
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};
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}
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public void StatusFilterPressed(SecurityStatus statusSelected)
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{
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OnStatusFilterPressed?.Invoke(statusSelected);
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}
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public void UpdateState(CriminalRecordsConsoleState state)
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{
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if (state.Filter != null)
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{
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if (state.Filter.Type != _currentFilterType)
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{
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_currentFilterType = state.Filter.Type;
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}
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if (state.Filter.Value != FilterText.Text)
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{
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FilterText.Text = state.Filter.Value;
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}
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}
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if (state.FilterStatus != _currentCrewListFilter)
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{
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_currentCrewListFilter = state.FilterStatus;
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}
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_selectedKey = state.SelectedKey;
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FilterType.SelectId((int)_currentFilterType);
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CrewListFilter.SelectId((int)_currentCrewListFilter);
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NoRecords.Visible = state.RecordListing == null || state.RecordListing.Count == 0;
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PopulateRecordListing(state.RecordListing);
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// set up the selected person's record
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var selected = _selectedKey != null;
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PersonContainer.Visible = selected;
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RecordUnselected.Visible = !selected;
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_access = _player.LocalSession?.AttachedEntity is {} player
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&& _accessReader.IsAllowed(player, Console);
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// hide access-required editing parts when no access
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var editing = _access && selected;
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StatusOptionButton.Disabled = !editing;
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if (state is { CriminalRecord: not null, StationRecord: not null })
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{
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PopulateRecordContainer(state.StationRecord, state.CriminalRecord);
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OnHistoryUpdated?.Invoke(state.CriminalRecord, _access, false);
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_selectedRecord = state.CriminalRecord;
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}
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else
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{
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_selectedRecord = null;
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OnHistoryClosed?.Invoke();
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}
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}
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private void PopulateRecordListing(Dictionary<uint, string>? listing)
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{
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if (listing == null)
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{
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RecordListing.Clear();
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return;
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}
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var entries = listing.Select(i => new ItemList.Item(RecordListing) {
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Text = i.Value,
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Metadata = i.Key
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}).ToList();
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entries.Sort((a, b) => string.Compare(a.Text, b.Text, StringComparison.Ordinal));
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RecordListing.SetItems(entries, (a,b) => string.Compare(a.Text, b.Text));
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}
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private void PopulateRecordContainer(GeneralStationRecord stationRecord, CriminalRecord criminalRecord)
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{
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var specifier = new SpriteSpecifier.Rsi(new ResPath("Interface/Misc/job_icons.rsi"), "Unknown");
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var na = Loc.GetString("generic-not-available-shorthand");
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PersonName.Text = stationRecord.Name;
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PersonJob.Text = stationRecord.JobTitle ?? na;
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// Job icon
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if (_proto.TryIndex<JobIconPrototype>(stationRecord.JobIcon, out var proto))
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{
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PersonJobIcon.Texture = _spriteSystem.Frame0(proto.Icon);
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}
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PersonPrints.Text = stationRecord.Fingerprint ?? Loc.GetString("generic-not-available-shorthand");
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PersonDna.Text = stationRecord.DNA ?? Loc.GetString("generic-not-available-shorthand");
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if (criminalRecord.Status != SecurityStatus.None)
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{
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specifier = new SpriteSpecifier.Rsi(new ResPath("Interface/Misc/security_icons.rsi"), GetStatusIcon(criminalRecord.Status));
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}
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PersonStatusTX.SetFromSpriteSpecifier(specifier);
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PersonStatusTX.DisplayRect.TextureScale = new Vector2(3f, 3f);
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StatusOptionButton.SelectId((int)criminalRecord.Status);
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if (criminalRecord.Reason is { } reason)
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{
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var message = FormattedMessage.FromMarkupOrThrow(Loc.GetString("criminal-records-console-wanted-reason"));
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if (criminalRecord.Status == SecurityStatus.Suspected)
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{
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message = FormattedMessage.FromMarkupOrThrow(Loc.GetString("criminal-records-console-suspected-reason"));
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}
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message.AddText($": {reason}");
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WantedReason.SetMessage(message);
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WantedReason.Visible = true;
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}
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else
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{
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WantedReason.Visible = false;
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}
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}
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private void AddStatusSelect(SecurityStatus status)
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{
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var name = Loc.GetString($"criminal-records-status-{status.ToString().ToLower()}");
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StatusOptionButton.AddItem(name, (int)status);
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}
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private void FilterListingOfRecords(string text = "")
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{
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OnFiltersChanged?.Invoke(_currentFilterType, text);
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}
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private void SetStatus(SecurityStatus status)
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{
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if (status == SecurityStatus.Wanted || status == SecurityStatus.Suspected)
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{
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GetReason(status);
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return;
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}
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OnStatusSelected?.Invoke(status);
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}
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private void GetReason(SecurityStatus status)
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{
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if (_reasonDialog != null)
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{
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_reasonDialog.MoveToFront();
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return;
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}
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var field = "reason";
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var title = Loc.GetString("criminal-records-status-" + status.ToString().ToLower());
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var placeholders = _proto.Index<LocalizedDatasetPrototype>(ReasonPlaceholders);
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var placeholder = Loc.GetString("criminal-records-console-reason-placeholder", ("placeholder", _random.Pick(placeholders))); // just funny it doesn't actually get used
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var prompt = Loc.GetString("criminal-records-console-reason");
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var entry = new QuickDialogEntry(field, QuickDialogEntryType.LongText, prompt, placeholder);
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var entries = new List<QuickDialogEntry>() { entry };
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_reasonDialog = new DialogWindow(title, entries);
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_reasonDialog.OnConfirmed += responses =>
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{
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var reason = responses[field];
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if (reason.Length < 1 || reason.Length > _maxLength)
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return;
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OnDialogConfirmed?.Invoke(status, reason);
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};
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_reasonDialog.OnClose += () => { _reasonDialog = null; };
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}
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private string GetStatusIcon(SecurityStatus status)
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{
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return status switch
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{
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SecurityStatus.Paroled => "hud_paroled",
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SecurityStatus.Wanted => "hud_wanted",
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SecurityStatus.Detained => "hud_incarcerated",
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SecurityStatus.Discharged => "hud_discharged",
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SecurityStatus.Suspected => "hud_suspected",
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_ => "SecurityIconNone"
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};
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}
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private string GetTypeFilterLocals(StationRecordFilterType type)
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{
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return Loc.GetString($"criminal-records-{type.ToString().ToLower()}-filter");
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}
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private string GetCrewListFilterLocals(SecurityStatus type)
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{
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string result;
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// If "NONE" override to "show all"
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if (type == SecurityStatus.None)
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{
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result = Loc.GetString("criminal-records-console-show-all");
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}
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else
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{
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result = Loc.GetString($"criminal-records-status-{type.ToString().ToLower()}");
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}
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return result;
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}
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}
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