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* init * handle check * oops * cleanup * fix resolve --------- Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
87 lines
2.5 KiB
C#
87 lines
2.5 KiB
C#
using JetBrains.Annotations;
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using Robust.Shared.Map;
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using Robust.Shared.Utility;
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namespace Content.Shared.Interaction;
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/// <summary>
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/// Raised when a target entity is interacted with by a user while holding an object in their hand.
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/// </summary>
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[PublicAPI]
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public sealed class InteractUsingEvent : HandledEntityEventArgs
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{
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/// <summary>
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/// Entity that triggered the interaction.
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/// </summary>
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public EntityUid User { get; }
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/// <summary>
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/// Entity that the user used to interact.
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/// </summary>
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public EntityUid Used { get; }
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/// <summary>
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/// Entity that was interacted on.
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/// </summary>
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public EntityUid Target { get; }
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/// <summary>
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/// The original location that was clicked by the user.
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/// </summary>
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public EntityCoordinates ClickLocation { get; }
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public InteractUsingEvent(EntityUid user, EntityUid used, EntityUid target, EntityCoordinates clickLocation)
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{
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// Interact using should not have the same used and target.
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// That should be a use-in-hand event instead.
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// If this is not the case, can lead to bugs (e.g., attempting to merge a item stack into itself).
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DebugTools.Assert(used != target);
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User = user;
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Used = used;
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Target = target;
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ClickLocation = clickLocation;
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}
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}
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/// <summary>
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/// Raised when a user entity interacts with a target while holding an object in their hand.
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/// </summary>
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[PublicAPI]
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public sealed class UserInteractUsingEvent : HandledEntityEventArgs
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{
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/// <summary>
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/// Entity that triggered the interaction.
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/// </summary>
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public EntityUid User { get; }
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/// <summary>
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/// Entity that the user used to interact.
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/// </summary>
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public EntityUid Used { get; }
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/// <summary>
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/// Entity that was interacted on.
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/// </summary>
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public EntityUid Target { get; }
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/// <summary>
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/// The original location that was clicked by the user.
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/// </summary>
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public EntityCoordinates ClickLocation { get; }
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public UserInteractUsingEvent(EntityUid user, EntityUid used, EntityUid target, EntityCoordinates clickLocation)
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{
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// Interact using should not have the same used and target.
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// That should be a use-in-hand event instead.
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// If this is not the case, can lead to bugs (e.g., attempting to merge a item stack into itself).
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DebugTools.Assert(used != target);
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User = user;
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Used = used;
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Target = target;
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ClickLocation = clickLocation;
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}
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}
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