Files
ss14-wl/Content.IntegrationTests/NUnit/Utilities/ITestExtensions.cs
T
Moony 9adb10d791 GameTest part 1 (#43182)
* Ports much of GameTest, minus all the WIP stuff.

* remark.

* EnsureCVar now adds test properties.

* Some cleanup and functionality.

* Ignore broken test. Needs fixed eventually. Also explicit context config.

* TrackingIssue attribute.

* oops

* Pair config attribute.

* Remove SystemAttribute in favor of using the EntitySystemManager dependency collection.

* Ensure idleness.

* More tests for tests.

* More specific failure catching tests.

* Reverse attribute resolution order so suite-wide attributes happen first.

* Get rid of AffectedProperties again because I need to refactor PoolSettings for that.

* Poke

* Final cleanup pass.

* Update Content.IntegrationTests/Fixtures/Attributes/RunOnSideAttribute.cs

Co-authored-by: Tayrtahn <tayrtahn@gmail.com>

* Update Content.IntegrationTests/Fixtures/Attributes/Side.cs

Co-authored-by: Tayrtahn <tayrtahn@gmail.com>

* Update Content.IntegrationTests/NUnit/Utilities/ITestExtensions.cs

Co-authored-by: Tayrtahn <tayrtahn@gmail.com>

* Fixes.

* shut up nunit.

* Make TrackingIssue a bit strict on purpose, so people don't put junk here.

* Update Content.IntegrationTests/Tests/GameTestTests/DisconnectedDependencyTest.cs

Co-authored-by: Tayrtahn <tayrtahn@gmail.com>

* Address.

---------

Co-authored-by: Tayrtahn <tayrtahn@gmail.com>
2026-03-27 19:08:47 +00:00

29 lines
1.0 KiB
C#

using Content.IntegrationTests.Fixtures;
using NUnit.Framework.Interfaces;
namespace Content.IntegrationTests.NUnit.Utilities;
public static class ITestExtensions
{
extension<T>(T test)
where T : ITest
{
/// <summary>
/// Ensures the given fixture is a <see cref="GameTest"/>, and if not gives a nice error message.
/// </summary>
/// <param name="callingType">The caller's type, usually an attribute.</param>
/// <param name="gt">The <see cref="GameTest"/>.</param>
/// <exception cref="NotSupportedException">Thrown when the given test isn't a <see cref="GameTest"/></exception>
public void EnsureFixtureIsGameTest(Type callingType, out GameTest gt)
{
if (test.Fixture is not GameTest gameTest)
{
throw new NotSupportedException(
$"The fixture {test.Fixture?.GetType()} needs to be a GameTest for {callingType.Name} to work.");
}
gt = gameTest;
}
}
}