Files
ss14-wl/Content.Client/VoiceMask/VoiceMaskBoundUserInterface.cs
Dmitry 1a9a79cbba upstream codefix
kek
2026-01-08 18:11:46 +07:00

66 lines
1.7 KiB
C#

using Content.Shared.VoiceMask;
using Robust.Client.GameObjects;
using Robust.Client.UserInterface;
using Robust.Shared.Prototypes;
namespace Content.Client.VoiceMask;
public sealed class VoiceMaskBoundUserInterface : BoundUserInterface
{
[Dependency] private readonly IPrototypeManager _protomanager = default!;
[ViewVariables]
private VoiceMaskNameChangeWindow? _window;
public VoiceMaskBoundUserInterface(EntityUid owner, Enum uiKey) : base(owner, uiKey)
{
}
protected override void Open()
{
base.Open();
_window = this.CreateWindow<VoiceMaskNameChangeWindow>();
_window.ReloadVerbs(_protomanager);
_window.AddVerbs();
_window.OnNameChange += OnNameSelected;
_window.OnVerbChange += verb => SendMessage(new VoiceMaskChangeVerbMessage(verb));
_window.OnToggle += OnToggle;
_window.OnAccentToggle += OnAccentToggle;
_window.OnVoiceChange += voice => SendMessage(new VoiceMaskChangeVoiceMessage(voice)); // Corvax-TTS
}
private void OnNameSelected(string name)
{
SendMessage(new VoiceMaskChangeNameMessage(name));
}
private void OnToggle()
{
SendMessage(new VoiceMaskToggleMessage());
}
private void OnAccentToggle()
{
SendMessage(new VoiceMaskAccentToggleMessage());
}
protected override void UpdateState(BoundUserInterfaceState state)
{
if (state is not VoiceMaskBuiState cast || _window == null)
{
return;
}
_window.UpdateState(cast.Name, cast.Verb, cast.Active, cast.AccentHide, cast.Voice);//cast.Voice Corvax-TTS
}
protected override void Dispose(bool disposing)
{
base.Dispose(disposing);
_window?.Close();
}
}