Files
ss14-wl/Content.IntegrationTests/NUnit/Operators/CompOperator.cs
T
Moony 9adb10d791 GameTest part 1 (#43182)
* Ports much of GameTest, minus all the WIP stuff.

* remark.

* EnsureCVar now adds test properties.

* Some cleanup and functionality.

* Ignore broken test. Needs fixed eventually. Also explicit context config.

* TrackingIssue attribute.

* oops

* Pair config attribute.

* Remove SystemAttribute in favor of using the EntitySystemManager dependency collection.

* Ensure idleness.

* More tests for tests.

* More specific failure catching tests.

* Reverse attribute resolution order so suite-wide attributes happen first.

* Get rid of AffectedProperties again because I need to refactor PoolSettings for that.

* Poke

* Final cleanup pass.

* Update Content.IntegrationTests/Fixtures/Attributes/RunOnSideAttribute.cs

Co-authored-by: Tayrtahn <tayrtahn@gmail.com>

* Update Content.IntegrationTests/Fixtures/Attributes/Side.cs

Co-authored-by: Tayrtahn <tayrtahn@gmail.com>

* Update Content.IntegrationTests/NUnit/Utilities/ITestExtensions.cs

Co-authored-by: Tayrtahn <tayrtahn@gmail.com>

* Fixes.

* shut up nunit.

* Make TrackingIssue a bit strict on purpose, so people don't put junk here.

* Update Content.IntegrationTests/Tests/GameTestTests/DisconnectedDependencyTest.cs

Co-authored-by: Tayrtahn <tayrtahn@gmail.com>

* Address.

---------

Co-authored-by: Tayrtahn <tayrtahn@gmail.com>
2026-03-27 19:08:47 +00:00

32 lines
924 B
C#

using Content.IntegrationTests.NUnit.Constraints;
using NUnit.Framework.Constraints;
using Robust.UnitTesting;
namespace Content.IntegrationTests.NUnit.Operators;
/// <summary>
/// An operator for use by nunit constraint resolution.
/// </summary>
/// <seealso cref="CompExistsConstraint"/>
public sealed class CompOperator : SelfResolvingOperator
{
private readonly Type _tComp;
private readonly IIntegrationInstance _instance;
public CompOperator(Type tComp, IIntegrationInstance instance)
{
_tComp = tComp;
_instance = instance;
left_precedence = right_precedence = 1;
}
public override void Reduce(ConstraintBuilder.ConstraintStack stack)
{
if (RightContext is null or BinaryOperator)
stack.Push(new CompExistsConstraint(_tComp, _instance));
else
stack.Push(new CompConstraint(_tComp, _instance, stack.Pop()));
}
}