Files
ss14-wl/Content.Server/Body/Systems/BloodstreamSystem.cs
Nikovnik 0e76d4e5ed Metabolizing bloodstream (#35071)
* merged chemical into bloodstream

* changed injectable to bloodstream

* separated bleeding and direct blood removal

* removed blood gain from protein

* reduced blood gain from saline

* rejuvenating fills to reference volume

* fixed blood regulation

* red mead requires stirring to make

* reverted accidental line deletion

* cleared the skeletons from the closet

* additional routing

* field rename for xeno

* removed mention of chemstream and field rename for asteroid mobs

* minor optimizations

* Revert "reduced blood gain from saline"

This reverts commit de26fd1c0d99f3019fe7dd1451a50230cc90f058.

* Revert "removed blood gain from protein"

This reverts commit 7a1648caf39fe26406db73c2a5afa389b82c612f.

* removed unused component fetch

* dead check mini refactor

* eventized blood exclusion

* quick fix

* Pain

* Commit of doom

* COMMIT

* renamed bloodMaxFactor to MaxVolumeFactor

* addressed floating point error

* returned vomiting chemicals

* blood reagent always skips the flush

* no need to mention blood reagent

* fixed passing blood flush

* adadsafasfasfassfasf

* whoops

* merge fixed injectors

* Revert "adadsafasfasfassfasf"

This reverts commit 0a5313a68dd6484d36d28d08930c76851b72ae38.

* simplify reagent removal

* enabled foreign blood transfusion

* Revert "COMMIT"

This reverts commit 19abd679cd7761ebd47bb242bd644176a3006a42.

* simplified reagent removal when modifying blood level

* removed misleading coment since the changes

* documented MetabolismExclusionEvent

* fixed negative negative modification of blood level

* fixed hypervolemia not normalizing

* constrainted blood modification

* returned bloodpack stop on fully healed

* forgot to stage this

* band aid for diona blood

* swapping GetReagent with GetPrototype

* optimize blood filtering

* multiplicative multi reagent blood level calculation

* removed unused stuff

* optimized blood calculation a tiny bit

* added per reagent blood regulation

* optimized (referenceVolume + bloodReagents) into referenceSolution

* polished coded to proper function

* forgot to stage rootable system change

* clean up, unnecessary GetBloodLevel call

* rename method name to TryAddToBloodstream instead of Chemicals

* placed overfill safety

* cleanup and final touches

* final touch

---------

Co-authored-by: Princess Cheeseballs <66055347+Pronana@users.noreply.github.com>
2025-12-17 19:21:16 +00:00

58 lines
2.5 KiB
C#

using Content.Shared.Body.Components;
using Content.Shared.Body.Systems;
using Content.Shared.Chemistry.Reagent;
using Content.Shared.Forensics;
namespace Content.Server.Body.Systems;
public sealed class BloodstreamSystem : SharedBloodstreamSystem
{
public override void Initialize()
{
base.Initialize();
SubscribeLocalEvent<BloodstreamComponent, ComponentInit>(OnComponentInit);
SubscribeLocalEvent<BloodstreamComponent, GenerateDnaEvent>(OnDnaGenerated);
}
// not sure if we can move this to shared or not
// it would certainly help if SolutionContainer was documented
// but since we usually don't add the component dynamically to entities we can keep this unpredicted for now
private void OnComponentInit(Entity<BloodstreamComponent> entity, ref ComponentInit args)
{
if (!SolutionContainer.EnsureSolution(entity.Owner,
entity.Comp.BloodSolutionName,
out var bloodSolution) ||
!SolutionContainer.EnsureSolution(entity.Owner,
entity.Comp.BloodTemporarySolutionName,
out var tempSolution))
return;
bloodSolution.MaxVolume = entity.Comp.BloodReferenceSolution.Volume * entity.Comp.MaxVolumeModifier;
tempSolution.MaxVolume = entity.Comp.BleedPuddleThreshold * 4; // give some leeway, for chemstream as well
// Fill blood solution with BLOOD
// The DNA string might not be initialized yet, but the reagent data gets updated in the GenerateDnaEvent subscription
var solution = entity.Comp.BloodReferenceSolution.Clone();
solution.ScaleTo(entity.Comp.BloodReferenceSolution.Volume - bloodSolution.Volume);
solution.SetReagentData(GetEntityBloodData(entity.Owner));
bloodSolution.AddSolution(solution, PrototypeManager);
}
// forensics is not predicted yet
private void OnDnaGenerated(Entity<BloodstreamComponent> entity, ref GenerateDnaEvent args)
{
if (SolutionContainer.ResolveSolution(entity.Owner, entity.Comp.BloodSolutionName, ref entity.Comp.BloodSolution, out var bloodSolution))
{
foreach (var reagent in bloodSolution.Contents)
{
List<ReagentData> reagentData = reagent.Reagent.EnsureReagentData();
reagentData.RemoveAll(x => x is DnaData);
reagentData.AddRange(GetEntityBloodData(entity.Owner));
}
}
else
Log.Error("Unable to set bloodstream DNA, solution entity could not be resolved");
}
}