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9adb10d791
* Ports much of GameTest, minus all the WIP stuff. * remark. * EnsureCVar now adds test properties. * Some cleanup and functionality. * Ignore broken test. Needs fixed eventually. Also explicit context config. * TrackingIssue attribute. * oops * Pair config attribute. * Remove SystemAttribute in favor of using the EntitySystemManager dependency collection. * Ensure idleness. * More tests for tests. * More specific failure catching tests. * Reverse attribute resolution order so suite-wide attributes happen first. * Get rid of AffectedProperties again because I need to refactor PoolSettings for that. * Poke * Final cleanup pass. * Update Content.IntegrationTests/Fixtures/Attributes/RunOnSideAttribute.cs Co-authored-by: Tayrtahn <tayrtahn@gmail.com> * Update Content.IntegrationTests/Fixtures/Attributes/Side.cs Co-authored-by: Tayrtahn <tayrtahn@gmail.com> * Update Content.IntegrationTests/NUnit/Utilities/ITestExtensions.cs Co-authored-by: Tayrtahn <tayrtahn@gmail.com> * Fixes. * shut up nunit. * Make TrackingIssue a bit strict on purpose, so people don't put junk here. * Update Content.IntegrationTests/Tests/GameTestTests/DisconnectedDependencyTest.cs Co-authored-by: Tayrtahn <tayrtahn@gmail.com> * Address. --------- Co-authored-by: Tayrtahn <tayrtahn@gmail.com>
29 lines
1.0 KiB
C#
29 lines
1.0 KiB
C#
using Content.IntegrationTests.Fixtures;
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using NUnit.Framework.Interfaces;
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namespace Content.IntegrationTests.NUnit.Utilities;
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public static class ITestExtensions
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{
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extension<T>(T test)
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where T : ITest
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{
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/// <summary>
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/// Ensures the given fixture is a <see cref="GameTest"/>, and if not gives a nice error message.
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/// </summary>
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/// <param name="callingType">The caller's type, usually an attribute.</param>
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/// <param name="gt">The <see cref="GameTest"/>.</param>
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/// <exception cref="NotSupportedException">Thrown when the given test isn't a <see cref="GameTest"/></exception>
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public void EnsureFixtureIsGameTest(Type callingType, out GameTest gt)
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{
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if (test.Fixture is not GameTest gameTest)
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{
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throw new NotSupportedException(
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$"The fixture {test.Fixture?.GetType()} needs to be a GameTest for {callingType.Name} to work.");
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}
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gt = gameTest;
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}
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}
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}
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